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I hate your octarius terrain
Ответить"this is why americans hate traversing"
trueeee, i reached for my musket as soon as I got to that paragraph
The point you raise in the 2d vs 3d section, specifically about a model on a VP needing to be within 1" of the edge, is the rule I most often see getting confused still in KT. I think it might deserve its own new video?
I think it would also be good to clarify why this is a none issue if facing a vantage point edge that does not have a wall. Seems a little counter intuitive that the vantage point floor doesnt itself count as heavy cover (even if the operative standing on it cannot benefit). Maybe it would be good to show how this works on the big Moroch base terrain piece also to exhibit how hard it should be to pop up the back of it and take a shot at something on the other side of it.
Hope that makes sense!
Do you still need to be within 1 inch of terrain if you have the fly keyword? Or can you just move onto it
ОтветитьDid you make the stat cards. That That would be really handy just because of its layout. Easy to read and model pic is clear.
ОтветитьI hope all 6 are LOS 😂
ОтветитьHaha where can I find those data cards!
ОтветитьOn #2, not quite. Even rules that tell you to "do <action>" are limited by performing actions once per activation. Free actions, "do actions," all are limited. The "do action" vs. "perform action" is not intentional, and is just lazy and imprecise GW writing, and I'm not sure where you got the impression it was significant.
ОтветитьThere's no way to not subscribe and miss out the double hello greet.
ОтветитьThey need to fix the mwx deal with stand and fire. The mortal wounds should just become standard wounds added to the crit, otherwise your crits are usually the same damage as a standard. Besides being able to cancel other crits.
ОтветитьWhere did those model cards come from? Those are great!
ОтветитьGreat video, thanks!
ОтветитьOne rule I get stuck on is movement through terrain/operatives: "It cannot move ... through any part of another operative’s base ... An operative cannot move through terrain features". But what counts as moving through? any part of the model or base? just the base? or just the line of movement, with the only restriction on the base being that you must finish the move in a location it can be placed? For example, if there are two traversable terrain features next to each other with a 30mm gap between them, would an operative on a 40mm base need to traverse or could it move through the 30mm gap?
ОтветитьGreat vid, helps a lot while learning the game. One thing though, themz ain't Orks! Theyz blu! Tru Orks iz green!
ОтветитьI know you’re just using it for the thought experiment, but in the last scenario you gave, T’au using the Stand and Fire ploy with a rail rifle, the ploy says to “Ignore Special Rules the weapon has,” so the issue with the Mortal Wounds wouldn’t apply to begin with?
ОтветитьVery informative video; I’m working to get the hang of the Wyrmblade team, so that Locus example was particularly useful.
ОтветитьGreat video! It's going to help us when a rules dispute comes to blows while filming our next battle 🤣
ОтветитьVery useful bro, thanks
ОтветитьPsychic Action + Free Action questions:
Warp Coven, Pirates and Legionaries have Psychic Actions that chooses options, such as "Shooting Actions as a Free action using the profile below". Based on everything in the rules, I assume that I can't use the Psychic action to shoot a Lightning Bolt, then use my Shoot action to shoot a Shuriken Pistol? Nor use Life Siphon and Fireball in the same turn. Even when using a ploy or equipment that allows you to use Psychic Actions more than once.
Likewise, a Doombolt can't be used in Overwatch, since Doombolt isn't a shooting weapon?
This is excellent. Please do more of these.
ОтветитьTHIS is the content and Kill Team stuff that I come to this channel for! Yeah!
ОтветитьCircle Hello! Great video, super helpful.
ОтветитьThanks for the great video, I actually learned a lot.
But I got a bit of lost at the 3Dvs2D point when the camera moved from left to right to left. I was not sure anymore who is shooting who at the end.
If the commando standing in the middle of the vantage point, both have line of sight (2D), right? The orc does only has cover if he is in 2" of the vertical cover. There isn't something like a horizontal cover of the floor (3D) which whis would mean the commando could conceal himself in the middle of the plattform.
I have the most arguments about climb, good to know I'm doing it right. People love to jump to the top of the building and then start measuring again.
ОтветитьIf you only generate AP at the start of your activation, does that mean a comms boy cannot use Listen In outside of its activation (because it doesn’t have the 1AP it costs)?
If so, why does the similar Nob rule say “each time this operative is activated” while the comms boy doesn’t?
Is it true that a necron or plague marine can’t climb to a vantage point (octarius terrain) with a move action alone?
ОтветитьThanks for this.
ОтветитьBLUEEE ORKSES??
ОтветитьSuper valuable vid, high re-watchability right there. Also big fan of that mouth watering Pavlovian reward at the end🤘🏼
ОтветитьA video AND a podcast episode on the same day within a few hours or even minutes?? :O
Stop spoiling us Glass… we might get used to it otherwise 😵💫😁
In case of 3d vs 2d, I think that keeping game 3d, but treating cover lines as of unlimited height both up and down would clear up such interactions… btw, we have only information that lines are 1mm wide, we know nothing about their height, so it might be even as intended.
This way wall below still is obscuring for operative above, but battlements on the floor still can provide cover (and based on vantage point description, they were intended to provide it).
(edit: although it might leave some strange interactions with overghangs...
edit 2: imagining cover line as of height stretching between planes on which both models are located would be even better)
I think most GW players could benefit from spending six months or so playing X-Wing or Legion intensively to get used to the idea of ‘do what it says on the card, do not do what it does not say on the card’. That mindset makes so many apparently indecipherable interactions simple.
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