Комментарии:
All this just to tell a 2d object that I'm clicking on it!? omg! Video was to the point and easy to follow, thanks for sharing!
ОтветитьThank you very much
ОтветитьReally useful, however, how do you do double click with new input system ?
Ответитьyou're a life saver, thank u so mutch.
Ответитьin the "Player input" component in "Events/Gameplay/Click(CallbackContext)" it doesnt show up the "On click" funtion. However it shows "No function" and Mono script
ОтветитьÄr du från sverige
ОтветитьGreat, short and informative video. Please make more. I'd like a similar style video regarding Unitys UI system and how to make simple UI elements.
Ответитьvery helpful! Thank you!
ОтветитьThis helped me out so much, and was a lot easier than the code I was making for clicking objects. Now I'm going to do a drag and drop with it.
ОтветитьI'm getting this error:
NullReferenceException: Object reference not set to an instance of an object
when I double click it it goes to the line where I create the variable rayHit
is it most efficient way to detect clicks on large amount of objects?
ОтветитьI LOVE YOU.
Such a good, short video that gets you up and running.
getting this error:
error CS0234: The type or namespace name 'Remoting' does not exist in the namespace 'System.Runtime' (are you missing an assembly reference?)
how would you modify the code to work for touch inputs
ОтветитьThank you so much! It worked on the first try 😁
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