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Youd want to make the summons immune to mind affecting, charms, etc to use those... Or alternatively insanely high wis bonus or something. Im sure theres a way to make them usable.
Cambions, devas, or djinn can be affected by hate as they all use weapons. Keep in mins though, melee weapon attack is an attack type counter to ranged weapon attack, it doesnt necessarily need an actual weapon. (Unarmed strikes count as a melee weapon attack roll for example)
The Reddit BG3 groups seem to shun Necromancer as an overall bad build. I don't want to waste hours into a useless build. I'm interested because of the cast Ghouls, but then confused because many say it's mega-nerfed and useless.
ОтветитьPlease, please stop saying "actually" every minute.
ОтветитьHave u looked at the circle of bones helm? Do u think the weave helm is better than giving all ur undead damage ressistances?
ОтветитьTime to negromance 🗣️💯💯💯🔥🔥
Ответитьunless things have changed since i played my necromancer at launch, you're wrong about the danse macabre ghouls not being controllable.
additionally, they also get the buffs from being a necromancy wizard, meaning you get an extra ghoul, more HP and more damage.
you can also cast AID and feast on them for extra HP.
Best wand is the Bitter Divorce. A free zombie
ОтветитьDamn bro you sound so sick hahaha take care
ОтветитьVery nice, thats is what i want 😎
Ответитьat level 12 the gloves are insane when paired with a cleric, they have a level 6 spell which gives your whole party advantage for wisdom saving rolls, my summons never turned mad.
ОтветитьI actually did something funky with this setup with 6 levels draconic sorcerer and 6 levels necromancer wizard with more of a poison build because most undead are resistant if not immune to poison damage so I could cast a cloudkill and my undead could charge into it without a problem
ОтветитьI like to go Necromancer6/Circle-of-Spores6 on my undead builds simply due to how powerful spore druids are in Act 3. You get to throw Hastening Spores which haste ALL of your summons with the Armor of the Sporekeeper you get a few free zombies, you gain some survivability and if you wear the crypt lord's ring you lose out only on the lackluster level 10 necromancer ability. Love how the staff and lantern combo looks but the staff and rapier are the better pick which is a real shame. I find that taking all the turns for the undead summons you have really bogs down combat for other people if you play with friends (which I do) so I rarely get to use Necromancer builds but I hope to enjoy this build in the future.
ОтветитьI would LOVE to see a solo playthrough as a necro. It wouldnt have to be tactician either,, just normal play, it would be so cool
ОтветитьSpamming circle of death every turn to wipe rooms was so satisfying on my first playthrough. That staff was a game changer
Ответитьi really dont understand the point of a character thats is only good at the end of the game, im playing necromancer and about halfway through the 2 act and i only have 2 minions that do 10 dmg and often miss...and the only usefull thing about this whole class is that you have basically 2 chump bloquers to soak up all the dmg from enemies. dont recommend
ОтветитьNot me, imagining my BG3 crossing over Mt. Gagazete
ОтветитьYou didn't mention the most ridiculous thing about the Staff of Cherished Necromancy, which is that the Life Essence charges never get consumed. They just keep stacking up. As soon as you get a single one, you can cast any Necromancy spell for free, forever.
ОтветитьIf you want to use these maddness gloves with your summons effectively, you need to equip and unequip them mid combat if your summons get out of hand. And you would benefit mostly to send your summons to attack only and then the one with the gloves hides in a safe spot, unequiping them after the summons did they damage and you want your main party to enter
ОтветитьWeird. I found an uncommon cloak of the weaver in act ii 🤔 really wouldnt mind getting another very rare version though ❤
Ответитьand if your zombies turn on you with those madness gloves and your char dies, they turn to zombie and can’t be resurrected
ОтветитьThere's one item Carrion doesn't drop when killed and must be purchased beforehand: Hood of the Weave which is a head slot with +2 to spell save DC.
ОтветитьExcellent video my dude. Thank you
ОтветитьToo bad summons are yet another statistical probability that someone will not jump where you jump. I’m doing it this run through, but maybe not on my evil run
ОтветитьI sense south jersey/eastern PA/delaware in the accent 🤔
Ответитьi hate how necromancer in D&D never really feal right. You cant raise a large force, even in Diablo 4 you can summon more undead then in D&D
ОтветитьWait…are you from Delco?? Lmao
ОтветитьMan, I love this game. 😁😁 thanks for this I'm about to make a playthrough with my friend as a necromancer and him as a spore druid. This video helps alot thanks bro!
ОтветитьMy 2nd run I decided go 6 necro wizard, 6 spore druid. Very fun although definitely finicky. Something I probably wouldn't do in coop personally.
I started using the Cherished Necromancy I am seeing how crazy good it is xD
Forgot to explain the most important thing: how to use undead in Act 3 without making the entire city go insane, running away and breaking quests.
ОтветитьThe best necromancy strat is to carry a corpse in your pocket lol
ОтветитьDoes nobody else use the cloak of displacement? Best defensive cloak in the game and its never mentioned in build videos.
ОтветитьWhen I use danse macabre on my necromancer wizard it makes five ghoul npcs, I'm not sure if this was changed or just a feature of undead thralls.
ОтветитьI just wanted you to know that you are the 🐐. Love your vids
ОтветитьYou're focusing on the player skills and spells but I just wanted to see what effect having a necromancer dark urge had on the game.
Now that I've played it through with a random one I know that there SHOULD be a lot of opportunities for a necromancer dark urge to chip in, be recognised and understand more of the story and subtext. Haven't tried it yet so high hopes 😋
(you can combine the ice melphits to make enemies prone, and then the ghuls fly in and can use 'devour')
Ответитьi disagree about the gloves, ghouls and mummies cant go mad so you can make your ghouls absurdly tanky for free
ОтветитьThe Abyss Beckoner's passive can be toggled on and off so you don't trigger the mad effect. Also your summons only roll if they didn't attack last round. You make a good point about range, but its actually very easy to avoid the downside of the item.
Ответитьlooks fun. I have seen some builds that use cleric multiclass to cast AID. It looks like you can give your minions a lot more HP. Believe you can also use another party member to do this instead.
ОтветитьBut could you, from your gaming experience, suggest some kind of multiclass for melee combat with necromancy and sumons. I realized that you can take a paladin or a sorcerer. But don’t specify how many levels and how it will be better. I want to make something like a knight with his officers)). thank you in advance. I repeat, your content is the most interesting. I’m not good at English, but I enjoy watching your videos and delving into your comments
ОтветитьHonestly, the best Necro Wizard build is Spore 6/Wiz 6, (using INT as primary stat, and scribing your spells for higher levels). You'll get all the spore druid goodies, the Sporekeeper armor, and free fungal zombies too.
It's pretty gross how good it is due to the scribing cheeese.
Good afternoon. your content is the best. I would like to see or hear from you some interesting build with dual weapons.
ОтветитьDip 2 spore druid paired with Mystic Carrion armor to get haste spore free action for every summons
ОтветитьImma say, velkranas spellbound makes this build s++
Ответитьdo imps/quasits count as fiends for hate?
ОтветитьThis is basically what I did for my first playthrough! I was a Drow necromancer with dual-weilding staves. I also raided the grove and romance Minthara and took the netherbrain for myself. Good times.
ОтветитьAm I wrong thinking that a conjuration wizard with the necro summon gear is arguably way better than necromancer? That was my takeaway from this video.
I would argue that you need to lean into necro spells. Vampiric touch, the necro melee spell is great for a necro build. There's also blight, and good old bone chill. But again, the really good spells are in other schools. Necro just doesn't have enough dd or aoe in the school to make it a great choice for the level 2 ability. The main draw is the number of summons.
One nitpick comment... unarmored caster can easily get 20ish ac, which is arguably squishy, but not "extremely, extremely" so.
Conjuration wizard is probably better. I'd be interested in your take on conjuration wizard, and maybe comparison thoughts.
Edit: Probably not a great video idea, but I'd genuinely like your thoughts. Happy to discuss here.