Комментарии:
Now imagine someone made 100 of these procedurally with geo nodes. His heart would collapse from sadness ☹️
ОтветитьWould be cool to see how you bake the normal map for this model
ОтветитьGreat Tutorial! I have a couple things I am curious about. First, I used remesh like you did, but now the project is a massive resource hog, and frequently slows down when switching tools or modes. Second, you switch to object mode and back to sculpt mode around 4 minutes the dark lines from your mask go away, but mine are still there in sculpt mode. How do I make that go away?
ОтветитьNice work.
After you apply your Deflate filter, you go over the cracks once more using different brushes, namely crease, clay and scrape. Is there a logic behind the first two?
Is crease for more depth and a rougher look to the cracks? Is clay just for additional cracks? Could you not just do with Clay what you did with crease?
He really just deleted a cube to make a new cube huh?
ОтветитьFantastic walk through! Hope to get to this level some day. If I may ask you something, I see everybody around having no problem to sculpt things. but when I try to do it, i get the same problem: the faces of the object react differently. The ones from the side get squished while you can sculpt the others with the normal form of the brush.
I tried to add loop cuts but it's so time consuming, and I see that you don't even add loop cuts, maybe using the voxel remesh is the trick here, but still, I can't get around this same dumb thing even with the voxel remesh.
Any idea?
Thanks in advance!
why do u speed it up? it's really hard to follow the tutorial while it's going fast, and i'm already confused as hell in the first 25 seconds
ОтветитьI'm fairly new to blender could you explain what exactly you used to draw the marks on the wood
Ответитьthis looks amazing but can you please make video on retopology and how do you make it finished asset for game, like do you bake the textures ? please make a video on that topic
Ответитьwoo d. plank... that brings some memories...
ОтветитьDo you draw a 2D draft or find a reference photo for modeling things like this?
ОтветитьVery nice looking asset.
Does it make sense to use these assets for mobile games?
I mean because of performance.
well firstof all thank you for your videos and the second thing is ı can not sculpt a cube like u :D can u tell me when u are avealible thank u already <3
Ответитьare you using tablet?
Ответитьdo you eventually bake the high poly on a low poly version?
ОтветитьLove your work mate!
ОтветитьJestes zajebisty. Po prostu... zajebisty
Ответитьvery good tutorial! thank you very much! I'm just wondering how many tris does one plank have? since it's a game asset, maybe you can show a way to lower that number?
ОтветитьDude you need a million views!
ОтветитьCould you make video on how
to get some good lighting in to your scene
I came across ur channel today, ur work is amazing i have been into blender for about 2 months...still learning watching tutorials and i am going to try making ur models :)
ОтветитьYou're the best <3
ОтветитьHey, we love your works and want to work with you for our game, I am trying to contact with you from all of your social accounts:) Can you pls answer me.
ОтветитьCould you screen cast your keys?
Ответитьamazing tutorial!
Ответитьthanks, great work
ОтветитьLooks really nice
Ответить