Blender Secrets - Making Holes in Cylinders with decent Quad Topology

Blender Secrets - Making Holes in Cylinders with decent Quad Topology

Blender Secrets

1 год назад

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Sewer Tapes
Sewer Tapes - 10.11.2023 18:16

For the longest time, I've been trying to make a concrete pipe interior. Specifically, a vertical cylinder shaft with a smaller perpendicular cylinder tunnel intersection. It always looked janky until today, with the help of method 2. Now I just need to learn how to properly unwrap it for texturing. Thank you for getting me closer to my goal.

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WMP
WMP - 27.09.2023 22:25

Perfect material !!! Thank you i

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Bit Long
Bit Long - 01.07.2023 08:15

I bought the book… it’s,like blender modelling bible. Thank you for making it.

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Thaylan Oliscovicz
Thaylan Oliscovicz - 12.04.2023 19:26

Thanks a lot!

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BL4Z3
BL4Z3 - 31.03.2023 18:00

None of these methods are useful in real situations.

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Claudia Atteveld
Claudia Atteveld - 28.03.2023 12:39

Have been busy with this for over more then 2 hours, starting over and over again. Not working correctly for me.

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Ziggyzaggy 300
Ziggyzaggy 300 - 04.03.2023 10:16

Can you please post the file that you made? I've been trying for an hour and i can't get it to work.

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Ped-Away-G
Ped-Away-G - 25.02.2023 11:03

the last one is very interesting. could be useful for a lot of things.

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Ethan Leung
Ethan Leung - 02.02.2023 10:44

How would you add an array of cylinders on a curved object while keeping each cylinder perpendicular to the surface?

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Maisen
Maisen - 08.01.2023 15:40

Your are a beast

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Kent Gaskill
Kent Gaskill - 22.12.2022 03:15

This is gold! Thank you!

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M Wing
M Wing - 14.12.2022 12:11

Interesting stuff. My favorite way of poking holes into curved surfaces is to drop a circle into scene . In edit mode subdivide the circle at least twice . Invoke the Smooth Vertices command twice . Back in object mode , place the circle where you want the hole just above the surface of the object. Align your view to the circle . Click your object and go to edit mode . Control click the circle and issue the command Knife Project . The area should then be high lighted . Go to the materials tab and create a new default material . In the node shader area slide the alpha down to 0 and set the blend mode to Alpha Blend and assign the material . Back in object mode you can add a Solidify modifier and your done . This method usually solves all the artifact problems. The more your subdivide and smooth vertices on your circle the better the results on you low poly model . :O)

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Sviatoslav Petrov
Sviatoslav Petrov - 11.12.2022 12:56

Thanks a lot! Really helpful tip

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TalkingSkunk
TalkingSkunk - 06.12.2022 09:07

Amazing! Thank you.

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jan albrecht
jan albrecht - 06.11.2022 20:46

what am i missing? first method i press G and nope, no snapping of circle vertices whatsoever, it just activates move. i wanted to use that method instead of the others because it allows precise dimensions of the created hole. update: you have to be in the ortogonal view of the projection to apply it. duh. sorry. i am a noob. i bought the book, and will not post again until i am halfway through. promised.

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allaze-eroler
allaze-eroler - 16.10.2022 23:05

one thing that is missing in that video: geometry nodes!

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T W
T W - 25.09.2022 01:12

I think you need to emphasise how important the position + scale of the circle is so that you can end up with quads.

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ObsidianFury
ObsidianFury - 16.09.2022 16:08

thank you man, I was trying to make holes in the supressor of my gun but was haaving a hard time doing,really helped me out man thx

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Scarlov87
Scarlov87 - 14.09.2022 10:56

In the "alt+J" function you can also increase the angle in both shape and face options to get rid of those triangles, that way you don't have to selectem manually

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dreamerflow
dreamerflow - 13.09.2022 09:09

Nice tips! Thank you

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SaberTail
SaberTail - 13.09.2022 06:00

Please state what you're doing instead of listing hotkeys. I and many others use the industry standard bindings instead of the idiosyncratic Blender ones.

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Hibana
Hibana - 12.09.2022 01:19

I know another method:
When you don't know how to make a hole, you Punch the monitor.

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Eevonn
Eevonn - 11.09.2022 23:59

meanwhile i just use bool tool

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? the Platypus
? the Platypus - 11.09.2022 18:15

Why wouldn’t you use booleans?

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RHAIR
RHAIR - 11.09.2022 10:50

Perfect ❤️

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Boris
Boris - 11.09.2022 01:58

This is perfect. Thanks for another good explanation!

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pev
pev - 10.09.2022 22:11

last one is goated 🔥

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Darren New
Darren New - 10.09.2022 21:56

I must admit, every one of these is easier than what I struggle with. :-)

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AFL Auto Blendz - 3D Car Creations
AFL Auto Blendz - 3D Car Creations - 10.09.2022 18:59

Good work

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My true gender is Japanese
My true gender is Japanese - 10.09.2022 18:47

You can also get a circle using a single vertex.
1. on edit mode go to vertex selection
2.Control+ shift + B to bevel vertices
3. Add as many segments as you need segments to have a circle
(Don't forget to apply scale before doing all of the above)

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POSITV
POSITV - 10.09.2022 16:03

If you want you can use knife tool to

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The Forest
The Forest - 10.09.2022 14:54

Thanks

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PoMkAc27
PoMkAc27 - 10.09.2022 14:33

Thank you for your videos

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pone enjoyer
pone enjoyer - 10.09.2022 13:19

I just spent my whole morning doing just that,this video would have been so useful 6 hours ago

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Kah Zhoy Low
Kah Zhoy Low - 10.09.2022 13:08

Is it just me or it is just unnecessarily complicated to create holes in Blender?

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Javier Andreu Jiménez
Javier Andreu Jiménez - 10.09.2022 12:31

Thank You

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𝙀𝘾𝙃𝙀𝙍𝙄𝙁 - 3D & Graphic Arts
𝙀𝘾𝙃𝙀𝙍𝙄𝙁 - 3D & Graphic Arts - 10.09.2022 12:29

Amazing as always 👏👏👏

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Michael Leachim
Michael Leachim - 10.09.2022 12:17

Awesome use of Asset-Browser! <3

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Exe3D
Exe3D - 10.09.2022 12:05

Undefeated

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Rawfun
Rawfun - 10.09.2022 11:57

I just realised im not subscribed 😭

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Jamal Nazeer
Jamal Nazeer - 10.09.2022 11:57

Thank you so much sir it's really helpful tips please keep it up.

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DeathStroke
DeathStroke - 10.09.2022 11:47

Oh, the last one it´s magic :O

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