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For the longest time, I've been trying to make a concrete pipe interior. Specifically, a vertical cylinder shaft with a smaller perpendicular cylinder tunnel intersection. It always looked janky until today, with the help of method 2. Now I just need to learn how to properly unwrap it for texturing. Thank you for getting me closer to my goal.
ОтветитьPerfect material !!! Thank you i
ОтветитьI bought the book… it’s,like blender modelling bible. Thank you for making it.
ОтветитьThanks a lot!
ОтветитьNone of these methods are useful in real situations.
ОтветитьHave been busy with this for over more then 2 hours, starting over and over again. Not working correctly for me.
ОтветитьCan you please post the file that you made? I've been trying for an hour and i can't get it to work.
Ответитьthe last one is very interesting. could be useful for a lot of things.
ОтветитьHow would you add an array of cylinders on a curved object while keeping each cylinder perpendicular to the surface?
ОтветитьYour are a beast
ОтветитьThis is gold! Thank you!
ОтветитьInteresting stuff. My favorite way of poking holes into curved surfaces is to drop a circle into scene . In edit mode subdivide the circle at least twice . Invoke the Smooth Vertices command twice . Back in object mode , place the circle where you want the hole just above the surface of the object. Align your view to the circle . Click your object and go to edit mode . Control click the circle and issue the command Knife Project . The area should then be high lighted . Go to the materials tab and create a new default material . In the node shader area slide the alpha down to 0 and set the blend mode to Alpha Blend and assign the material . Back in object mode you can add a Solidify modifier and your done . This method usually solves all the artifact problems. The more your subdivide and smooth vertices on your circle the better the results on you low poly model . :O)
ОтветитьThanks a lot! Really helpful tip
ОтветитьAmazing! Thank you.
Ответитьwhat am i missing? first method i press G and nope, no snapping of circle vertices whatsoever, it just activates move. i wanted to use that method instead of the others because it allows precise dimensions of the created hole. update: you have to be in the ortogonal view of the projection to apply it. duh. sorry. i am a noob. i bought the book, and will not post again until i am halfway through. promised.
Ответитьone thing that is missing in that video: geometry nodes!
ОтветитьI think you need to emphasise how important the position + scale of the circle is so that you can end up with quads.
Ответитьthank you man, I was trying to make holes in the supressor of my gun but was haaving a hard time doing,really helped me out man thx
ОтветитьIn the "alt+J" function you can also increase the angle in both shape and face options to get rid of those triangles, that way you don't have to selectem manually
ОтветитьNice tips! Thank you
ОтветитьPlease state what you're doing instead of listing hotkeys. I and many others use the industry standard bindings instead of the idiosyncratic Blender ones.
ОтветитьI know another method:
When you don't know how to make a hole, you Punch the monitor.
meanwhile i just use bool tool
ОтветитьWhy wouldn’t you use booleans?
ОтветитьPerfect ❤️
ОтветитьThis is perfect. Thanks for another good explanation!
Ответитьlast one is goated 🔥
ОтветитьI must admit, every one of these is easier than what I struggle with. :-)
ОтветитьGood work
ОтветитьYou can also get a circle using a single vertex.
1. on edit mode go to vertex selection
2.Control+ shift + B to bevel vertices
3. Add as many segments as you need segments to have a circle
(Don't forget to apply scale before doing all of the above)
If you want you can use knife tool to
ОтветитьThanks
ОтветитьThank you for your videos
ОтветитьI just spent my whole morning doing just that,this video would have been so useful 6 hours ago
ОтветитьIs it just me or it is just unnecessarily complicated to create holes in Blender?
ОтветитьThank You
ОтветитьAmazing as always 👏👏👏
ОтветитьAwesome use of Asset-Browser! <3
ОтветитьUndefeated
ОтветитьI just realised im not subscribed 😭
ОтветитьThank you so much sir it's really helpful tips please keep it up.
ОтветитьOh, the last one it´s magic :O
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