Blender 2.82 : Rigging Weapons, Armor, & Clothing (In 2 Minutes!)

Blender 2.82 : Rigging Weapons, Armor, & Clothing (In 2 Minutes!)

Royal Skies

4 года назад

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Royal Skies
Royal Skies - 31.05.2020 12:41

Proper parenting is hard to come by, this is how you do it right -

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Omnivoid
Omnivoid - 27.08.2023 12:25

So if i understand correctly. add a bone to my weapon(sword) . Then parent that bone to my hand bone. So it will follow the hand bone but if i wanna do some fancy twirling lol. I can with the bone assigned to the weapon? Did i get that right?

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jeff m art
jeff m art - 28.07.2023 21:05

This guy is Zeke from Atom cats. He's just here to build some new power armor in blender. change my mind.

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Maxim Boilard
Maxim Boilard - 24.06.2023 07:17

If I parent the weapon to the bone, would I still be able to use child of constraint, or would it break everything?

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Caldoric
Caldoric - 22.05.2023 02:25

Ok, but how do we make clothes for a base model?

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Rodi G.
Rodi G. - 09.05.2023 21:39

Can I actually use the last info to add a holster to a model? I'm moddling Resident evil 2 remake but the holster is not attached to the body, there's space between it and the leg. I wonder what I'm doing wrong.

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Patrick Siebarth
Patrick Siebarth - 08.04.2023 22:44

If i do it like this and import my FBX into unreal engine 5. The attached objects count as new bones. How can I prevent this?

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Aleksi SZłaps
Aleksi SZłaps - 29.01.2023 15:48

dear gos thx i was doing a character that was like 90% armour and was losing my god damn mind over weights doing weri stuff this helps a lot

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Mathieu
Mathieu - 13.01.2023 01:56

well, just finished my first armor wich is composed of 110 differents parts 8D i'm screwed

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Gustavo Mattos
Gustavo Mattos - 25.12.2022 03:59

yeah, your videos is not to me...

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Gamerdweeb Entertainment
Gamerdweeb Entertainment - 07.11.2022 13:36

Wait you can destroy clothes in engine??? Hmmm... fk I just had to discover it :/

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Jette Crafts
Jette Crafts - 25.08.2022 12:36

Awesome Short Vids

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Relive Pop
Relive Pop - 10.08.2022 22:56

R. I. P. ear phone users

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mark geofer bitalac
mark geofer bitalac - 25.06.2022 05:32

heyy man i hope you see this, i was just wonering why does some people not put any bones when they animate clothe, is it not required when you use cloth simulation?, or do you bones in to manually rig the clothes?

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Seyff
Seyff - 23.05.2022 16:06

best dude here

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Ryen with e
Ryen with e - 22.05.2022 15:58

with 2 handed weapons is it the same process? (make a copy of bone and parent it to weapon?)

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Manny
Manny - 17.05.2022 17:43

sometimes i get stressed and overwhelmed by something and them i come across your videos that solves it in literally 2 minutes

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Saad Fruitwala
Saad Fruitwala - 03.05.2022 22:39

I am having difficulty trying to rig a skirt that is ripped. I am a beginner in rigging so i literally have no clue what to do despite watching many videos. Can you help?

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Alexander Calhoun
Alexander Calhoun - 25.04.2022 09:25

I've been searching through your videos but can't find the entire process of making mech-like armour (not just the gloves and suit) for the entire base mesh, I'm trying to create mech-female characters with armour some what like this and really struggling to find any tuts anywhere. Please help out anyone that can point me in the right direction.

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SkyBlaze
SkyBlaze - 17.04.2022 20:07

rip wan winkle change his account name cant find it

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Rodesqa ____
Rodesqa ____ - 01.04.2022 09:38

Easier method to rig most clothing not including dresses and such is to just transfer skin weights and then clean up and artifacts you find while testing the weights

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Derek Waters
Derek Waters - 22.03.2022 01:17

Question: I have a base human mesh under my armor. I have been parenting everything to the armature with automatic weights & it's deforming the armor plating in weird ways when I try to move the rig in pose mode. Does anyone know if I should parent the armor to a bone in pose mode AFTER you've parented only the underlying base mesh... or is parenting the base mesh not necessary in this situation? Any help would be appreciated...

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Elizabeth Monroe
Elizabeth Monroe - 14.03.2022 02:09

You deserve so many views and likes, extremely well put together videos that make learning to make certain animations easier!

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Arcei
Arcei - 25.01.2022 20:36

Literally didn't explain a single thing

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LOLjerel
LOLjerel - 21.12.2021 21:07

What about if you want to switch weapons and armor out? Is that rigging done in unity or blender?

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TundraGheist
TundraGheist - 18.12.2021 06:47

Simple, quick, effective solution to my problem. Have a simple, quick, effective comment to boost your algorithm. 🤘

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Anas Hamid
Anas Hamid - 21.11.2021 19:24

parenting object to Bone will not work outside blender

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Trust
Trust - 30.10.2021 05:43

Does anyone have the Wiggle Addon if so please link it

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HappyC
HappyC - 08.10.2021 01:34

Thank you so much for this and for making great tutorials=)

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Carson Gold
Carson Gold - 19.09.2021 09:35

I’m new to using blender and I’m still working out the kinks and doing some extensive yet simple research. Now I do have a question regarding animating weapons themselves. What if a blade based weapon I’m trying to animate has retracting, removable, or moving parts?

Examples: Pyra and Mythra’s Aegis blades, Corrin’s Omega Yato, Cloud’s fusion sword, Shulk’s Monado, and Byleth’s Sword of the Creator.

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LeatherAndPoems CharmyMan
LeatherAndPoems CharmyMan - 17.09.2021 06:08

ehy there. but is useful for export to game engine? I mean, you parent the armature to the bone, and the gun to the bone, this is very cool and esay... works in unity?or unreal? do I need to export the armature such as separate piece ,separate object but keep it in the same fbx ?? thx

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narutoninetails9
narutoninetails9 - 12.09.2021 02:50

If I may ask how does one handle making a rig where a character wears a witches gown? I am stuck since trying to rig the body has worked but the moment i try to figure out how to rig a gown like clothing where it is open from the front but has strip of damaged cloth hanging from it. I tried to make an armature but so many problems along the way that it is breaking weight painting.

I have used Maya in the past and know weight painting tips like locking out vertex groups once desired weights are made but currently even after locking vertex groups it still forces parts of the body to follow clothing parts of an armature.

I am still rather new to Blender but I was able to give a body a walk animation from scratch but adding the clothing has been miserable to say the least so any advice would really help.

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SeriouslyNotSalty
SeriouslyNotSalty - 12.09.2021 01:30

this video saved my life, you are awesome bro.

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NEW movies
NEW movies - 02.09.2021 17:29

I watched 10 minutes video but not understand but your 2 min video made my day😀 thanks so much ❤️❤️

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anDREas17gr
anDREas17gr - 16.08.2021 17:44

omg this is so helpful thank you so much

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Elieder Ventura
Elieder Ventura - 30.07.2021 21:12

2 minutes video takes me hours to put into pratice.

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DOOM BOT
DOOM BOT - 30.07.2021 20:27

OMG if I was rich I would pay you for this video being uploaded!!! Fucking I wish I found this video weeks ago

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NutchVader
NutchVader - 25.07.2021 07:13

Great! but any chance you could make a more detailed tutorial on how to add cloth physics from- say a Skyrim armour mod and import it correctly. 100% cannot find any tutorials about this process for blender. Thanks.

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Mr.Bishop Esquire
Mr.Bishop Esquire - 15.07.2021 19:36

Any chance you have a more detailed tutorial on the capes? 😅

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Tim Lau
Tim Lau - 24.05.2021 04:17

Haven been searching for few hrs and this guy just explain everything in minutes, amazing!

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Ian Mendes
Ian Mendes - 22.04.2021 04:08

Your place in heaven is reserved sucessfully!!!!

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Hambasri
Hambasri - 13.04.2021 00:42

any help on rigging pauldrons?

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GAMERDANKAR
GAMERDANKAR - 08.04.2021 23:11

Can you please do one for clothes only, I did not understand how to do it.

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franklinawesomepants
franklinawesomepants - 07.04.2021 02:36

how would you attach to a two handed weapon?

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TinyTea
TinyTea - 31.03.2021 17:44

Is there a way to parent armor to the bone by weight? Because I want to find a way to get a skin mesh renderer when I import the blend file over to unity. When I tried parenting by bone it will only show as a mesh renderer. I tried using automatic mesh parenting but the armor will bend weirdly during animation. Any idea how to fix this? When I check the weight paint for the armor, it is entirely dark blue.

Or is there a way to use automatic mesh parenting while having the armor piece stay purely solid without bending?

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Phoenolf
Phoenolf - 24.03.2021 17:06

Is it weird that I am imagining scout from tf2 is the one that is recording these tutorials?

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Simone _1
Simone _1 - 20.03.2021 16:45

hey man, do you think it's overkill if i do the clothing in marvelous designer before importing into unity?

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I S
I S - 17.03.2021 00:55

Hey guys!

I need to attach two handed gun, so the second hand have to follow for a barrel of my gun. I can't understand how to do this. Like, my character not always holding the gun with two hands, so i must be able to switch between "two handed Mode" and "one hand".

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