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I’d rather just wait. Hopefully there will be a way to brute force in the future so we can play games that never got fixed like Jedi Fallen Order
ОтветитьThere are some games that compile the shader before launching to play that should be a standard in all games.
ОтветитьPlease just give us the option to wait 20 mins or so to compile shaders. I'd gladly wait.
ОтветитьI wonder if it isn't possible to develop a sort of industry standard for shaders. Sure, it is nice to have great perfomance, but it is not worth it if the game stutters. I would rather have a game run at a stable 60 fps than 120 with 300 ms stutters...
ОтветитьCAN I COMPILE SHADERS AND STORE IN ON DRIVE AND WHEN PLAY GAME BEFORE GAMING IN JUT PUT THE COMPILED SHADERS ON RAM????????
ОтветитьKinda funny the first game to use direct storage is Forspoken
Ответитьthis is incredibly informative. thank you
ОтветитьThe game Developers dropped the ball. Games should not leave the building in this condition. As a small Indy Game Developer for 8 years, even I Know that this situation should be resolved during development. This is why Game companies should have paid game testers who will test for bottlenecks, where the PC CPU is maxed out for long periods of time, and other bugs.
At least they should have a loading screen with ambient music while game is compiling shaders. Games should be optimized before leaving the door. This is also the reason for Early release give the game away free to as many potential users as possible with rewards for submitting helpful feedback.
if 1000 user try your game this mean it has been tested on at least that many different system configurations. I have seen these issues during development my first game is yet to go out the door, but it won't go out officially until these situations are resolved. it
the Game must start out of the box ready to go within seconds no more than a minute. My project is over 100 gigabytes in development. I had issues with long starting time, but having a Good Programmer to attend to these issues took care of them real quick. I have a Ryzen 3, with 40 gigs of ram and 4 gig video Radeon 6500xt, 2 gigabyte Samsung NVME hard drive. I'm upgrading to Ryzen 7 - 3700x and 64 gig of ram. with 8 gigs of SATA SSD storage, and higher end Radeon 8 gig DDR6 graphic adapter
Game Developer & Game Designer - OLE MAN GAME DESIGNS
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I would be cool waiting an hour for shaders to compile.
ОтветитьGreat vid!!
ОтветитьYour voice in this vid is very quiet. It's also about the way you talk, it's not as clear as it could be, a bit too fast, some words are mumbled. I'm not hating bro, but just letting you know - I needed to turn my speakers way up to hear you properly, while before watching your vid I've watched other guys at lower volume and I could hear them no problem.
ОтветитьDidn't realize this was such a huge advantage of consoles. Hardware is uniform, so of course you can pre-compile the shaders.
ОтветитьVideo and Audio are not in sync. By a lot. good video otherwise
Ответитьwindows page filing/memory virtualization corrects most stuttering for 4 core 8 thread processors and higher core threads. optimizing the system in system ram instead of having an ssd/HD over work on the write cycle.
ОтветитьSuch a good video
ОтветитьI wasn't aware of the cpu being needed for shader compiling. Is that independent of running game play? Most games don't take advantage of modern multithreaded cpus above 6 to 8 cores. Would moving to 12 and 16 core cpus help and if so why isn't it being done? Is there a way to by pass the cpu? Could the GPU be used in some way to do the compiling? Every move outside of the GPU results in a latency penalty.
ОтветитьExcellent video, very informative. I'm curious, are you videos dubbed?
ОтветитьVery informative. Thank you.
ОтветитьHey!
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