Комментарии:
Thank you so much very easy and fast 👏👏👏👏👏👏
ОтветитьWhy is it that when I use a normal map node. The texture becomes black like a shadow
ОтветитьWhat will happen to multires?? Should we apply it before baking??
ОтветитьAbim ingilizcen iyiymiş ellerine sağlık çok önemli bir video
Ответитьthx
ОтветитьMerhaba, video için teşekkürler. Unreal engine 5 için assetleri oluşturdum ve bunları low poly edip uv lerini açtım. Sıra bake etmeye geldi fakat kafamı kurcalayan bir şey var. Örneğin bir modeli oluşturdum ve bunu high poly den low poly e optimize ettim.
High poly modeldeki detayları low poly modele aktarırken normal map i bake ediyoruz bildiğim kadarıyla çünkü bake edilebilecek detayların low poly olana geçirilmesi gerekiyor. Normal map i bake ettikten sonra normal map image'i kaydettim. Hocam bu modelin base color/diffuse map ini nasıl oluşturacağım peki? Yani blender da bake type kısmına geldiğimizde diffuse de dahil olmak üzere bir sürü map ı bake edebiliyoruz ama modelin üzeride hiç texture yok ki? Bunun mantığını anlayamadım gitti. Bazı yabancı kanallara bakıyorum kimisi procedural materyalleri modele güzelce giydirdikten sonra mapleri bake ediyor orasını anladım. Ama benim yaptığım şeyde low poly ve high poly modeli overlap edip low poly için bake map leri oluşturmak. Ama bunun özellikle base color dosyasını nereden oluşturacağım? Ya da illa base color map i bake etmek zorunda değil miyiz? Base color u kullanıcı kendisi mi oluşturacak? Şu süreci kısaca anlatıp aydınlatırsan çok sevinirim :D
thank you for tutorial.
ОтветитьI didn't even know I needed this but now y can't imagine not knowing
Ответитьabi ingilizceden direkt türk olduğunu anladım
Ответитьholy sh*t, you don't know how much this helped me. You deserve my sub
ОтветитьSa beyler Türk Warmı?
ОтветитьGreat tutorial! Straight to the point and very clear
Ответитьwhy does my image texture sculpt it in a very very low res .I can litarally see the polygons.your look so smooth
ОтветитьMy Dragon image not clear , I can't export the PSD file , Please ?
ОтветитьThank you!
ОтветитьAs a note for anyone else having the same issue where you're unable to select 'Non-Colour' for colour space. You'll need to make sure you save your normal map image by selecting Image, save as in the UV editor. Then the option will not be grayed out. Hope that helps :)
ОтветитьBest baking tutorial, I finally understand it. Thank you 🙏
ОтветитьAnother great tutorial!
Ответитьsuperb tutorial (and believe me, i've watched a LOT of tutorials)
many thanks for sharing your knowledge
subbed
Thanks. Very god tutorial
ОтветитьHi, thx for tutorial! really awesome, it save my life haha...
A question: I use Mix Node to mix up 2 or 3 Material, for example Snow on Rock. In this case I need to bake Difuss, Normal and Roughness for each Material individually, right?
And I also use the Displacement for Material, (not Modifier), it also follow the same workflow?
If yours isn't baking then make sure that you didn't forget to uv unwrap it first like I did lmao
ОтветитьI have watched many tutorials in order to understand what the baking is really for in blender. however none of them really helped me out to get even a simple grasp of what that is but thanks to your tutorial, I finally got it ! thank you and keep it going
ОтветитьÇok teşekkür ederim .
ОтветитьThank you so much! I've been looking evrywere on how to do this! You explained evrything so well! Great tutorial
ОтветитьPlease can you correct the link that leads to the dragon alpha texture ?
ОтветитьIt's the best tutorial about Multires!
ОтветитьI've seen tutorials photoshop can actually generate normal/bump map. Is it possible to generate maps and link it as texture normal/bump map? I don't have a pc right now. But I will try once I get back home.
Ответитьthis is good stuff. thanks for making this, helped a lot
ОтветитьThis was so much more forward and to the point, thank you for this
ОтветитьExelente🙏🙌 but if i want to create a STL file for print en 3D it will be since the first part? Sorry for my english ?
ОтветитьGreat job explaining
Ответить10/10
ОтветитьAlways great Tutorials, Can you please explain "Constraints" using with real time examples.
ОтветитьI hope I could do same as you did
Ответитьthat's a really helpful tutorial, my friend 👊
Ответитьyou are best
ОтветитьСпасибо за видео.
ОтветитьSeus vídeos são perfeitos! Mesmo em inglês eu entendo tudo.
ОтветитьThanks
ОтветитьHarika çalışma teşekkürler ❤️👍
Ответитьmore than great . continue
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