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thank you
ОтветитьHey! Are you sure about the automatons and the steam hubs? Because if their efficiency is 70% for instance, wouldn't THAT be their efficiency regardless the steam hub? I'm not sure how realistic are these things or if those animations are just for fun. Also, do you happen to know if streets should be direct, in order to make the workers reach their work places faster? Thanks!
ОтветитьCan you give us a guide on the most broken buildings and ways to get 500 wood and steel for the very special building in refugees
ОтветитьAnother tip,steam coal mines with automatons are basically playing creative mode
ОтветитьHe only done one video for frost punk let down
ОтветитьAre we sure that nearer steam hubs affects automatons? I read it did not matter
Ответитьquick and to the point, great video!
ОтветитьOne thing I could never figure out about the story...Its getting so cold...LET'S HEAD NORTH!
ОтветитьVery bold of you to assume my city is stable in midgame.
ОтветитьPass the law for 24 shift as the very first thing you do. Assign as many adults to the piles as you can (especially the wood piles), and set just about all of them to 24hr shifts. If you do this during the first day, no one will die on the 24 shifts. That should get you enough wood to get at least most people housed in tents. If you can do that, you don't need the generator at all during those first few days. This means as many people as possible healthy & alive to work while having a strong start with as much resources as you can get. After the first day, 24hr shifts kills people, so use extended shifts instead (as needed, not everyone everywhere). It only makes people mad without killing them, and removing the extended shift immediately removes the discontent it causes so if everyone gets too mad it's easy to fix that.
Build 3 workshops asap, and get them on faster gathering as soon as you can to keep that strong start going. Keep all the workshops on extended shifts once you have that law too.
Make sure you build a cookhouse before people start eating the raw food (doesn't happen in the first day, but will happen in the first few days), and get soup passed at any time discontent isn't too high, that 1 extra ration adds up. Yes soup makes them unhappy, but sawdust makes them sick and sick means not able to work. My strategy revolves around keeping people from getting sick & throwing everything at the medical buildings (kids helping medics, organ harvesting, etc) so I can have as many people working as possible. The sick who aren't working still need heat & food, and FrostPunk doesn't really leave space for people to be sitting/laying around not helping get that heat & food. Any time the temp changes, turn on the heat map and make sure you aren't people at high risk of getting sick or wasting coal. Keep 24hr buildings together around steam 24hr steam hubs. Keep workday buildings (like the workshop) together around steam hubs that are only on during the work shift.
Once you have food & coal, get that beacon up. Get more engineers and more workshops. You have to get the more efficient stuff, and more engineers is how to get it as fast at possible. Explore tesla city. Even if you lose your team, you get renewable steam cores as a trade off.
Keep in mind what's in worse shape: your hope or your discontent, and make decisions based on what you need. Use public house, fighting ring, and moonshine to manage discontent. Don't pass sex workers, that makes it so the ones working there might kill themselves (not worth it if you ask me).
Well i know i'm way late, but what a (glad) surprise, i only watched your Pokémon challenges XD
ОтветитьI know this is old but a great tip for healthcare: Going through the snow pit route and taking organ transplant gives all medical facilities bonuses even without having a single death. Combined with child assistants in the medical side the sickness gained from food additives can be eliminated in a matter of hours thus feeding more people and have quick turnaround time through the medical facilities.
ОтветитьForgot to mention extended shifts aren't without downsides. Using just 1 too many early game to boost your research will result in quite a few of your "researchers" dropping dead and then you have a much bigger problem on your hands. It's not something you can just spam and losing even 1 or 2 people early game can cripple your entire game and with extended shift it will happen quite easly. I personally don't use it at all and just make multiple workshops instead and let them work normally. This way you don't lose anyone, no one gets sick and research is fast.
ОтветитьOk, you cannot get my away with 2 or 3 workshops, on hard mode I have to do 7 or more workshops to keep up with research, and rush the wall drill, it provides easy and early access to wood, especially in a new home, where you get an automaton to automate it. Build out in housing blocks, not rings, housing blocks can be heated by stem hubs , where as you have to do multiple researches to have the strategy continue. Steam hub efficiency upgrade, if you are using steam hubs (which you should) the steam hub efficiency will save you 33% more coal on steam hubs, and with 5 of them, adds up to a lot. Build resource depots whenever you can, as they provide valuable storage capacity to your stockpiles, and being capped is dangerous because you don’t produce resources when you are capped. Please do take these into consideration into later videos.
ОтветитьI've been playing it for the past 2 days and losing it so many times.. then I figured out I really need a good strategy and I did everything you mentioned in the video before I even found this video and finally won the first part. So your tips are proven legit.
ОтветитьWanna point out a mistake: automatons (idk how maybe magic?) Still keep running workplaces when they go to recharge themselves, so don't need to build a steam hub next to automatons' workplaces, and I think the game told me itself, it used that bubble info thing to tell me...
ОтветитьFour years late, but…
Solid vid - thanks for the tips!
…it was astonishing - and horrifying - to me how fast I devolved into a fascist dictator on my first playthrough…>.>
…but the city endured and survived, so…fascism for the win? \_(o.O)_/
Your a legend.
ОтветитьThanks for the tips, I forgot I can build more workshops haha. I've been doing okay on my latest run... and then I didn't :D
ОтветитьGood vibeo
ОтветитьJust got this game for 3€, what a deal, 60€aaa titles can be ashamed. Thanks , video helped after 4 years.
ОтветитьPut them on the Soup and 14hr days till they complain. Then take them off for whatever time they say then put them right back on the soup and 14hr days. Never stop this cycle.
ОтветитьGracias! Esta bien pinche difícil este juego
ОтветитьBest tip you missed, priotize setting an outpost at the tesla site. More steam cores means more hospitals and automatons
ОтветитьSome hidden tips that nobody ever bothered to tell me that I had to learn.
1. FAITH AND ORDER
Faith and Order benefits differentiate, Faith is characterized by better allowing you to do a pro-people and pro-hope run, allowing soup kitchens and houses of healing, while authority is pro-automaton and anti-discontent, either of the two help you immensely depending on the playstyle you go.
2. OUTPOSTS MOTHERFUCKER DO YOU USE THEM?
Outposts are going to be the integral backbone mid-game and are going to allievate excess population and gain resource security in up to two areas, the ideal ones are food and coal since those are the ones needed to survive, not to expand, and ensure you never need to worry about them ever again, This is also the area where your probably going to start building resource depots. Do not underestimate the outposts as they'll make sure you can survive in a difficulty that isn't easy.
There was one thing I didn’t even realize until late in my game. Putting all your coal thumpers around a resource gatherer site can go a long way to continually making coal without losing anyone while gathering it.
ОтветитьI start every map with emergency shift on 1 gathering post. It gives an easier start as you can build workshop, medical post, cookhouse and hunters hut in the first night.
ОтветитьSkoutts
ОтветитьYOU CAN MAKE MULTIPLE WORKSHOPS?
Ответить"Once your city became very stable in midgame" yeah...yeah that happened to me
ОтветитьThe moment I realized automatons could recharge from deactivated steam hubs— it changed the game forever
ОтветитьOnce you get a hang of the game i recommend set the game harder and save / load more, then you are a true master and ready for survivor mode!
ОтветитьThe steam hubs thing is life changing
ОтветитьTop notch content for frostpunk, ty
Ответитьi just got frostpunk2 but was able to download 1 one and this game is fire!! Or cold af lol
ОтветитьCame back to this video cause i won the scenario for the first time last night after listening to your vid! Thanks for the tips 😁
Ответитьdiscontent is a resource. i spam 100 emergency shifts
Ответитьwhen building place structure one square out from generator, it will be able to fit more buildings and still heat all
ОтветитьAnother tip I don’t see talked about a lot is that scouts travel 2x as fast to places they’ve been before. You can take advantage of this constantly
ОтветитьIn my experience, if an automaton is working, you are still gaining resources when they go to charge.
ОтветитьWhy can only one tech be upgrading at once???
Ответитьeveryone on my city is dying because I built the medical buildings but theyre not building the streets😭
ОтветитьGuys real quick, which is the better option
Take coal from the first coal mine discovered be scouts and restart later OR
Dismantle machines for 264 coal, 211 wood, 201 iron, 2 cores and some weird sign with a hammer and a pickaxe in??
What!?!? I didn't know we can research multiple things. Lol😊
ОтветитьI love your channel I'm a big fan of your pokémon videos I just picked up Frost punk and I was scrolling through how to videos and saw your border before I saw the title or description and immediately clicked
ОтветитьTip: Get everything early 😅
ОтветитьIn the video it said to have three workshops I made two thinking that I can do research in each of the workshops but I can only do one research is there a reason I have three workshops
ОтветитьI'm gonna try this, thanks
ОтветитьHey so spoiler alert, you’re gonna need 2000 food and 8000 coal and it’s gonna tell you the day before. A little kindness and they wanna cripple ya. Not sure how you get that much stocked back in just 26 days, but whatever lol man f* this game.
ОтветитьThanks 🙏🏼 I’m playing this game just now and I keep losing ppl to a lot of stuff this helps
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