Комментарии:
"how do you fools make a living"
"like this" Bang!
Yeah, I think I'll stick with multicannons. Been thinking about trying pa's but I know I suck at fixed weapons so I'll pass
ОтветитьDid you have FA on or off?
ОтветитьThis was a year ago I know, and I don't know how long you was playing ED before that fight. A little AAR. 3 goods: you stayed out of his noes, you aimed for the cockpit to try to bust it, and you managed your pips pretty well. 3 improves are, you should move your throttle around to make your turns, the aiming circle is only if they continue into there direction you should put it somewhere closer towards the enemy which will improve probably of a hit, and you was using the same weapon un-engineered on both sides which gives you a disadvantage. Your DPS was slow and if you didn't ram the Clipper you would have been fighting for another 5 to 6 minutes. Which isn't really a problem in a combat setup
ОтветитьI highly recommend sub-targeting the power plant. Get it to 0% integrity, and it becomes unstable. Any further damage done to it after that has a chance to make it go supercritical, explode, and destroy the ship from the inside.
Ответитьeven a bad pilot can kill anything 1v1 with a vulture
Ответить"What do you have in your hold?" "NOTHING BUT DEATH AND DESTRUCTION FOR YOU!"
ОтветитьThe sound of the Vulture is so bad ass. o7
ОтветитьHe made a mistake going close to you. If he kept the distance you would be doomed.
ОтветитьAre you playing with a controller? Just can't think of another reason to put shield-cell-backs into a fire-group, and not just onto a hotkey.
ОтветитьAll this for a messily 78k credits
Ответитьyou use fully keyrboard? i didnot notice any left right strafe movement. if you use keyboard i suggest you use mouse+keyboard. keyboard for roll and left right strafe. mouse for up down pitch and left right yaw.
ОтветитьStart turning 180 right before he's about to pass you and boost as you begin your turn, not before.
Use up/down thrusters during a turn to make the turn wider (but with higher speed) or sharper, but with less speed as the turn finishes.
Stay beneath or above him using your up/down thrusters as you approach eachother to have more room to maneuver.
o7 commander
thats some pretty good dodging there. I like this style of combat.
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