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Hey man, i had some doubts about the implementation and would like to know if you have a group on discord that could help me ?
ОтветитьHello I'm new to the series, In which video the CommonData.cs script is?
ОтветитьHello there, i just found out about your channel and im loving the ai series, i would like to know if you think about making a video on HTN (hierarchical task network), wich as far as i understood is a upgrade to goap.
ОтветитьWould I need another GoapSetConfigFactory with its specific dependency injector if I wanted to support multiple types of enemies/NPCs ?
I'd guess I could rewrite the GoapSetBinder to take in a SetName.
What if I want the same enemy type to have different Configs?
Also using the ScriptableObjects configs could lead to errors no? In the sense that you could put two different configs one on the GOAP system and another wrong one on the behaviours.
What if the same action is used by different enemies?
Maybe these values could come from the CommonData? thoughts?
It is great tu great tutorial, there is one thing i don't understand. In "AttackData" script, how did you make link to Animator? How can I reference other objects there? I am changing animations from other script like "agentController" but I cannot get references to this one.
ОтветитьWhat exactly is the difference between PlayerTargetSensor and PlayerSensor? Each one is in a different folder? Should I be naming them differently so as not to confuse a GOAP sensor with something else?
ОтветитьVery helpful. Never thought I'd be implementing GOAP AI any time soon, but this crash course has got me on my way. Thank you.
ОтветитьHi @LlamAcademy,
Thank you for this great entry into the topic. I am facing a rather embarrassing issue:
I have followed your instructions precisely, but I keep getting this error:
"KeyNotFoundException: No goapSet with id TestSet found"
Now even if I manually call the Creation on my GoapSetConfigFactory and make sure the Set is created, it is never finding it for me.
Any suggestions would be appreciated. Thanks again for your awesome video.
Bravo Proud ......
ОтветитьThank you very much for your tutorial, but I have a few questions. If a character can learn skills, how do I dynamically modify the GOAP (Goal Oriented Action Planning) set, and each skill has its own range? Do I need to write multiple sensors, or is one sensor for enemy range sufficient? Also, it seems that the GOAP system includes a planner component. So far, in the tutorial, I've seen the use of FSM (Finite State Machine) and hard-coded methods. Does this GOAP framework provide a planner similar to priority planning?
ОтветитьLike if you like his cringe signature move at the beginning of each video 😂❤
Ответитьthanks verry complex, reminds me of the DOTS tutorial
ОтветитьHow do you get the unity intelisense to show for goap. Im hoping this is a simple question and im just overthinking it
ОтветитьAmazing channel!!! The best unity tutorials in the internet ❤❤❤
Ответитьdoes it only work with navmesh agent. what if my ai moves with rgidbody instead
ОтветитьAmazing job! Just finished it. What a great tutorial and library!
I noticed when the Llama wants to eat, if no grass is in range, it gets stuck in place doing the EatAction anyway.
To fix this, should I add a condition like PlayerDistance (GrassDistance) to the EatAction, so it keeps Wandering if no food is around? Or is there another way?
Anyway, thanks a lot!
Llam bro i have a question. I have a character that has animations for all directions forward, backward, strafe left and right but i also wanna implement jogs stop animations for every direction to make the movement feels a bit more smooth. The thing is i set up the blend tree 2d and the movement is looking good the problem is i dont know where should or how should I add the jogs stop animations i dont know if it should be individuals transitions from the motion blend to those stop animation or i should make another blend tree whats the best way to implement stop animations and which conditions should trigger these kind of animations that are pretty much executing almost when there is no speed value left.
ОтветитьQuestion, is GOAP a cpu intensive system that will impact performance?
If i want to make a game like Let's School, and there could be more than 200-500 ai at the same time, is GOAP a good choice?
I am again here can you make a video about how to give multiple tags to one gameobject🤚Please SIR
Ответитьcan you make a video about how to give an array inside an array plaease
ОтветитьThrowing errors when i try to load the git from you.
Managed to get the goap system just fine from crahkojin... Maybe i am to stupid .
Just wanted to to mess around with it before trying to do it for what i am planning. xD
Guess i will just go straight into codeing and testing it out myself.
thanks
ОтветитьIs GOAP a good way to make 3D games similar to Vampire Survivors?
ОтветитьGreat content 🔥🎮💯👏🏻🤟🏻
I can't wait to try this AI Setup on my Game Demo. Thank You
Epic intro!
ОтветитьFinally! Thank you so much for creating this tutorial!
Ответитьamazing
ОтветитьAmazing job Chris! Thank you for creating this tutorial! ❤
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