Комментарии:
Can convert Auto rig pro to rigify ?? thank you in advance
ОтветитьI wonder, is it possible to do this and use ARP to rig the face? I have the add-on but aren’t experienced enough with it to consider how to do it myself 😅
ОтветитьPersonally, I would just create the control rig directly on the sketchfab model using ARP as this would skip many unnecessary steps such as re-assigning materials, exporting/re-importing etc. However, it's still an excellent tutorials, as always.
ОтветитьMaybe its not a smart question, but why is it useful to rig a character with AccuRig then remapping a Mixamo animation to the character when Mixamo does automatic rigging anyways? Maybe I am failing to see why so if you can clarify that would be amazing! :)
ОтветитьAwesome! Because of Auto-rig Pro & Quick Rig, I will just stick with Blender then for animation instead of getting iClone 8. I just can't find proper tutorials on retargeting in Character Creator 4 especially when the MOCAP source is from Unity. But with Auto-rig Pro & Quick Rig, they seem to have more support for third-party sources. I will use your affiliate link for Quick Rig. Thanks for the tutorial! :-)
ОтветитьIf you can show how to rig wih accurig export for UE5 but take this fbx and edit some weights and export to UE5 to retargeting Mannequin aniations__? is this possible to do?
ОтветитьWRONG IK DIRECTION FIX
For anyone having IK issues on the generated Rig where the left Arm IK is always bending in the wrong direction,
Move the IK target to the right location, press Ctrl + A and choose "Apply Pose as Rest Pose."
Seems simple, but this issue had been driving me crazy for the last few days😂😂
Hope it saves someone else the trouble.
P.S: You can apply this fix on any other rig generated with quick-rig where the Arm or Leg IK targets are facing the wrong direction.
My auto rig pro doesn't have the character creator accurig option. What version is this?
ОтветитьSuper great, love it.
Ответитьgreat tutorial, thank you 🙏🏻
ОтветитьThank you CG dive !!!
ОтветитьGreat tut! Thanks a lot! The only thing I didn't quite get - why would I need creating the rig in AccuRIG for my character at all if I can create rig with AutoRigPro's tools directly in Blender?
ОтветитьCan I export the animation to unity
ОтветитьNothing related to autorigs seems to work on Mac.
ОтветитьThis is very very informative tutorial, this is what I wanted. Thank you!!
ОтветитьHi, thank you for your valuable comment. I am planning to create a fitness/gym you tube channel with 3d animation. my aim would be to film whilst doing excercises and then transforming in 3d characters. would you be able to tell me what software i should use and what the process should be? thanks again, have a nice day
ОтветитьEverything worked but the character plays the animations with crossed arms after retargeting. I even set the mixamo armature rest pose to an A-Pose so it matches the character's rest pose (like you said at the end). Any ideas what the problem could be?
ОтветитьDude you saved me with that last min comment about the arms crossed being an indicator of uatched rest poses. A pose and t pose. I didn't know that. THANK YOU
ОтветитьThank you for the tutorials, they are amazing. I love the chapters btw, it always moves quality up so much when people use it.
ОтветитьHi I am following this tutorial and facing CC_Base_Hip issue after retargeting animation.this bone seems to be freeze at a point.Please help me
ОтветитьThis video helped me a lot ! Thank you ! However, when I try to match existing Materials, it says : "character has no Json data" What is the problem ?
ОтветитьBro many many many many thanks to you bro 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏 bro till date i dont know how to retarget
Ответитьje t'aime, dude you litteraly helped so much, thanks for such a clean masterclass
ОтветитьThank you for all of you helpful tutorials. This is exactly what I needed. However when I retarget, the the arp character forearms bend back a little bit, like his arm is broken. Any help to fix this would be appreciated
ОтветитьDo you get better results by retargeting with auto rig pro compared to UE5s retargeter?
ОтветитьI WOULD LIKE TO CONTACT YOU BRO
Ответитьwhen i import from accurig my feet bones are crossed. any idea why this is?
ОтветитьWhen I enable multiple animations retargetting, and build bone list, I do not have the same source bones, ie 'mixamorig head'. Instead I am seeing, just a normal 'Head' -I am still able to import however I am not able to export the GlTF correctly. What am I doing wrong?
ОтветитьI don’t trust the source code and don’t want to spend 25+ dollars how else do I import it without these
ОтветитьAccu rig to mixamo animation i just just make them both rigify rigs and trasfer the animation data or..... import to the accu rig(when made to a rigify rig) then import the mixamo animation with the add on mixiamo to rigify.
ОтветитьPlease help 🥲 the animation is already redifined with the rest pose, but when i press the Re-Target , my model went side and squating... please helppp i dont know that todo DX
Ответитьbest tutorial ever bro, THANKS SO MUCH!
Ответитьcolor texture not comig
ОтветитьI tried every import in last session of aouto rig mapping, from Fk to Ik or else, but my models arms are awkwardly remapping? Do you have a solution for this? Thank you.
Ответитьvery nice
Ответитьthis may be a stupid question but what if the character got capes or skirt that needs to rigged as well outside the main body. Can acuurig, quick rig do it for us or only for the base body and we need to rig the cape ourself?
ОтветитьAny animation I try to re-target ends up with my character having twisted arms around the back... I might be missing something, please help would be very much appreciated.
ОтветитьЗолотой ты мой человек наконец то я нашел то видео где мне могут внятно объяснить как сделать ретаргет на другой скелет спасибо
ОтветитьDidn't work for me ;s I don't understand why people use AccuRig. Every other way I've created rigs has given me better results.
ОтветитьHELP ME! whhy is are the hands inverted!!! after i import mixamo animation all works well except the hands are inverted !
ОтветитьThank you for the tutorial, I quite understand Accurig by the way, I want to ask how to compress the FBX file so that the size is smaller because I can't add it because the file is bigger. I've tried online but it still can't help me.😢
Ответитьhow can we add face rig in this?
ОтветитьHow to rig quardpad animal rig for unreal to get control rig with backward solver
ОтветитьHi, I tried this method, but the FBX from AccuRig subdivides my mesh from 26k to 400k. How can I fix this? Thank you, by the way
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