Комментарии:
any chance of some explainations about creating a character in blender for UE5?
Specifically around rigging and importing? I find that Unreal just bricks every rig method I try.
Its extremely hard to find reliable information about blender to unreal.
Hear me out, add in some internal system health and if taking too much hits to critical areas it may effect your gameplay like aim, flight, something and health on body parts so like loosing a leg or arm
ОтветитьWhen I saw that Shmovement I was like: YES
Love the artstyle. Where can I wishlist this?
the game looks really fun and cool, cant wait to play it when its buyable
ОтветитьI'll make it simple
Gl Hf
one note i feel like the fire vfx effects don't match with art style.
ОтветитьIndie devs making better games than AAA studios.
ОтветитьDid you build movement from scratch or did you use/modify unreal's built in character movement component?
ОтветитьUltraKill In Third Person
ОтветитьI love when devs spend tons of time cooking on the player controller and giving it layers of depth and a level of mastery. Project looks sick so far!
ОтветитьIf in a distant future you need someone to write a story you can reply to my comment
ОтветитьBlink mechanic ?
ОтветитьHere's a suggestion for a mechanic:
Since this game obviously has copious amounts of slow-mo, what if you needed to keep hitting enemies to maintain the effect? This way, you could bring back the antiquated arcade-style high score system, which is also common in the Character-Action games your game is inspired by.
While you would need the slowdown to avoid getting overwhelmed, here's a twist: Your character is also affected by it! Inputs would process as normal, but you'd be just as slow as your enemies, until you build up the combo meter to higher levels, at which point your character gets affected less by the slow-mo.
If this doesn't fit into the main game, it could make for an awesome equippable challenge accessory or difficulty setting.
Also, I think it would be awesome if you were to, at some point, add a replay function, since that is something I feel like a lot of Character-Action games lack.
The game looks great visually, but the thought behind the controls and gameplay is so GOOD. Looks super fun to play!
ОтветитьFunny question did you use c+++ or visual script
ОтветитьThis game looks amazing. Have you played Zone of Enders? It is a fun game.
ОтветитьWatched your latest video, and I'm very curious on the story part of your main character...
Are they operating in a lone warrior state or with a team (active, support, whatever)
Are they rare as for their paticular mech type?
Subsequently, are mechs intended to be common, or more of elite/unique units?
Like before, I'm very interested in spinning ideas, and even help fleshing out the world.
instantly supported, i understand it’s a huge undertaking for a small team but PvP in a mecha game with such complex movement mechanics would be HUGE and i hope at the very least its being considered for implementation
ОтветитьSubscribed.
ОтветитьBig fan of Leo Ornstein, the name is basically the same so subscribed!
ОтветитьFuck. This must go on the wishlist
Ответитьyour game just reminds me of Vanquish a lot
Ответитьcan this game be a little faster?
ОтветитьI've never been so sold in the first 5 seconds of a video
ОтветитьThis looks amazing!! Where did you learn unreal if you don't mind me asking?
ОтветитьYes please do make a video on how you achieved this graphical look, it looks gorgeous 🔥🔥🔥
Ответитьi love how this game is taking shape, it looks very fun
Ответитьthanks for keeping the quality so high across all your videos!
ОтветитьOkay yeah. This game is an instant buy for me. Thiis is EXACTLY the kind of core combat I’ve wanted in a 3rd person shooter for some time.
ОтветитьThe pistol reminds me of Blade
ОтветитьHoly moly! I like the armored core like movements. Maybe a less human looking character?
ОтветитьAmazing!!!! Some suggestions:
Maybe parrying/dodging gives you free sword hits?
Also feels like the “comet” animation is a bit out of place…
Gj!
Hey Just discovered your channel. Looks so amazing how you progress and learn a lot. I just started my journey and quite hard to find specific answers for my questions. I would love to add animated NPC to my game for example flying drone with propellers. Would you animate it inside of blender and import to UE already animated or would you animate the propellers inside of UE5 for that type of animation? Thank you in advance!
ОтветитьYou're doing good my friend, keep the motivation on, and don't you dare go hollow
ОтветитьDoom enternal, assaesin's creed 3, hotline miami, my friend pedro, one thing they have in common is a good variety of enemies put in one room, with you forming a strategy for each one of them
ОтветитьJust an idea, instead of teleporting you could use your boosters to move to the NME at a high velocity,
ОтветитьThe movement looks amazing
ОтветитьMgr? Ive heard enough to the wishlist it goes
Ответить3 months in and the combat is already better than Grummz's game
ОтветитьThis looks absolutely stellar. It's giving rollerdrome meets vanquish and that is absolutely my kind of game.
ОтветитьVery cool.
The mecha and his weapon design,and movestep.
I can see some metroid inspiration too. It look’s awesome mate, I hope I’ll be able to play it
Ответитьi love how you can feel the fun combat just in this early steages, i just whatced your other devlog vids and i was just curious about how it's started. You have great talent and i hope you do great! for shure ill keep up the series and will defenetly buy and try your game when it comes. Also if you don't mind i have a couple of questions, i'm making a game too with unreal, and i was thinkng how much of the movement and interactions are made in C++? or you just work with Blueprints only? i'm trying to learn the engine as i go and im curious in how do you work. Keep up the good work man <3!!
ОтветитьA very interesting first look! I will say, since you did mention Armored Core: one thing that players tend to like in games like this is customization. Maybe at some point you could add different weapon types?
ОтветитьThe only thing that comes from my mind seeing this is: Bravo!
ОтветитьIs the demo available?
ОтветитьI was wondering how you amde such amazing animations then I saw Cascedeur. What an amazing program. And that is what AI should be used for.
ОтветитьMobile port please
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