Комментарии:
I been wanting to be able to disable beacons. The idea of beacons is weird as an aura effect and don't like using them. I hope they will make an option to disable beacons and modify the recipes to reflect the change.
Ответитьthe most important thing to me is HOW FRICKING COOL IT LOOKS!
ОтветитьNow you can cover all of your solar panels with rails.
ОтветитьMy factory calls once more
ОтветитьI'd rather have underground rail like underground belt. Maybe without distance limit and no signals.
ОтветитьAAAAAAAAAAAHhhhhhhhhh... the bliss.
Ответитьgood video. one thing: in reality, trains can only go on slopes of about 2%. heavy trains much less, more like 1% at most.
ОтветитьNilaus’ ego is bigger than my megabase
ОтветитьNice 👍
ОтветитьI think one big benefit of making the expansion as a set of separate 'mods' that can be individually disabled is for various challenges/scenarios/overhaul modpacks etc.
For example, map-makers may choose to disable quality in a challenge map simply because balancing the map with quality in mind (i.e. higher quality turrets have more range, higher quality ammo deals more damage etc.) would be tricky. Similarly, some challenges may disable elevated rails, because they would make things too easy (especially if you're not meant to cross water). And then I can definitely see people who would want elevated rails and quality, but not the 'manage multiple planets' aspect. Especially if the expansion is balanced around the idea that you spend less time on the first planet than you would in a vanilla game, whereas some people would prefer to have more to do on the first planet. So, I presume the space 'mod' part of the expansion will have changed science pack recipes, tech tree, and such compared to vanilla, and some people may prefer the vanilla science tree and science packs, while still having access to other expansion stuff.
This is one of the most anticipated updates, not just for the feature itself, but the absolute flood of rail mods we'll be getting once the modders get their hands on elevated rail.
ОтветитьI just thought of what Renai Transportation would do with this, throwing trains onto elevated rails without needing ramps XD
ОтветитьIs this future DLC paid content or will it be a free update ? I heard there might be sub way capability's in future also
Ответитьis it something vanilla or is it a MOD Nilaus and iff its a mod what is the name of that mod
make a compleet new playtrough whit space stuff and lots O Trains
They'd better revised the size of wagons also. Why does a steel chest which occupies 1 cell can contain 48 stacks while a wagon which occupies 2x6 cells can contain only 40 stacks. It should be at least x6 sizes of a steel chest.
ОтветитьIs this something new to a mod or is this coming to the vanilla game?
ОтветитьI know I'm going to get a lot of hate for this, but why do we want this? What's the big deal? So we can build rails over water and some buildings under it? So what? It seems like a massive over complexity of trains for very little gain.
Ответить10% grade is super steep for most trains - just as a thought. IRL for heavy haul freight its much much less.
Ответитьwhen will this be released? is the patch already out?
Ответитьi was hoping for a bullet train as a tier 2 train.
Ответитьhuge for cityblocks when they go over the production blocks and just deliver stuff in the block
ОтветитьI honestly think elevated rail is a solution looking for a problem, tracks already have infinite levels, because all trains can use one track, and they can already cross over each other. All these do is add a second infinity, useful if you have a throughput problem but this has never been an issue for me
ОтветитьCursed train weaving inbound.
ОтветитьOne step closer to Rollercoastorio
ОтветитьThe reason why the reflection is weird is because water reflection only happens below a certain angle, which I believe is about 30 degrees of angle difference.
Now with this view we are seeing this at about a 75 degree angle. So IRL we would not see reflection. So your brain rightfully identified that something was wrong. And it was correct to do so. I wish they will correct it.
red line, green line, blue line... yeah we need colors 😁
ОтветитьBut how do we walk over the rail bridges?
ОтветитьYay. A decades worth of rail designs down the toilet. We get to do it again!
ОтветитьWhen is the release date?
ОтветитьBut why they doesn’t implement tunnels because of different layers to switch between but isn’t it the same if you have space age dlc? There you have to switch between different areas, planets, layers too?!?
ОтветитьI really hope this means that raised pipes are also possible
ОтветитьI probably missed it in the video, but will we be able to build the elevated rails on our existing worlds?
ОтветитьThose reflections are a little too opaque for me. Maybe if they lowered the alpha they would work better...Maybe increase the saturation a bit, too...
Ответитьnobody needs this.
ОтветитьIt's beautiful... my brain is exploding with ideas for new designs...
ОтветитьAh, shit. Gotta update 8,136 blueprints... Again.
ОтветитьI can't wait to see what you come up with for these designs. Your current designs inspired me immensely and I am sure what is to come will be amazing.
ОтветитьI still wish for electric trains... imagine that every train that drives requires a specific voltage and you have to electrify the rails with poles and you need a huge amount of energy, so nuclear power is a necessity, also you have to transform the energy every few tiles of rails, so you need transformers and you can do that with solar power
ОтветитьMuch better implementation that current underground pipes.
ОтветитьNo comments on the batteries without power poles?
ОтветитьWhen I first started playing I didn't like trains, now every base I build is heavily reliant on trains. This is so going to advance my bases to the next level with the added bonus of me getting run over by my trains much less often. I die more from my own trains than I do the biters.
ОтветитьAll in all I like most of the ideas they are planning to implement. But it's a bit early to like or dislike the dlc. Right now we are just talking about ideas. There is not even a release date (they are planning to have "it playable in little less than one year" - so it will be Q3/2024 earliest).
However - I totally agree in one point: I am absolutely fine with paying some money for this dlc. If I compare my playtime with the price of the base game (and all the free content updates) I am at a point that I already played the base game more or less for free. Less than 1 cent per hour playtime - at least that's nowhere near "expensive" :)
I think that's awful. They have to stop improving the game. I have family to give attention to.
ОтветитьAll these changes kinda feel like they want to give us so many extra options for optimization that it's impossible to build anything that's effectively perfect, so you can always tweak and upgrade your designs.
I like it really. It might finally pull me away from my bad habits of trying to make things perfect the first time by saying to me "no, it's literally impossible to make something perfect, so settle for a design that is good enough for now so that you can get on to a better design faster".
A v2 width all new underground level sound very good to me, I hope Wube Will be doing a v2 of factorio after expansion, factorio for 5 more years for me 😅
ОтветитьNow we just need elevated stations and elevated loading/unloading for dual layer stations
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