Комментарии:
Neat! Did not know you could do that, thanks.
Ответитьi think using m for collection it will move all into that collection. saving you of selecting all that 64 coins.
Ответитьfound it very helpful - it worked with animation but didn't work when I made instances real and set origin to origin to geometry and played. The result was not expected it should have been. The body of my bee (Object/Armature) expanded. Any help, please. Thanks for your great tutorial.❤👌👌👌
Ответитьgreat tutorial, straight to the point. clear and concise, and exactly what I needed. Thanks for making this!
ОтветитьAbsolutely awful video, rambling text to speech that doesn't explain the fundamental concept. A waste of time.
ОтветитьSuper Super Useful tutorial. Thanks so much,
ОтветитьI'm pretty new. In frame 3.17/8.50 you mentioned attaching a child object to parent but it was omitted. Can you advise? Thanks.
ОтветитьSome really cool stuff to know
ОтветитьGreat tutorial, very clear and instructive, thanks
Ответитьis there any way to add more than 1 to each face? like to completely cover the model?
ОтветитьI am so wowed 😍knowing Instancing , array and sintancing are now two arsenanals to distribute objects on surfaces.
Ответитьthanks a lot
Ответитьinfinite Vbucks glitch
ОтветитьAfter hitting "make instances real", If i edit the mesh of one of the instances, will the others be edited too?
Ответитьhow to create multiple copy without increase system hang problem
ОтветитьYou can also use ALT + D to create an instance from a mesh, just like SHIFT + D for duplicating an object!
ОтветитьA Array modifier is using instancing, btw ..
ОтветитьThank you...very clear and direct
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