Making KILLER COMBAT for my ACTION MECHA GAME | RAPID Devlog

Making KILLER COMBAT for my ACTION MECHA GAME | RAPID Devlog

Lev Ornstein

8 месяцев назад

39,944 Просмотров

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@82Catfish
@82Catfish - 21.07.2024 22:32

any chance of some explainations about creating a character in blender for UE5?
Specifically around rigging and importing? I find that Unreal just bricks every rig method I try.

Its extremely hard to find reliable information about blender to unreal.

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@animatoraoi3672
@animatoraoi3672 - 21.07.2024 23:46

Hear me out, add in some internal system health and if taking too much hits to critical areas it may effect your gameplay like aim, flight, something and health on body parts so like loosing a leg or arm

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@syncr0904
@syncr0904 - 22.07.2024 22:40

When I saw that Shmovement I was like: YES
Love the artstyle. Where can I wishlist this?

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@HaWeLu
@HaWeLu - 23.07.2024 14:56

the game looks really fun and cool, cant wait to play it when its buyable

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@Warfinal11
@Warfinal11 - 23.07.2024 20:16

I'll make it simple
Gl Hf

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@sirsilversaibur
@sirsilversaibur - 23.07.2024 21:30

one note i feel like the fire vfx effects don't match with art style.

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@TheStamenBoy
@TheStamenBoy - 24.07.2024 01:58

Indie devs making better games than AAA studios.

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@liquidfrost100
@liquidfrost100 - 24.07.2024 07:39

Did you build movement from scratch or did you use/modify unreal's built in character movement component?

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@africantinybolt9561
@africantinybolt9561 - 24.07.2024 11:53

UltraKill In Third Person

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@3bomb
@3bomb - 24.07.2024 18:15

I love when devs spend tons of time cooking on the player controller and giving it layers of depth and a level of mastery. Project looks sick so far!

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@pincopallino1135
@pincopallino1135 - 24.07.2024 21:13

If in a distant future you need someone to write a story you can reply to my comment

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@nittani.
@nittani. - 24.07.2024 22:16

Blink mechanic ?

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@sprites4ever482
@sprites4ever482 - 25.07.2024 18:21

Here's a suggestion for a mechanic:
Since this game obviously has copious amounts of slow-mo, what if you needed to keep hitting enemies to maintain the effect? This way, you could bring back the antiquated arcade-style high score system, which is also common in the Character-Action games your game is inspired by.
While you would need the slowdown to avoid getting overwhelmed, here's a twist: Your character is also affected by it! Inputs would process as normal, but you'd be just as slow as your enemies, until you build up the combo meter to higher levels, at which point your character gets affected less by the slow-mo.
If this doesn't fit into the main game, it could make for an awesome equippable challenge accessory or difficulty setting.
Also, I think it would be awesome if you were to, at some point, add a replay function, since that is something I feel like a lot of Character-Action games lack.

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@DarkuGaming
@DarkuGaming - 25.07.2024 18:25

The game looks great visually, but the thought behind the controls and gameplay is so GOOD. Looks super fun to play!

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@AkashGaikwad-j2x
@AkashGaikwad-j2x - 25.07.2024 21:09

Funny question did you use c+++ or visual script

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@mindlessmeat4055
@mindlessmeat4055 - 26.07.2024 10:23

This game looks amazing. Have you played Zone of Enders? It is a fun game.

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@evmarekaj
@evmarekaj - 27.07.2024 22:27

Watched your latest video, and I'm very curious on the story part of your main character...

Are they operating in a lone warrior state or with a team (active, support, whatever)

Are they rare as for their paticular mech type?
Subsequently, are mechs intended to be common, or more of elite/unique units?

Like before, I'm very interested in spinning ideas, and even help fleshing out the world.

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@slepey
@slepey - 28.07.2024 02:31

instantly supported, i understand it’s a huge undertaking for a small team but PvP in a mecha game with such complex movement mechanics would be HUGE and i hope at the very least its being considered for implementation

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@andylastname566
@andylastname566 - 30.07.2024 04:09

Subscribed.

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@Stone_Orchids
@Stone_Orchids - 30.07.2024 11:01

Big fan of Leo Ornstein, the name is basically the same so subscribed!

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@numberbndl3763
@numberbndl3763 - 30.07.2024 23:58

Fuck. This must go on the wishlist

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@tonylau4167
@tonylau4167 - 31.07.2024 22:26

your game just reminds me of Vanquish a lot

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@victorwarner319
@victorwarner319 - 02.08.2024 11:34

can this game be a little faster?

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@darkrai_chu0002
@darkrai_chu0002 - 02.08.2024 22:42

I've never been so sold in the first 5 seconds of a video

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@thespacedan.
@thespacedan. - 05.08.2024 16:23

This looks amazing!! Where did you learn unreal if you don't mind me asking?

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@andremonteiro5413
@andremonteiro5413 - 06.08.2024 17:31

Yes please do make a video on how you achieved this graphical look, it looks gorgeous 🔥🔥🔥

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@jinenjipeke
@jinenjipeke - 08.08.2024 21:43

i love how this game is taking shape, it looks very fun

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@Dahlia-ip1lu
@Dahlia-ip1lu - 08.08.2024 23:17

thanks for keeping the quality so high across all your videos!

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@censheard7019
@censheard7019 - 09.08.2024 00:12

Okay yeah. This game is an instant buy for me. Thiis is EXACTLY the kind of core combat I’ve wanted in a 3rd person shooter for some time.

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@Bruhtatochip742
@Bruhtatochip742 - 10.08.2024 03:25

The pistol reminds me of Blade

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@BlueZoneMC
@BlueZoneMC - 13.08.2024 22:52

Holy moly! I like the armored core like movements. Maybe a less human looking character?

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@elumixor
@elumixor - 17.08.2024 21:12

Amazing!!!! Some suggestions:
Maybe parrying/dodging gives you free sword hits?
Also feels like the “comet” animation is a bit out of place…
Gj!

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@lunardbay
@lunardbay - 21.08.2024 19:53

Hey Just discovered your channel. Looks so amazing how you progress and learn a lot. I just started my journey and quite hard to find specific answers for my questions. I would love to add animated NPC to my game for example flying drone with propellers. Would you animate it inside of blender and import to UE already animated or would you animate the propellers inside of UE5 for that type of animation? Thank you in advance!

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@kalter3773
@kalter3773 - 26.08.2024 13:29

You're doing good my friend, keep the motivation on, and don't you dare go hollow

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@leelawl4640
@leelawl4640 - 26.08.2024 17:07

Doom enternal, assaesin's creed 3, hotline miami, my friend pedro, one thing they have in common is a good variety of enemies put in one room, with you forming a strategy for each one of them

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@zallowdarach6898
@zallowdarach6898 - 06.09.2024 20:04

Just an idea, instead of teleporting you could use your boosters to move to the NME at a high velocity,

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@Andorvaelis1
@Andorvaelis1 - 09.09.2024 00:00

The movement looks amazing

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@thegoldenphoenix3710
@thegoldenphoenix3710 - 11.09.2024 23:54

Mgr? Ive heard enough to the wishlist it goes

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@FineCurry
@FineCurry - 12.09.2024 10:43

3 months in and the combat is already better than Grummz's game

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@gatorsoup
@gatorsoup - 13.09.2024 17:21

This looks absolutely stellar. It's giving rollerdrome meets vanquish and that is absolutely my kind of game.

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@sukiabo645
@sukiabo645 - 29.09.2024 17:06

Very cool.
The mecha and his weapon design,and movestep.

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@random_art_monster7584
@random_art_monster7584 - 09.10.2024 17:19

I can see some metroid inspiration too. It look’s awesome mate, I hope I’ll be able to play it

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@LonelyTenno
@LonelyTenno - 28.11.2024 00:23

i love how you can feel the fun combat just in this early steages, i just whatced your other devlog vids and i was just curious about how it's started. You have great talent and i hope you do great! for shure ill keep up the series and will defenetly buy and try your game when it comes. Also if you don't mind i have a couple of questions, i'm making a game too with unreal, and i was thinkng how much of the movement and interactions are made in C++? or you just work with Blueprints only? i'm trying to learn the engine as i go and im curious in how do you work. Keep up the good work man <3!!

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@Weretyu7777
@Weretyu7777 - 29.11.2024 04:54

A very interesting first look! I will say, since you did mention Armored Core: one thing that players tend to like in games like this is customization. Maybe at some point you could add different weapon types?

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@mercuryon8608
@mercuryon8608 - 06.12.2024 02:27

The only thing that comes from my mind seeing this is: Bravo!

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@michaelyoung7261
@michaelyoung7261 - 06.12.2024 21:54

Is the demo available?

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@g-han5565
@g-han5565 - 28.12.2024 21:43

I was wondering how you amde such amazing animations then I saw Cascedeur. What an amazing program. And that is what AI should be used for.

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@zvkek8-zako
@zvkek8-zako - 23.01.2025 16:16

Mobile port please

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