Комментарии:
where I can change the size of the pokémon image?
ОтветитьAs a person with zero knowledge in coding or programming of any kind who is just starting to look at it, this is not that confusing, it's very well explained
Ответитьbrother im new to this but im happy on your explanation what editor do you use
ОтветитьHi Dicko!
I'm copying your project and making a fan game CCG.
I'm currently running into a problem, which also occurs with the same symptom in your project.
the problem is
Connect to the game opened with the build exe file as host(server+client)
After connecting as a client to a game in the Unity engine.
If the host(server+client)presses G and drop 1 cost duck and EndTurn, and then the Unity engine player(the client)points to the hand cards and moves out of the right, an error appears.
"(GameManager.CallRpcCardHover (System.Single moveBy, System.Int32 index) (at Assets/CCG/Scripts/GameManager.cs:53))"
I cant understant why this happen so can you help fix this?
How would you do it if you wanted to handle turns simulteously how would it change? Thanks for the vid very helpful
ОтветитьYou are the best! 2 years later and I am using this. New Subs, you deserve more!
ОтветитьWhat would be the easiest process or approach to use custom cards for this? Thank you for this lesson!
Ответитьspaghetti code
ОтветитьLove this video, thanks!
ОтветитьHey Nick, do you do any kind of game development contract work? Am currently working on a project converting a tabletop game I created to a mobile game that strictly just needs a dev (which, try as I may, I am not). Would love to chat with you if you're interested.
ОтветитьDicko do u have a discord or group app?
ОтветитьWould you recommend Mirror for a turn based strategy game?
ОтветитьYour friend not wanting you to use an arrow is a little petty. It's what...3 minutes of work in a free graphic editor?
ОтветитьI cant download the project how can i fix this
ОтветитьHey, thanks for this nice piece of a project. Really helped me get out of the stupid loop of doing same nonsense over and over again.
Maybe someone can help me, I'm having a problem with the cards IDs for the scriptable card, the ID is staying blank and does not get refreshed. Should I used other methods and call them manually to create the GUID. Please advise
Hey! I don't know if you still monitor comments, but what would your choice of netcode be in 2022 for an online multiplayer TCG? Also, what server solution do you think best handles the matchmaking and in-game requirements?
Ответитьis this just a local multiplayer? and if so how could i make it into a Lobby type thing?
ОтветитьHey Nick, I learn from your project and REALLY really learn a lot form it, Not many Mirror tutorial has real-world example like you. Thanks a lot for you
ОтветитьDo you have a patreon or any kind of mentoring with these projects? A lot of people (me) are trying to create the same kind of game. Discord? Anything pleeease!
Ответить:D
ОтветитьYou sir... are a genius for releasing this... been wondering how to approach a project im attempting by myself, and this helps bigtime. Your a godsend.
ОтветитьTHANKS so much for this! <3
ОтветитьYOU ARE A REAL HERO!! THANKS SO MUCH FOR THIS
ОтветитьWell I launched the project and it is not working at all like in the video, connecting to the server don't adds a player or draws any cards so basically unplayble can I have a fonctionning version of the project?
I'm starting in unity with mirror so it would really help thank you.
how did you open the game project in a window rather then fullscreen?
ОтветитьAmazing Video!
Is it possible to set the player2 canvas, to the outcome by rotating player1 canvas by 180°? including the cards direction.
Can i ask where the keyword "G" is located? Also the connectivity is it possible for mobile? Did you try it?
ОтветитьThanks! As a beginner it would have been helpful if you also explained from the beginning how to setup the Unity object parts, like getting the camera in place and the transform size/scales/etc.
Ответитьbro i legit just came back to this video for the target card line thing and you said you took it out LOL
ОтветитьHey buddy, your project is awesome. Can u explain how u made the cards? Me and my friend, we are making a card game project too, for our university here in Brazil, and in this part we are a little lost.
ОтветитьAlgorithm !
ОтветитьThis video is incredible. I've been making a card game called Collision Gate for a while and this made the digital card game take considerably less time. (Months less)
ОтветитьFinally, something I'll need because I've been struggling to find a good tutorial for a turn-based combat for CCGs.
ОтветитьHello, I was thinking to use this as a fundament for a card game I am making. So is this sopen source? Can I use this however I want? I will make a lot of changes so how does the ownership work?
ОтветитьHey amazing video! I have a simple question please. I encouter a problem where I can't sync the deck of cards to the clients ( Acts as if each client has his own deck ) - So i end up, for example, with the 5 of heart on both hands. The cards that each client draws are not removed from the deck to the other player.
My cards are all GameObjects and I can't use SyncList of gameobjects to my knowledge.
Any help would be much appreciated.
Nice video but am kind of lost.... Are you making any series step by step, 1st wit assets then game engine then starting the process & coding etc? I'm interested in making a card game could do with some help.
ОтветитьGreat video dude, a lot of great information. Subbed!
ОтветитьIs there a way to contact you maybe on discord and have a chat about this ? I would love to talk about it and buy you a coffee for making this downloadable :)
Ответитьnice video again :)
ОтветитьHey man, got a really cool idea on TCG but Im totally lost in programing, would you be interested to hear me out, eventually work together? Let me know thx.
ОтветитьDoes this have a playlist? Thanks bro. It really helps.
ОтветитьI have been looking through the internet to try and figure out how to make a scalable way to make abilities on cards, and then I found this video, I really liked the idea even though I know you weren't finished sadly. But I ran into an issue with the scriptable object approach, when making a deal x damage or draw x cards, I have to make a new scriptable for every single damage, which quickly got annoying when I wanted something dealing 1, 2, 3, 4, 5, or any amounts of damage, did you come up with a solution to this randomly since you posted this vid?
Ответитьhey , i found the vid really usefull, i was wondering if theres any way to start the game automaticly once both players join, i tried with booleans but can't find a way to block the other player fuction
ОтветитьAmazing Resource! Please keep up the unity tutorials. I've made a board game clone and I've been trying to retrofit multiplayer into it with little luck. This is going to help so much!
If you have any insights: I have player turns with multiple different states and different actions the players can take. Right now I'm thinking of just having the player manage the internals of a given turn's state machine and then the server handling refreshing the game board and alerting the next player that its their turn. Does this sound obviously wrong? I'm very fuzzy with mirror but videos like yours are helping make things click.
Get a patreon bro, if you're good at something, don't do it for free
ОтветитьI am trying to make 4 Player Card game, How can I distinguish between the players and as I will have 4 drop zones instead of 2, then how will I instantiate these cards in each of the client's screen?
2. How can I have one common variable that is accessible by all clients, for example I want to have 1 card deck and not each player having his own card deck
Hey! Thanks for the vid, looks very nice :) Where did you learn how to use Mirror? I've been struggling to get a grasp on it over the last few weeks and I'm quite frustrated. Do you know any good resources to learn more about it? Your vid is very helpful for understanding the principles, but I need deeper knowledge in order to create a game using Mirror myself. :)
ОтветитьHaven't finished the vid yet. I downloaded the project from Itch to follow along and I'm concerned that there's 512 'Access Denied' files in the zip xD
And when trying to open it regardless Unity warns that there's a bunch of compilation errors. So may want to double check the download.