Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast

Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast

Black Whale Studio - XR Tutorials

6 месяцев назад

13,322 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@rexMetaverse
@rexMetaverse - 10.12.2023 01:55

😎👓

Ответить
@nickromanek9444
@nickromanek9444 - 10.12.2023 02:46

I love how they're making this more accessible to people with little development experience. Would love to see what can be built with these blocks, looking forward to more videos like this!

Ответить
@adityapuranik8469
@adityapuranik8469 - 10.12.2023 19:55

Man, this is a great video! Loved it. Following you closely.

Ответить
@truehealthx
@truehealthx - 11.12.2023 03:55

Superb, building blocks for Meta Avatars?

Ответить
@haraldgundersen7303
@haraldgundersen7303 - 11.12.2023 12:13

Thank you very much for this great overview. Would love to see some more of placing CG on real world objects Perhaps Third Person character standard unity enhanced to run around hiding and jumping based on scenemanager? These videos is all I want for Christmas... (Christ mess)😎🤠

Ответить
@alaeeddine9662
@alaeeddine9662 - 11.12.2023 13:09

Thank u

Ответить
@haraldgundersen7303
@haraldgundersen7303 - 11.12.2023 15:29

After adding HandTracking and Controllertracking I still can't see controller model or hand model when running (2022.3.15f1 URP). Could it be some setting I've overlooked?

Ответить
@haraldgundersen7303
@haraldgundersen7303 - 11.12.2023 19:34

Be sure to have very good lighting when testing this. Good light helped more than anticipated with consistency in tracking controls versus hands... Also material will not automatically get updated to URP

Ответить
@AuroraVR999
@AuroraVR999 - 11.12.2023 20:51

This is really fantastic!

Ответить
@leynenslucker2991
@leynenslucker2991 - 13.12.2023 08:25

As an XR dev, I am a bit upset that it didn't come up a bit earlier, and also very glad that I don't have to build more manual and script settings...

Ответить
@joesmeagle
@joesmeagle - 20.12.2023 21:40

Great overview...! It is not clear if all of this works with the OpenXR "Meta Quest" feature group or is incompatible? In the former case you'd be able to use AR Foundation API's and the Unity's XR Interaction Toolkit with Unity's XR Origin (and camera rig). Or is Meta XR Core SDK tie you into a Meta OVR type environment that would lock your App to the Meta platform?

Ответить
@IlanPerez
@IlanPerez - 26.12.2023 14:10

How do you hide the block mesh in the MR mode?

Ответить
@marinaramirofde
@marinaramirofde - 27.12.2023 13:58

I need more help with building blocks :(

Ответить
@FlorianBuchholz1
@FlorianBuchholz1 - 11.01.2024 13:44

How can I use the Room-Model information in Unity?

Ответить
@MrBenPi
@MrBenPi - 27.01.2024 19:49

Very nice. Especially when I think of the hours I used to spend trying to figure some of these things out. Nice job.

Ответить
@yavalang
@yavalang - 29.01.2024 02:51

Hmmm, the Grabbable Cube and/or Pokeable Button forces the Editor to crash (editor 2022.3.14f1 and Meta XR Modules 60.0.0). But anyway, thanks for guiding how to use!

Ответить
@jalals9365
@jalals9365 - 01.02.2024 09:49

How to enable the passthrough on the game scene? Thank you in advance

Ответить
@vrking7725
@vrking7725 - 05.02.2024 04:58

Thanks for the video. Is it possible to see the test scene directly in Unity Gameview? I run it and nothing happens. What should I do?

Ответить
@qualar
@qualar - 11.02.2024 12:22

I have enabled physics capsules on the hands and I want to detect when my hands touch gameobjects but my colliders do not detect the hands. Any ideas?

Ответить
@dionaea973
@dionaea973 - 16.02.2024 18:52

thanks for your videos !! Great ! I've an issue when I test room model creation. My quest 3 is connected with a cable and when I click on play in unity it tells me it's not possible to create a room when connected by cable... I've seen you're not connected to you computer while testing room model... how do you do ? thanks

Ответить
@mircodalessio9634
@mircodalessio9634 - 23.02.2024 15:41

Some one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!

Ответить
@kinnetikira
@kinnetikira - 26.02.2024 08:19

This appears to only load the tracker but not the controllable or interactable for the controllers, jus the hands, my controllers are unable to do anything after adding all those blocks :S

Ответить
@MantoDev
@MantoDev - 02.03.2024 22:07

Thanks for this video, that's really cool and easy to use this integration! I have a question though: where's the movement blocks? Like, there's no teleport or slide movement?

Ответить
@siddiqBouharam
@siddiqBouharam - 17.04.2024 09:51

handtracking not working with me

i have quest 3
win 11
unity 2022.3.21f

meta all in one v64

Ответить
@zurashinjikashvili4664
@zurashinjikashvili4664 - 13.05.2024 21:42

Great tool! not working with Unity 6, fix please :))

Ответить