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ОтветитьI love how they're making this more accessible to people with little development experience. Would love to see what can be built with these blocks, looking forward to more videos like this!
ОтветитьMan, this is a great video! Loved it. Following you closely.
ОтветитьSuperb, building blocks for Meta Avatars?
ОтветитьThank you very much for this great overview. Would love to see some more of placing CG on real world objects Perhaps Third Person character standard unity enhanced to run around hiding and jumping based on scenemanager? These videos is all I want for Christmas... (Christ mess)😎🤠
ОтветитьThank u
ОтветитьAfter adding HandTracking and Controllertracking I still can't see controller model or hand model when running (2022.3.15f1 URP). Could it be some setting I've overlooked?
ОтветитьBe sure to have very good lighting when testing this. Good light helped more than anticipated with consistency in tracking controls versus hands... Also material will not automatically get updated to URP
ОтветитьThis is really fantastic!
ОтветитьAs an XR dev, I am a bit upset that it didn't come up a bit earlier, and also very glad that I don't have to build more manual and script settings...
ОтветитьGreat overview...! It is not clear if all of this works with the OpenXR "Meta Quest" feature group or is incompatible? In the former case you'd be able to use AR Foundation API's and the Unity's XR Interaction Toolkit with Unity's XR Origin (and camera rig). Or is Meta XR Core SDK tie you into a Meta OVR type environment that would lock your App to the Meta platform?
ОтветитьHow do you hide the block mesh in the MR mode?
ОтветитьI need more help with building blocks :(
ОтветитьHow can I use the Room-Model information in Unity?
ОтветитьVery nice. Especially when I think of the hours I used to spend trying to figure some of these things out. Nice job.
ОтветитьHmmm, the Grabbable Cube and/or Pokeable Button forces the Editor to crash (editor 2022.3.14f1 and Meta XR Modules 60.0.0). But anyway, thanks for guiding how to use!
ОтветитьHow to enable the passthrough on the game scene? Thank you in advance
ОтветитьThanks for the video. Is it possible to see the test scene directly in Unity Gameview? I run it and nothing happens. What should I do?
ОтветитьI have enabled physics capsules on the hands and I want to detect when my hands touch gameobjects but my colliders do not detect the hands. Any ideas?
Ответитьthanks for your videos !! Great ! I've an issue when I test room model creation. My quest 3 is connected with a cable and when I click on play in unity it tells me it's not possible to create a room when connected by cable... I've seen you're not connected to you computer while testing room model... how do you do ? thanks
ОтветитьSome one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!
ОтветитьThis appears to only load the tracker but not the controllable or interactable for the controllers, jus the hands, my controllers are unable to do anything after adding all those blocks :S
ОтветитьThanks for this video, that's really cool and easy to use this integration! I have a question though: where's the movement blocks? Like, there's no teleport or slide movement?
Ответитьhandtracking not working with me
i have quest 3
win 11
unity 2022.3.21f
meta all in one v64
Great tool! not working with Unity 6, fix please :))
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