Blender - Metal Material Procedural Shader Method (Blender 2 8)

Blender - Metal Material Procedural Shader Method (Blender 2 8)

Kev Binge

5 лет назад

29,736 Просмотров

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Комментарии:

@Flux_One
@Flux_One - 17.12.2022 17:48

Utterly magnificent!!!!!!

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@gopherproxy
@gopherproxy - 27.09.2022 12:36

Thanks for this, dood - one of the best Blender shading tutorials out there ⭐⭐⭐⭐⭐!

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@JTMLUCx3
@JTMLUCx3 - 12.01.2022 20:34

Perfect!

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@valentinzunec9960
@valentinzunec9960 - 14.09.2021 14:44

Great tutorial, so clear and easy to follow helping so much with this node stuff making it much simple. It helped me to change image texture I have replaced following your example and it looks really cool though my musgrave effect is not exactly the same but still it look so cool and much better and interesting than before. TY TY TY , Bests

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@foredecapu93
@foredecapu93 - 20.04.2021 18:28

Amazing tutorial. Thanks a lot!

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@busta3506
@busta3506 - 11.04.2021 16:18

Great tutorial man (not a spam)

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@wrightrobert891
@wrightrobert891 - 04.03.2021 09:24

parismilan h3podcast collider 90sr&b fantasia

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@element1111
@element1111 - 10.02.2021 17:45

Great tutorial. I've just got a couple of quick questions.
1) Musgrave node has been changed, so is the noise node now the more appropriate for this workflow?
2) Is there an easy way to tell the texture nodes of the uv map? Right now, the textures seem to get stretched where the geometry is 'stretched'
Thanks

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@adikuu44
@adikuu44 - 03.02.2021 14:56

Hey applying noise texture to bump don't work when im on eevee but on cycles it works. Somebody know why and how to fix it?

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@aurelio_scala
@aurelio_scala - 21.10.2020 03:07

Grazie.

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@Lubawaandme
@Lubawaandme - 02.10.2020 23:15

love such magic

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@hidgik
@hidgik - 01.07.2020 04:18

Sir please make your node editor window larger.

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@flowerslovepower8614
@flowerslovepower8614 - 03.06.2020 19:54

Thank you so much

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@flowerslovepower8614
@flowerslovepower8614 - 03.06.2020 19:53

Thank you so much

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@huskendriller5341
@huskendriller5341 - 05.05.2020 17:55

Superb, stealing it now!

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@TheGruselmops
@TheGruselmops - 27.04.2020 20:38

So awesome!

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@swamihuman9395
@swamihuman9395 - 25.03.2020 07:59

Great job. Thx. Keep up the awesome noding...

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@caribbeanchild
@caribbeanchild - 21.02.2020 12:44

That's great but you end with a very "touchy" material that's hard to control. Thanks anyway.

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@kevinsundelin8639
@kevinsundelin8639 - 08.01.2020 14:55

How did you make the "handles" or what the heck you'd call it on the vase? It's so smooth

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@RaduButarascu
@RaduButarascu - 21.12.2019 00:09

Thank you for this tutorial? Do you happen to have a video or maybe notes on your studio lighting?

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@fidaltaikate
@fidaltaikate - 19.12.2019 08:15

you are best

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@icedriver2207
@icedriver2207 - 19.12.2019 00:13

Really liked this video. Even if you aren't trying to make weathered bronze it can be used to make a really cool texture.

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@maxnadolny3454
@maxnadolny3454 - 22.11.2019 00:19

Hi. Material color looks cool. But! Bump is too simple! The is no story on this material(roughness). No scratches, grunge, dust. It's like the rest of the blender procedural materials is too simple. Anyway, color looks very cool! Think about to enhance it.

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@advaithmahadev2646
@advaithmahadev2646 - 25.09.2019 20:14

How can I save this shader

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@shark3ds498
@shark3ds498 - 22.08.2019 23:40

you can share this file? my result is a very away from yours (and this is not a goot thing lolol)

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@vincixu1780
@vincixu1780 - 22.07.2019 14:34

Thank you very very much sharing this.
Really want another tutorial about how to set up light and stage in this demo.

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@studioxentrix
@studioxentrix - 05.07.2019 17:06

Great Tutorial Thanks :)

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@mr.mangodile2180
@mr.mangodile2180 - 25.06.2019 23:27

Layers. Ogres have layers.

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@gottagowork
@gottagowork - 20.06.2019 21:30

Yeah, Blender nodes have a problem at this point. Having to neutralize the musgrave (which can output all over the place) when used to drive the fac of a mix shader does not make sense. The fac input cannot be driven with a value node of plus or minus a gazillion, but if it comes from somewhere else it is allowed. In this case a musgrave, but I've seen it also with contrast/brightness node.


If you want to see what is actually happening in a musgrave, you need to use it as a bump as color can clip. Or make yourself a rescale/normalize value node group to ensure it doesn't clip. If you don't, at least clamp the output to clip at 1 instead of risking feeding 14000 or something crazy into base color.

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@tcheadriano
@tcheadriano - 17.06.2019 22:43

Awesome!!! :c)

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@RonHicks
@RonHicks - 28.05.2019 16:44

Oh man! When you mentioned rust I need to put a rusty knife with my brass knucks! Thanks😀

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@RonHicks
@RonHicks - 28.05.2019 16:31

I have some brass knuckles I modeled a couple of months ago and watched a shader tutorial by Chris Penninger. It was super technical, but I think i can the look I want if I try your technique. Thanks😀

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@RonHicks
@RonHicks - 28.05.2019 16:26

Didn't know about dragging and dropping color between shader nodes. Thanks😀

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@yvesmolina
@yvesmolina - 22.05.2019 18:05

The vase is bronze but your tutorial is gold!

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@donovanbaine8842
@donovanbaine8842 - 21.05.2019 08:17

its ok man my mistake i have to be in pose mode first then when i search in the bar then it will appears thankx for the replay did u reconize that the x-ray bone is not there any more i believe they change the name to something els if u have any idea about it..its really getting annoying every 2.8 beta is changing something in previews version example x-mirror has been changed from top corner to another place its still there but u gotta find a needle in straw

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@donovanbaine8842
@donovanbaine8842 - 20.05.2019 20:46

hey man thank u for this and i have a question plz...when i hit F3 to search something i want to search for ( copy constraints to selected bones ) its doesnt exist there is only ( copy constraints to selected objects ) the old blender versions they appear but in 2.8 there is only copy constraints to selected objects im wondering if they removed it and change it to something els

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@DonRolando74
@DonRolando74 - 20.05.2019 00:48

hellacious!

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@richierich8085
@richierich8085 - 20.05.2019 00:01

Looks nice and believable.

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@marsprj7155
@marsprj7155 - 19.05.2019 22:13

super!!! but make please node editor viwer biger! thanks! ;)

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@jeffg4686
@jeffg4686 - 19.05.2019 15:27

Curious as to why the ColorRamp neutralizes the red color, and why it was there to start - that part totally went over my head. thanks for any thoughts.

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@daeschischi
@daeschischi - 19.05.2019 14:10

Irfan viewer forever!

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@MrGianpierozazoo
@MrGianpierozazoo - 19.05.2019 13:28

Thanks!!...a good way to visit the node editor!

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@TeenstarletsInfo2015
@TeenstarletsInfo2015 - 19.05.2019 12:56

I think the copper parts (the non-green-parts) do not have a bump map, right? Can you check?

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@mosumartdesign
@mosumartdesign - 19.05.2019 08:38

Really easy to follow!Thank dude!

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@shashankshekhar_
@shashankshekhar_ - 19.05.2019 04:35

This was very good explanation of procedural shader. Understood the basics. Hard to find videos like these

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@Daot
@Daot - 19.05.2019 04:14

...can you make it look any easier?... I am not worthy...wow
ps. -- cool they changed pref. location and add color to tools!

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@zapfsaeule2
@zapfsaeule2 - 19.05.2019 02:14

Great and so helpful! Thanks a lot!

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@joeabstractjoe
@joeabstractjoe - 19.05.2019 01:44

Fantastic work. You're a magician! Thanks brother. 🎵👍🎵

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