Top 5 Horde Bases - TESTED and RANKED! (7 Days to Die: Alpha 21)

Top 5 Horde Bases - TESTED and RANKED! (7 Days to Die: Alpha 21)

CautiousPancake

10 месяцев назад

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Its Irrelevant
Its Irrelevant - 08.11.2023 06:37

Lovely content

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Honored_Death
Honored_Death - 03.11.2023 14:11

i came here because i was confused on horde night the zombies ignore all open paths and then just chew a straight line through to get me. I've been playing for years, and this is a first for me i was just trying to see if they changed the ai pathing and just wasn't aware of it.

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fred :)
fred :) - 25.08.2023 04:48

I love your style of videos. You talk calmly and go right into explaining things. Others love to talk very loud (jawoodle to name one) and they sometimes don't get right into the actual point of the video.

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random asion
random asion - 24.08.2023 17:36

Nice commentary and overall review but I'm not a fan of these bases being top 5. As i feel like my base is highly flexible for cost, xp gain and repair efficiency and can be modified in numerous ways depending on the players skill tree. BUT, i have no fancy way of showcasing it. I tend to play either nightmare or survival difficulty solo with horde every 5 days and the base keeps me going well passed day 100 hordes with gamestage 300+

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Karen Baker
Karen Baker - 22.08.2023 17:45

The pit base is great!

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FloridaMan
FloridaMan - 21.08.2023 02:27

I would like to see a list of different types of base builds that can actually be pulled off in game with only 1 of every type of workstation. for example bases that the everyday player builds

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infreno
infreno - 20.08.2023 13:03

hey man i got nice horde base to show you , if you want to show case it i don't mind , based on some ideas of the 7d2d community along the years including floating pillars and the afk base method with pit integrated in it place to throw pip bombs and granades , also robotic sledge turret place

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Matthew Whicker
Matthew Whicker - 18.08.2023 14:37

Really appreciate the videos you've put out. Always love the nitty gritty behind games and you do a good job playtesting 7 days and all that it is (That horde defense combined with the real time craft and gather). Been playing the game since alpha 15 or 16 and you still teach me things.

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LordRazer3
LordRazer3 - 18.08.2023 04:56

Small EXP base is to dangerous to relie on. One mistake and it's gone

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Darrylx444
Darrylx444 - 18.08.2023 04:49

You "scienced" the sh!t outta this topic. Well done!

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Mechanical Chaos
Mechanical Chaos - 18.08.2023 04:15

I'm just still so tickled by the plinko base.

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liberteus
liberteus - 17.08.2023 17:06

Will you do an updated explosive pit base? I had tested it but didn't find it very practical, i probably made a few mistakes along the way!

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Teisharocz
Teisharocz - 17.08.2023 11:10

Love ur stuff but getting dizzy watching this vid

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Doug Akes
Doug Akes - 17.08.2023 09:08

Do not recommend channel

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Kyoji
Kyoji - 16.08.2023 22:23

Most important is whether the base can withstand high level Horde nights.

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Kevin Tenuta
Kevin Tenuta - 16.08.2023 01:25

does anyone know if u can still get water from snow in alpha 21? if so how without jars? im thinking of doing a no city no trader playthru again but dunno if i will have enough water with no dew collectors... u can only get them in traders? cant make them right? just wondering which biome might be best for a no city, no trader, no poi playthru. just searching thru trash.. wasteland will have more stuff.. but dangerous.. snow too many dangerous animals.. and not easy if u cant get water

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Jon Cable
Jon Cable - 15.08.2023 21:05

Just have to say, THANKS, for your research.

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matte modin
matte modin - 15.08.2023 02:10

CautiousPancake, have you tested explosive pit in A21? I've been building a similar concept since A18, but its larger (7x7 pit), shallow (5 deep) and electrified. There are 2 problems in A21: 1) new rage mode - they get into rage mode and start digging around the pit, but eventually falling in there, 2) demo's new behaviour - A20 is way too easy, because traps didn't trigger demos, in A21 electric fences already do that job and their explosion are causing greater damage on steel (my new design didn't resist 3 explosions, in A20 it would be just fine). I just finished day 42 horde, snow, gamestage 310 and it was a nightmare. That's why I'm asking if you have tested in A21, so I could get some feedback on how to make them go to the pit easier. Thanks in advance.

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Freeozy
Freeozy - 14.08.2023 05:49

At a21 now demos trigger by explosives or even by their own explosions. bomb pits no more an option. Alot of things can go wrong after 10 demos explode at horde night. Even your base platform collapse in to the pit and force you to dance with the zombies all night long. (If you manage to live that long)

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Crystal Petrosky
Crystal Petrosky - 14.08.2023 03:57

I have absolutely fallen in love with your explosion pit base!! So easy to build, and very fun on blood moons! Thanx, CP!!

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Hogiewan1
Hogiewan1 - 14.08.2023 00:06

Well done guy

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haphazodus
haphazodus - 13.08.2023 15:48

I wonder how a simple above ground, on stilts with a single narrow bridge horde base with electric fences would fare on your scale because that is what i tend to build. Cheap and easy to build but are bullet heavy.

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Neil Moorehead
Neil Moorehead - 13.08.2023 12:54

I love it. Both the math of calculating the efficiency and the final choice. I'm currently racking my noodle to try and create a pit-like base that has 4 ramps that are like fins on a rocket that go up to a center spire, all hanging over a pit that goes all the way down to bedrock, so i can go ham on the pipebombs, rockets, and molotov cocktails. I just can't figure an efficient way to do the spire side of things. The inverted spire you made seems very cool to emulate, but I was hoping for making something straighter. All so I can call it The Saturn V base. 😆

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Protein Shake
Protein Shake - 13.08.2023 07:41

Great stuff man, I may have to try a couple of these.

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Chessa the Calico
Chessa the Calico - 13.08.2023 03:19

I'd say you should evaluate your larger builds unless you did and they didn't make the cut. If thats the case then we need to see places 10-6. I know some are afk or semi afk, like the lemming tower, mage tower, and possibly wipeout one, but I'm curious how they stack up. Maybe for those remove the xp variable and add in an esthetic or world appeal rating? As lets be honest most horde bases are very much function over form. Yeah they keep us safe for the horde, but arent the best to look at sometimes.

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HopAlongCass
HopAlongCass - 13.08.2023 03:18

You were either spelling out words or building a camel. I was on tinderhooks til the reveal.

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Anthony Gianettino
Anthony Gianettino - 13.08.2023 00:43

The fragility of a base should be a more important factor. Your #2 base shouldn't even be on the list imo. You want a base that can handle mistakes, period. Mistakes are always going to happen in such a chaotic environment as the horde night. If your base can't handle that, then that is a failure my friend.

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PJF
PJF - 13.08.2023 00:07

I've been out of action for a few weeks so I've been catching up on your work. I like the rating system, it pretty much covers all of the angles. I'm not a fan of traps I can't see as their repair is limited and vulnerability to cops is high. The No1 in your list pretty much covered it all. Great work, thank you for so many options we can try.

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--
-- - 12.08.2023 23:12

If you die, score should be near zero? The probability of survival should be weighted. that smallest might be cheap, but not really user friendly..

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AverageMusicEnjoyer
AverageMusicEnjoyer - 12.08.2023 21:57

I think the efficiency score you decided on is a good pick after hearing your explanation. The only thing I would change is the cost of some things, for example, you get twice as much iron as you do lead, and brass can't be mined so should cost more than lead. And I think coins should also cost one point as some bases use candies which can't be broken down into raw resources. The same goes for many buffs you can now get from vending machines. For For the rest great video!

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mexita2002
mexita2002 - 12.08.2023 21:10

Good job Professor Pancake but there is another factor that perhaps is worth considering. "Growability" ie a base design that can grow with your game stage. Over the course of a playthrough it would be more efficient in terms of resources if you can start with a simple base and evolve it to meet the demands of the higher stages.

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J.P. Nixon
J.P. Nixon - 12.08.2023 20:46

Might I suggest a multiplier (or divisor) for "survivability".
Informally, I rank my base designs in terms of material (volume), time to build, time to manufacture building materials (concrete takes time), material cost to repair, and survivability. If the base results in someone's death on horde night - I scrap it entirely (unless a specific component is the obvious flaw and can be modified/fixed) in favor of designing a new base. On the other hand, I have built some monstrosities that are simply outclassing anything the game can throw at us by sheer volume of concrete. So while they are eminently survivable, they require a production facility and three players to maintain - low ranking in my book, but fun to be able to say I built it.

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Jkauppa
Jkauppa - 12.08.2023 20:36

all your base are belong to us lmao

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Dubsax4All gaming
Dubsax4All gaming - 12.08.2023 20:25

I built a half pyramid that was hollow that was 7 blocks away from the outer wall of my base zombies go up the ramp fall on spikes then they crawl into more spikes and are one hit when they actually get in this allows for exp farming

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Dunage
Dunage - 12.08.2023 18:21

I really don't feel like any of the bases are that great and your top 2 are from challenges, so not something a typical player will use. Would you mind looking at the base design I use and see what you think? I have uploaded a few different videos showing its use and how to build it.

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Gilbert Otero
Gilbert Otero - 12.08.2023 15:57

I'd like to see your calculations on a base making use of the 11 high, 11 long trick to cancel destroy mode. Stairs, to a tightrope, player hides behind two scaffolding ladders, with a sledge turret. Spears and or penetration rifle builds work well.

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Purple Dude
Purple Dude - 12.08.2023 14:36

That pit base is by far the best one. Best thing to do with that base is keep the 3X3 for the top of the base but as for the pit, make it double or triple walled and put about 5-6 layers thick for the floor. This will help keep them bunched up. when the walls break the zeds will dig sideways and it is harder later in the night to get them with bombs. A lot easier to chuck concrete blocks in the spaces for repairs also.

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Ezbz
Ezbz - 12.08.2023 14:15

I like the rating system overall. I cant think of any way that you could improve the efficiency score.

However, this video gives me an idea for a new video series for you.

Rate my build. Subscribers could upload base designs as a POI and you could rate them using your system. You could use this data to design even better bases, and we would all be entertained by seeing you blow up our bases during hordes.

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Rooster Gold
Rooster Gold - 12.08.2023 14:04

I find in this alpha that I want to slow down xp gian, since the changes make it too challenging for me if I level up fast.
I find hoards a hassle and would prefer a base that is extremely protective yet kills efficiently in the long run.

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Kona Milano
Kona Milano - 12.08.2023 13:11

Suggestion: Instead of making all resources equal per unit, weight the resource 'cost' by the stamina cost per unit? The cheapest resource per stamina would have a value of 1, a resource that needs twice as much stamina would have a value of 2, a resource that takes three times as much stamina would have a value of 3, et cetera.

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Isiah Aguilar
Isiah Aguilar - 12.08.2023 13:04

Can you try the jawoodle blender to bendrock base? you can just make a floating afk platform and add a dropper to the blender pit, i think its an interesting build but i dont know if its worth the effort to try in a normal run

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Mysho
Mysho - 12.08.2023 13:04

That 3x3 Explosive pit looks fun! :D

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Tinkster75
Tinkster75 - 12.08.2023 12:47

Nice, can you review Izprebuilt's 11 high stilt base (avoids aggro due to being too far from the zombies when they hit the ground.)

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Clearly Not A Hobbit
Clearly Not A Hobbit - 12.08.2023 12:40

I really like the concept of comparing multiple stats to determine an overall score. It's helpful to compare bases in a 1:1. In the end, however, I think it would depend on how the player wishes to experience a particular playthrough. I suppose a "fun" rating would be helpful but it's very subjective (especially bc it depends on the particular playthrough).

Great video, Cautious! I appreciate your factual approach and honest opinions, thanks again for the content!

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james Ravenger
james Ravenger - 12.08.2023 12:18

2nd and thanks for the bases

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KrispyBizcut
KrispyBizcut - 12.08.2023 12:16

FIRST!!!love your content brother!!!! Keep up the amazing work!

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