Комментарии:
Wait a minute theres a story to this mod?! How do i start it!? I thinking i downloaded sim settlements 1 and then sim settlements 2 complete chapters (thats not the name but its what i remember) also how do i get settlers to actually build something theyre just there not doing anything.
ОтветитьIs it possible to play with this mod without ever using plots? I like to build myself but still want to get the other benefits of the mod.
ОтветитьDo caravans share food/water? Does a hospital plot need caravan to treat folks from nearby settlement? Do the outfitts (like farmer outfit) improve the settler stats?
ОтветитьIs going afk and letting a settlement build up beneficial to performance? I am noticing some slow downs in the game when I develope multiple settlement with large amount of plots.
ОтветитьAll I have to say is your team is amazing and after Sim Settlements, Starfield's outpost system is sorely lacking. It could just be me but it takes more resources and time to actually build an outpost than you get from one besides the fact if you assign someone to it, realistically they should all die because you can't leave them food, a way to get food or contact anyone for help or build them a shower, But I love being able to play in first person, no kill cam (Hurray!), no head wobbling so no nausea, the combat minus the companions is awesome, ship combat is fun and even though I am finding the ship building extremely difficult to use, I love it.. I figured out that I only had to bother with one of Starfield's companion on NG+, how they managed to make companions that I'm like, I don't care if they die as long as I don't have to listen to them nag me for one more minute is simply amazing. It's like they actually tried to make the companions unbearable. The robot is the best companion to take with you if your going to do a sneak/sniper playthrough. The others always rush straight into combat screaming at the top of their lungs giving flashbacks to the bad guys scream fests from Mass Effect. They kill everything too. Here I thought companions running after bunnies was bad, but running after apex predators for absolutely no reason gets old really quick. Bethesda should hire one of BioWare's former employees to write companions.
ОтветитьThank you for this guide. A question. Is it possible to simplify/lock the resource/AI system regarding settlements which are fully "settled" to a point no more development is needed? To reduce the amount of obsolete scripts running the longer one plays the mod?
Ответить@Kinggath Hey man I just can't seem to get my HUD elements to work and I could use some help with it please. I posted a thread in the sim settlements help forum if you could take a look at that under the name "Zaetality", that would be much appreciated.
ОтветитьAt some point this man is gonna mod Starfield and it's gonna be the mitus touch.
ОтветитьI'm not sure if I should start SS2 now or wait for the next gen update? Will it cause problems? I am of course assuming BGS gets the update out at some point soon.
ОтветитьI really hope you have a settlement build idea for base building in starfield. that would be awesome!
ОтветитьDoes the caravan system work independent of the vanilla system? Is this charisma level gated?
Good video. Longtime enjoyer of this mod.
I have hud framework but the side menus are not popping up
ОтветитьOne of the things that puzzled me while working on my settlement for The Mechanist Lair contest past October was the Virtual Resources. I admit that the system is a smart way to avoid breaking the game economy, but it was hard to manage when you grow and level your plots with each settlement level. To avoid this issue, I assumed that if you do claim The Mechanist's Lair, you should have access to tons of resources from the robots inside, thus I made a stack of containers right from the get go to cover the costs of leveling from 0 to 3.
I never knew that the more you containers you added, the more you attracted settlement attacks 😂
I may just have not gotten to it yet, I only just unlocked Jury-Rigged defenses, Machine Parts production, and visited vault tec with Jake, but uh. Municipal plots? Water and power production? You mean there's a better option than a room crammed with large generators?
ОтветитьAre you finished making thing for fallout 4 bro or.....
Ответитьthe resource hudmenu without fail always freeze and becomes worthless.
ОтветитьDoes anyone else's HUD not fit the screen? Both of my panels Starr but then go offscreen, I've tried changing the TV ratio but does not help at all?
ОтветитьYou put more thought into the economy than Starfield did 😅
ОтветитьThanks to that "fix" in WSFW which we still have no choice but to live with, don't expect the Junk subtype of Industrial to actually produce as much you might've gotten used to from vanilla Scav Stations.
ОтветитьAnybody know why my surplus food doesn't register at my HQ even when my settlements make tonsa food???
ОтветитьThank you, that was very helpful!
ОтветитьVery helpful, thank you!
ОтветитьComment for algorithm gods
ОтветитьWhen do you think that supply resource video is coming out? I'm interested to see if donating guns and mods and ammo will end up in settler's hands.
ОтветитьOne of the most controversial design choices for SS2. I'm fine with this system personnally, it's all about helping those settlers establish themselves in the early game, and eventually you can still get rich from stores and tax collection :D
Ответить@kinggath is it possible to fuze together caravan services and your older mod salvage beacons as technically they do same thing (transporting your stuff around).
ОтветитьWould there be a another related guide video of another virtual resources with involving at the HQ for the supply agreement by using caravans supply line?
ОтветитьThank you for your hard work.
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