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Utterly magnificent!!!!!!
ОтветитьPerfect!
ОтветитьGreat tutorial, so clear and easy to follow helping so much with this node stuff making it much simple. It helped me to change image texture I have replaced following your example and it looks really cool though my musgrave effect is not exactly the same but still it look so cool and much better and interesting than before. TY TY TY , Bests
ОтветитьAmazing tutorial. Thanks a lot!
ОтветитьGreat tutorial man (not a spam)
Ответитьparismilan h3podcast collider 90sr&b fantasia
ОтветитьGreat tutorial. I've just got a couple of quick questions.
1) Musgrave node has been changed, so is the noise node now the more appropriate for this workflow?
2) Is there an easy way to tell the texture nodes of the uv map? Right now, the textures seem to get stretched where the geometry is 'stretched'
Thanks
Hey applying noise texture to bump don't work when im on eevee but on cycles it works. Somebody know why and how to fix it?
ОтветитьGrazie.
Ответитьlove such magic
ОтветитьSir please make your node editor window larger.
ОтветитьThank you so much
ОтветитьThank you so much
ОтветитьSuperb, stealing it now!
ОтветитьSo awesome!
ОтветитьGreat job. Thx. Keep up the awesome noding...
ОтветитьThat's great but you end with a very "touchy" material that's hard to control. Thanks anyway.
ОтветитьHow did you make the "handles" or what the heck you'd call it on the vase? It's so smooth
ОтветитьThank you for this tutorial? Do you happen to have a video or maybe notes on your studio lighting?
Ответитьyou are best
ОтветитьReally liked this video. Even if you aren't trying to make weathered bronze it can be used to make a really cool texture.
ОтветитьHi. Material color looks cool. But! Bump is too simple! The is no story on this material(roughness). No scratches, grunge, dust. It's like the rest of the blender procedural materials is too simple. Anyway, color looks very cool! Think about to enhance it.
ОтветитьHow can I save this shader
Ответитьyou can share this file? my result is a very away from yours (and this is not a goot thing lolol)
ОтветитьThank you very very much sharing this.
Really want another tutorial about how to set up light and stage in this demo.
Great Tutorial Thanks :)
ОтветитьLayers. Ogres have layers.
ОтветитьYeah, Blender nodes have a problem at this point. Having to neutralize the musgrave (which can output all over the place) when used to drive the fac of a mix shader does not make sense. The fac input cannot be driven with a value node of plus or minus a gazillion, but if it comes from somewhere else it is allowed. In this case a musgrave, but I've seen it also with contrast/brightness node.
If you want to see what is actually happening in a musgrave, you need to use it as a bump as color can clip. Or make yourself a rescale/normalize value node group to ensure it doesn't clip. If you don't, at least clamp the output to clip at 1 instead of risking feeding 14000 or something crazy into base color.
Awesome!!! :c)
ОтветитьOh man! When you mentioned rust I need to put a rusty knife with my brass knucks! Thanks😀
ОтветитьI have some brass knuckles I modeled a couple of months ago and watched a shader tutorial by Chris Penninger. It was super technical, but I think i can the look I want if I try your technique. Thanks😀
ОтветитьDidn't know about dragging and dropping color between shader nodes. Thanks😀
ОтветитьThe vase is bronze but your tutorial is gold!
Ответитьits ok man my mistake i have to be in pose mode first then when i search in the bar then it will appears thankx for the replay did u reconize that the x-ray bone is not there any more i believe they change the name to something els if u have any idea about it..its really getting annoying every 2.8 beta is changing something in previews version example x-mirror has been changed from top corner to another place its still there but u gotta find a needle in straw
Ответитьhey man thank u for this and i have a question plz...when i hit F3 to search something i want to search for ( copy constraints to selected bones ) its doesnt exist there is only ( copy constraints to selected objects ) the old blender versions they appear but in 2.8 there is only copy constraints to selected objects im wondering if they removed it and change it to something els
Ответитьhellacious!
ОтветитьLooks nice and believable.
Ответитьsuper!!! but make please node editor viwer biger! thanks! ;)
ОтветитьCurious as to why the ColorRamp neutralizes the red color, and why it was there to start - that part totally went over my head. thanks for any thoughts.
ОтветитьIrfan viewer forever!
ОтветитьThanks!!...a good way to visit the node editor!
ОтветитьI think the copper parts (the non-green-parts) do not have a bump map, right? Can you check?
ОтветитьReally easy to follow!Thank dude!
ОтветитьThis was very good explanation of procedural shader. Understood the basics. Hard to find videos like these
Ответить...can you make it look any easier?... I am not worthy...wow
ps. -- cool they changed pref. location and add color to tools!
Great and so helpful! Thanks a lot!
ОтветитьFantastic work. You're a magician! Thanks brother. 🎵👍🎵
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