Baking Normal Map From Multires Modifier | Blender 3.3 Tutorial

Baking Normal Map From Multires Modifier | Blender 3.3 Tutorial

MK Graphics

1 год назад

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Nayef Hazmi
Nayef Hazmi - 16.09.2023 15:55

Thank you so much very easy and fast 👏👏👏👏👏👏

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alexander g
alexander g - 02.09.2023 18:32

Why is it that when I use a normal map node. The texture becomes black like a shadow

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Valt Aoi
Valt Aoi - 08.08.2023 00:34

What will happen to multires?? Should we apply it before baking??

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Hamdi Baki Yücel
Hamdi Baki Yücel - 19.07.2023 19:38

Abim ingilizcen iyiymiş ellerine sağlık çok önemli bir video

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bingus
bingus - 03.07.2023 01:30

thx

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Atakan DOĞAN
Atakan DOĞAN - 23.06.2023 20:11

Merhaba, video için teşekkürler. Unreal engine 5 için assetleri oluşturdum ve bunları low poly edip uv lerini açtım. Sıra bake etmeye geldi fakat kafamı kurcalayan bir şey var. Örneğin bir modeli oluşturdum ve bunu high poly den low poly e optimize ettim.
High poly modeldeki detayları low poly modele aktarırken normal map i bake ediyoruz bildiğim kadarıyla çünkü bake edilebilecek detayların low poly olana geçirilmesi gerekiyor. Normal map i bake ettikten sonra normal map image'i kaydettim. Hocam bu modelin base color/diffuse map ini nasıl oluşturacağım peki? Yani blender da bake type kısmına geldiğimizde diffuse de dahil olmak üzere bir sürü map ı bake edebiliyoruz ama modelin üzeride hiç texture yok ki? Bunun mantığını anlayamadım gitti. Bazı yabancı kanallara bakıyorum kimisi procedural materyalleri modele güzelce giydirdikten sonra mapleri bake ediyor orasını anladım. Ama benim yaptığım şeyde low poly ve high poly modeli overlap edip low poly için bake map leri oluşturmak. Ama bunun özellikle base color dosyasını nereden oluşturacağım? Ya da illa base color map i bake etmek zorunda değil miyiz? Base color u kullanıcı kendisi mi oluşturacak? Şu süreci kısaca anlatıp aydınlatırsan çok sevinirim :D

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Black Lotus
Black Lotus - 28.05.2023 21:20

thank you for tutorial.

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Matheus Lopez
Matheus Lopez - 05.05.2023 16:42

I didn't even know I needed this but now y can't imagine not knowing

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Undawn KİRA
Undawn KİRA - 01.05.2023 15:50

abi ingilizceden direkt türk olduğunu anladım

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Ramiru
Ramiru - 26.04.2023 12:57

holy sh*t, you don't know how much this helped me. You deserve my sub

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Berat Fatih Göktuğ Güneş
Berat Fatih Göktuğ Güneş - 20.04.2023 17:55

Sa beyler Türk Warmı?

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Alex
Alex - 20.04.2023 05:51

Great tutorial! Straight to the point and very clear

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Liridon Cani
Liridon Cani - 18.04.2023 19:17

why does my image texture sculpt it in a very very low res .I can litarally see the polygons.your look so smooth

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TDO TV
TDO TV - 18.04.2023 09:07

My Dragon image not clear , I can't export the PSD file , Please ?

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M3CH5OUL
M3CH5OUL - 16.04.2023 02:52

Thank you!

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Keelan Jon
Keelan Jon - 03.03.2023 13:30

As a note for anyone else having the same issue where you're unable to select 'Non-Colour' for colour space. You'll need to make sure you save your normal map image by selecting Image, save as in the UV editor. Then the option will not be grayed out. Hope that helps :)

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Ray Zakyan
Ray Zakyan - 01.03.2023 11:20

Best baking tutorial, I finally understand it. Thank you 🙏

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Asma
Asma - 21.02.2023 13:24

Another great tutorial!

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Sam Dave Pollard
Sam Dave Pollard - 06.02.2023 12:51

superb tutorial (and believe me, i've watched a LOT of tutorials)
many thanks for sharing your knowledge
subbed

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Mroovek
Mroovek - 02.02.2023 20:46

Thanks. Very god tutorial

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Frank Tseng
Frank Tseng - 02.01.2023 14:19

Hi, thx for tutorial! really awesome, it save my life haha...
A question: I use Mix Node to mix up 2 or 3 Material, for example Snow on Rock. In this case I need to bake Difuss, Normal and Roughness for each Material individually, right?
And I also use the Displacement for Material, (not Modifier), it also follow the same workflow?

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Seckie
Seckie - 25.12.2022 14:51

If yours isn't baking then make sure that you didn't forget to uv unwrap it first like I did lmao

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만든다 비디오
만든다 비디오 - 22.12.2022 02:51

I have watched many tutorials in order to understand what the baking is really for in blender. however none of them really helped me out to get even a simple grasp of what that is but thanks to your tutorial, I finally got it ! thank you and keep it going

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ahmet ömer çiçek
ahmet ömer çiçek - 10.12.2022 22:58

Çok teşekkür ederim .

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Yiyi -¡
Yiyi -¡ - 30.11.2022 05:45

Thank you so much! I've been looking evrywere on how to do this! You explained evrything so well! Great tutorial

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Nicolas Dupouy-Manescau
Nicolas Dupouy-Manescau - 08.11.2022 16:07

Please can you correct the link that leads to the dragon alpha texture ?

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Радислав
Радислав - 24.10.2022 18:39

It's the best tutorial about Multires!

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Arvz Printing Express
Arvz Printing Express - 20.10.2022 04:22

I've seen tutorials photoshop can actually generate normal/bump map. Is it possible to generate maps and link it as texture normal/bump map? I don't have a pc right now. But I will try once I get back home.

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Zalle Syn
Zalle Syn - 14.10.2022 01:12

this is good stuff. thanks for making this, helped a lot

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SkellyJelly
SkellyJelly - 13.10.2022 22:01

This was so much more forward and to the point, thank you for this

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Adrian Carrizo
Adrian Carrizo - 13.10.2022 18:33

Exelente🙏🙌 but if i want to create a STL file for print en 3D it will be since the first part? Sorry for my english ?

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Brian Life
Brian Life - 13.10.2022 10:07

Great job explaining

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ValeGoG
ValeGoG - 11.10.2022 14:09

10/10

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Jonny Pawan
Jonny Pawan - 11.10.2022 08:17

Always great Tutorials, Can you please explain "Constraints" using with real time examples.

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ImpressiveWay
ImpressiveWay - 09.10.2022 16:12

I hope I could do same as you did

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Alex
Alex - 09.10.2022 10:18

that's a really helpful tutorial, my friend 👊

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davood joon
davood joon - 09.10.2022 08:36

you are best

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artberesta
artberesta - 08.10.2022 20:41

Спасибо за видео.

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Jesa
Jesa - 08.10.2022 20:23

Seus vídeos são perfeitos! Mesmo em inglês eu entendo tudo.

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JB ATL
JB ATL - 08.10.2022 20:08

Thanks

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Tevfik Yamaç
Tevfik Yamaç - 08.10.2022 17:48

Harika çalışma teşekkürler ❤️👍

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error
error - 08.10.2022 16:11

more than great . continue

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