Комментарии:
Nice outpost but how to you address the vendor money limit when selling all this amp? Seems to me that would be the bottleneck.
ОтветитьThere is much insanoty int he developmentof this game, just one of which is no fencing it appears ... Why? I have a grav drive but it appears we have not evolved enough to have fences? Or indeed a drone? Or indeed a movement vehicle of some sort for planets, which flies at low levels and allows one to move about.
Plus endless glitches that make things imposisble and a currency system which is plainly ludicrous ... selling things at 10% of value is plainly stupid and encourages people to glitch the game and cheat it. I do nto blame them on this game. It often irritates me when people do such things, but on Starfield, I absolutely 100% see their point.
Further I do NOT want to keep having people I 'marry' die, change into a fairy or whatever because that is NOT life. Just not.
I will say that at my main settlement which is on Jemison presently, I have no fence and so far I have had two low level Elipitic attacks and a few animals. Which is just as well as I have now NO static guns or lasers because the game has decided I have the maximum, 6, when I have none .... Now if the fooking game would also stop glitching a tree into the middle of my central unit ... That'd also be NICE!
Whilst I adore the premise of the game, whilst I have played well over 300 hrs since it released and have indeed spent my hard earnt €100+ buying it ... I do wish they would sort out:
* THE CONSTANT CRASHING EVERY 15 MINUTES on my Series S
* Fix the major glitches in so many of the story lines.
* Stabalise the enviroments
* Stabilise the systems for storing goods ... Hint ..... Never leave anything on a space craft which you want to see again outside of the main storage.
* Fix the stupid currency system
* Make it far easy to LEVEL UP ... At over 300+ hrs I am on lvl 51 .... That is plainly ludicrous. I am STILL playing the 'Oh God, tell me where to spend this skill point for the best effect!!" game.
There's more, but I better get back to playing and hope Andreja survives, I like her, she is much like my Dr wife in build, looks, attitude and outlooks ... A woman whom I love and adore.
Have you tried putting your guns on the walkway so they can shoot down onto targets rather then inside your base? Good stuff all around.
ОтветитьGreat ideas! In order to not worry so much about meeting in the final corner, consider starting the wall behind the landing pad. In this way, the slightly off/disconnect will happen at the front gate where you already have to do custom stuff anyway.
ОтветитьLOVE your outpost builds! Will ramp up my Amp RV to this build!
ОтветитьFor most of my entire playthrough, just below 200 hours so far... it have really been bugging the crap out of me that I could only use the small containers... Then a few minutes in, in this video, you show that there are different tiers to some of the object.... DAMMIT! and thank you 😆
ОтветитьHow do you swap where you snap to without moving around? You often cycle through snap points, I definitely missed something
ОтветитьImagine a game that lets you build walls.
ОтветитьI hope we get a patch soon for some of the outpost bugs. My outpost management skill stopped working so now I can only use 3 cargo links and after a day or so every base starts getting the weird lines through it which then messes up the few cargo links I have
ОтветитьTactiCat, I would swap power to the oxygen one, gives you around 10 secs of infinite air supply, makes it possible to move around without worry during that time :)
Thanks for the heart 😄. Unfortunally it seems to be undeserved, I just tested it again (Thought I had already), and the oxygen doesn't give you unlimited air, when so overencumbered it does actually drain the air, although at a slower rate, so I'd still opt for that, but it's not at all infinite...
Everyone has a different solution for perfect corners but mine is the castle method. make one of your walls taller than the other in that specific corner and the frame will auto fill below it. There is a way to make the top of the container go at 1 cube over the other using the single cube container. It completes the wall in a way that's impenetrable. I call it the castle method cause the corners are taller than the walls are.
ОтветитьBeen playing almost 300 hours, tons of outposts, very hard, never had one ecliptic attack
ОтветитьThe first time my outpost got attacked by Ecliptic mercenaries was enough
ОтветитьGreat build. But I hope that in the near future modders will create a mod for real walls.. 👈👈
ОтветитьFor perfect corners, just let the corner snap in the direction of the first wall, and then use the move option to rotate it in the same place. This way you see both the original angle and the one you're moving at the same time. It's the easiest way to make sure you're actually making it 90 degrees
ОтветитьThe Rug strat is genius!
ОтветитьWhen you turn the corner it is better to be in the ground level view mode where you can place the containers running the right angle direction. I did a wall for the entire circle perimeter in the flat savannah and part on a small mountain.
ОтветитьWhy do you even need an entry point.
ОтветитьWhy are you using the personal atmosphere power instead of just wearing your suit?
Ответитьneat video :) Scroll in when you are in overhead mode trying to line up wall corners. Being closer lets you move less. Also when you are placing a corner and it is just too close or too far, instead of deleting it and trying again you should "move it" ( E button) it will start as a yellow box and you can use that to judge where you should move it! ( again in CLOSE VIEW!) lol sorry it was painful to watch :D. THe in and out of view to place new wall will be a life saver lol thx
Ответитьgreat vid! but be careful moving your outpost beacon currently, as many folks (myself included) have ran into bugs where if you try to open your menus after moving it it will cause you to crash to desktop/dashboard and rebooting doesnt fix the issue, so you have to revert a save
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