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#pathfinder_wrath_of_the_righteous #pathfinder_wrath_of_the_righteous_gameplay #pathfinder #wrath #righteous #pathfinder_wotr #pathfinder_review #gameplay #pathfinder_feats #wrath_of_the_righteous_feats #beginners_guide_to_feats #pathfinder_build #pathfinder_classes #class_builds #combat_tips #mistakes_in_pathfinder #wotr #tips_and_tricks #rpg_2021 #crpg #wotr_guide #wotr_class_guide #pathfinder_beginners_guideКомментарии:
Mi personaje principal se desmaya en pleno inicio de batalla, alguien conoce la razón ?
ОтветитьWhen you went over spell focus you should have mentioned conjuration leads to the summoning feats.
ОтветитьIn most, if not all RPG, I hate picking up Weapon Focus feats.
You could be stuck choosing a weapon that you might never find a better version of it and missing out on using a ton of unique Weapons on your playthrough unless you know the game ahead of time.
Some RPGs do away with this by making weapon categories instead of choosing 1 specific type of weapon.
definitely said sword and board farter
ОтветитьMy character came with two feets each, and that's it.
ОтветитьCan someone explain why rapid shot doesn't always proc when I have it toggled?
ОтветитьDude, thank you! Getting into this game has felt a tad overwhelming, this is a helpful starting point
ОтветитьMan I would love to play this game after PoE but it's borderline impossible even to pass the character creation without a 10h online course lol
ОтветитьComing from DnD 3.5 being a game master and player. I would agree with your selection. Spell penetration is significant, as most of the enemies you will fight will have it.
Ответитьonce in a while, more like 90% of the enemies has SR. :D
ОтветитьI like Pen and Paper RPGs in real Life but honesty Pathfinder the Video Game has to mutch to doo with Luck in Combat
ОтветитьI don't really like how you have to force Spell caster into taken certain feats just to be effective since they get less feat than other classes they really don't have much to work with. and it does make a lot of the feats that are in the game never used because of how much more important all these other feats are.
ОтветитьI was wondering if you overlooked Dodge. It is better than armor focus because it jzdt gives a flat out +1AC without any requirements like having a specific armor. Moreover, Dodge is a prerequisite for other powerful feats like Crane Style.
Or am I missing some reason why Dodge is trash?
I honestly never understood what I was doing, its good to see an explanation
ОтветитьI’m nearing the end of act two and many companions aren’t able to equip any kind of armor, what’s up with that ?
ОтветитьAbsolute A Plus content my dude. No fluff, no click bait, no malarkey hootin and hollering about your brand. And absolutely stellar beginnier guides.
I have 500 hours in console Kingmaker and just started Wrath. I agree with almost all your content I’ve already know and you still teach me a ton. All your guides A must watch for anyone starting Pathfinder games.
I love by the time you get mythic and better spells, you start to whip them, at level 5/6
Ответитьhad no idea precise shot affected spellcasters, thanks.
ОтветитьOn selective channel, what if you're doing the channel negative to heal an undead companion? Or does it merely skip rolling an attack against allies?
Ответитьtakes two minutes just for the video to start... not nice
ОтветитьPoint blank shot and Precise shot while a must for physical damage dealers (archers/throwers) is not nearly as useful for casters. All the range touch attack spells are, well, TOUCH attacks, and any caster with a good Dex and proper buffs will almost never miss with them. I guess if you have a pure half BaB caster with 16ish Dex it miiight be needed, but why would anyone not having dipped in sneak attacks be throwing rays anyway?
Improved Initiative is not universally useful; while essential for tanks and controllers, much less so for others. Typically at the start of combat you will have to traverse distance to reach the enemy. You want your mage to cast his confusion at the very start of the combat and you want your tank to charge in asap and engage in his "sphere of opportunity attacks" the enemy, but you actually prefer the enemy to come to YOU and then full attack with your damage dealers. It is better for the rogue or two weapon fighter to wait back and let the enemy get in reach (where they will easily get flanked) than charging forth. Protection from arrows, mirror images, etc ensure that they are in no real danger of dying from random arrows before the melee anyway.
Cleave Is situational at best, being a standard action in a game where your meleers will put out 6+ attacks per round in a full attack.
Feats, don't fail me now!
Ответить🦶🦶
ОтветитьRegarding spell penetration, in my opinion its much better to pick spells and abilities that are not affected by spell resistance at all, rather than trying to overcome it. Why? Because later its common to face enemies with 30 or even more spell resist and even with spell pen feats you'll have to make a lot of lucky rolls for your spells to go through. You can waste a ton of spells because of bad rolls but with spells that don't require roll, you'll kill the enemy anyway. A few examples - close to heaven from first mythic perk you can choose, 4d6+2d6 per mythic rank, snowball, acid arrow, some inflict wound spells (not every tier) and also harm, blade of the sun from angel list, edit of retaliation from aeon spellbook and probably a lot of more spells that I didn't discovered yet. Some of them require picking a right perks or class but snowball, acid arrow and many inflit damage spells are common and can help you take down spell resistant opponent. Its worth to remember that witch hexes and evil eye are also not affected by spell resistance so you can easily help your melee guys with Ember Evil Eye for -4ac for example. This way you can invest your precious feats in something else, like spell focus. I hope someone find it as useful as me :>
ОтветитьThe feat fetishist's favorite video
So many feats
So many feet
ОтветитьI had to turn off Deadly Aim and Rapid Shot when dealing with bosses and mini-bosses because my archers were consistently missing.
ОтветитьMinagho needs Blind Fight, dawg...
ОтветитьShow feats please! It's for my wikifeat
ОтветитьThe feats in this game are somehow simultaneously overwhelming and underwhelming. They typically make such insignificant changes, and there's so many. And yet, it's necessary to make the right choice for your build. There are properly 'useless' options, or at least it seems that way to me. And there are a lot of them.
ОтветитьShake it off. One of the most important feats in the game if you're playing Core difficulty or above. Period.
ОтветитьFighter: Great Cleave! Great Cleave!
Rogue: I didn't know you had such Great Cleavage!
I used the auto level up for companions as the game suggested but I felt like it was doing crap. I'm gonna respec them with you advices, thanks
ОтветитьSome differences of opinion but cleave isn't that good in the game. Ultimately difficult enemies (which is what you want to spend feats to overcome) aren't easy to hit, and you want to kill them ASAP. Cleave helps you speed up a fight that's easy but it gets progressively worse the more attacks, which is higher level or later in the game you are. Many of the most difficult fights in the game are against either ranged units or a single boss and cleave doesn't help with either. The follow up feats like cleaving finish work fantastically at slaughtering massive amounts of easy minions in melee combat ... That's a situation where taking one or two more turns cleaning up an easier encounter isn't doing much to hurt you. When you hit those really hard mobs, or those well balanced groups with nasty spell casters and elite snipers you're going to wish you picked up more defenses or more single target offense to remove dangerous threats ASAP.
You're also sleeping on teamwork feats. They're really strong in this game, Seize the Moment gives a free attack to anyone who has it when someone in melee hits that opponent. It's a bit of a win-more situation but it's okay. Outflank though is amazing. It gives the same benefit of an attack of opportunity for all melee in contact with the target when one of you crits but also gives a +2 attack bonus when flanking. Another really nice teamwork feat is Shake it Off which gives any of your 6 party members that tend to squish up next to each other a +1 to all saving throws per person with this feat. Picking it up on 3 melee characters (an animal companion with 3 intelligence can also pick up this feat) gives Iron Will (+2 will), Great Fortitude (+2 fortitude) and Lightning Reflexes (+2 reflex). That's three feats for one feat cost. You do need three martial characters in close proximity though so depending on your play style teamwork feats might not be that great. Every playthrough i end up picking at least Outflank and Shake it Off for my melee characters and it really replaces Cleave in a huge way.
Edit: Two melee characters in melee attack proximity to an enemy causes it to be flanked. So it's really easy to get enemies flanked.
I like this kind of games but the seer ammount of abilities get me lost
ОтветитьOUTFLANK OUTFLANK.
If you're using 2 or more melee. OUTFLANK!
Gonna focus on feeets ? Hmm... better not.
ОтветитьOk, let me consolidate everything that was not mentioned on the video.
First, with exception of Power Attack, you probably don't want to take any feat that exchange Attack Bonus (AB) by 3 Damage (unless you are playing on easy difficulty). In this particular game, AC (Armor Class) and AB are the most important things to consider. Keep in mind that to hit, your character AB + D20 needs to overcome enemies AC (your character AB should be higher than the target AC).
So, I would frankly avoid Piranha Attack, Deadly Aim, etc. Rapid Shot and Two Weapon Fighting are different story because they would provide extra-attack(s).
Power Attack is an exception tho because : 1. it is a requirement for many other feats. 2. It is requirement for Mythic Power Attack - the big difference is the strength component on Mythic Power Attack. 3. as mentioned on video, it might make some value for 2H (two handed weapons).
Now, that we agree that to reduce the difference between your Character AB and target enemy AC is so important, let us consider some feats:
- Overflank for meele. Even your support characters (like clerics) may have overflank to benefits the Damage Dealers.
- Crane Style, for Tanks : it reduces the AB penalty and increase the AC
- Finally, to overcome AC defense, you might want to make your enemies flat-footed. If the target is flat-footed, dexterity bonus is denied for them. The most important combo in the game to achieve this is Cornugon Smash (here Power Attack is a requirement here) and Shatter Defenses. if you can demoralize the enemies by other means, you don't need Cornugon Smash although it is good to have.
For Range Weapons you might consider:
"Once in a while" you'll come across creatures that have damage reduction. For that reason, Clustered shots is mandatory for range attacks.
Rapid Shot and Manyshot can't be used with a Zen Archer's flurry of blows.
Last, Cleave is bad. There are many many ways to get multi-attacks in these game. And normally you can add multi-attack on top of multiple attack. For example, Haste + Two Weapon fighting + Additional attacks from BAB. You cannot use cleave in any of them. However, cleaving Finish is good feat.
Great video! I'm having a question about spell penetration feats. Are those helpful for prestige class Winter Witch? I'm new to pathfinder and don't quite understand if those feats overlap with Winter Witch passives.
ОтветитьI'm surprised by an obvious omission--Toughness. Because who doesn't like extra HP when you first take the Feat AND extra HP per level. Toughness is a must regardless of class. I don't care if you have an Elven Bard, a Kitsune Magus, or a Half-Orc Barbarian--extra HP will never go a miss.
ОтветитьJust a head's up about power attack.
From my experience it can be extremely powerful to have the feat "cornigan smash" together with it, either if you have somehow a high charisma, or if you used the other feat that allows you to add your strength modifier to intimidate checks.
Cleave has been a mixed bag for me. The probem ist that, especially in turn based mode, you can just normally send your character into battle and then have him attack multiple times if they are a fighter or other combat class. Using cleave just makes him attack once + the cleave attacks if i remember correctly.
So it can sometimes be better to just attack normally and get even more hits.
HOWEVER i have found that it can be a bit better on characters that have less attack dice. So for example i would probably not take it on a fighter, but on a crusader cleric it can be quite good.
Feats don't fail me now!
ОтветитьI never pick weapon focus. :v I use whatever weapons I fancy
ОтветитьFeats should be taken by what's good for your class and very few feats are universally good. It really depends on your build and what you are going for. But point blank shot can be good for many classes since it like you said is good for all ranged attacks including ranged spell that are listed as ranged touch attacks, etc. In fact I think it might actually be the most universal feat you can get.
ОтветитьThere is an ability in the Trickster mythic path that you can take that lets you (and your party) ignore feat requirements. And since you can respec it is rather OP.
ОтветитьA barbarian with reckless stance totally negates the power attack penalty. Add Trickster Athletics 3 to that and you've got some pretty consistent damage.
ОтветитьFor new players, do note that the importance, priority and order of some of these feats depends on the difficulty level. As a general rule (there are exceptions of course), the importance of feats that increase Armor Class and Attack bonus is greater at lower difficulties, while feats that increase damage and survivability (prevent you from dying) matter more at higher difficulties. Why? There are quite a few enemies that starting on core (and some even on medium) will hit you no matter what you AC is and have an AC themselves that can't be beaten through conventional attacks. how do you fight those spikes in difficulty? By playing the contingency card. If you know you gonna miss most of the time, make sure you gonna do damage even when you miss. If you know you only gonna hit on natural 20's, make sure you maximize damage when you do crit them. Same goes for defense. If you know you gonna be hit anyways, make sure you survive those hits. As the difficulty goes even higher, there's another trend creeping in, offense becomes more important then defense. That is, because your enemies gonna hit you every time and they gonna hit hard, you want to end the fights as fast as possible. So you may want to prioritize feats and spells that will enable you to dispatch them before they dispatch you. So be mindful of feats that give you bonuses when swarming the enemy or feats that give you OOO (out of order) actions, like opportunity attacks.
Ответитьthx for your good Videos for me as a Pathfinder Noob this really helps^^
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