Healers in Dawntrail will be INSANE | reacting to FFXIV healer job changes

Healers in Dawntrail will be INSANE | reacting to FFXIV healer job changes

SpookyRobinson

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@vengefulmirror
@vengefulmirror - 25.05.2024 04:07

I'm pregnant

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@marchabel8880
@marchabel8880 - 29.05.2024 16:16

Why can no one pronounce Seraph? Even when the devs pronounce it properly 2 seconds before. Its “Sairuff” not “suRaff”

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@saltiestcrystal
@saltiestcrystal - 31.05.2024 18:24

It's very funny it took SCH until 7.0 to get any type of new DPS ability. Due to the way they designed the rework for SCH in SHB SHC's last new DPS button was in ARR after that everything SCH kept getting was healing or shield abilities meanwhile AST, WHM, and Sage all kept getting new DPS abilities past the ARR expansion.

In terms of Astro losing RNG, I feel like it is both a great but also a bad thing because on one hand if you play casual content or do EX trials or content like Eurkea or bozja RNG is more like whatever since it does not matter because you are not expecting to do a lot of damage but if you play savage or ultimate raids it can be seen as a great thing because now RNG is no longer the reason why you cannot do max damage. From SHB to EW when they gave Astro a card that cast damage the moment you press the button and a card that does healing it created a problem in high raids where damage matters so much if your rng kept being bad you would end up doing lower damage all because rng told you to go to timeout. In situations where damages matter the most and DPS checks can be tight why would anyone want to deal with RNG that was tied to damage; if raids didn't have DPS checks or if RNG was tied around to healing or anything outside of damage nobody would care about the AST rng issue. The rng ast has is an issue because it's tied to damage and the last thing anyone wants to go through is the feeling they fail the dps check because rng chose to screw them over.

But like I said losing RNG in content where damage is not the main thing for the content is more likely going to feel boring on the other hand losing RNG in raids where damage matters the most might be seen as a great thing because you no longer have to worry about the game choosing if you should do more damage or not. We will have to wait to see when dawntrail comes if Astro losing rng is truly bad or something nobody would mind losing.

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@HuNtOziO
@HuNtOziO - 02.06.2024 02:47

Problem with green DPS is its boring in raids, spamming one attack 95% of the time endlessly and only popping off gcd healing to heal raid wide damage and the tanks, zzzzzz. They need to address this monotonous single ability spam, but they didn't so I'm not impressed tbh. Healing in dungeons is fine as trash pulls make you actually heal alot but most bosses are a glare spam snore fest.

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