Fast Rigging and Animation: AccuRig, Mixamo & Quick Rig (Blender workflow)

Fast Rigging and Animation: AccuRig, Mixamo & Quick Rig (Blender workflow)

CGDive (Blender Rigging Tuts)

2 года назад

48,095 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@shivangipriya4153
@shivangipriya4153 - 22.10.2022 23:06

Can convert Auto rig pro to rigify ?? thank you in advance

Ответить
@FurryMink
@FurryMink - 23.10.2022 22:28

I wonder, is it possible to do this and use ARP to rig the face? I have the add-on but aren’t experienced enough with it to consider how to do it myself 😅

Ответить
@crippsverse
@crippsverse - 24.10.2022 08:19

Personally, I would just create the control rig directly on the sketchfab model using ARP as this would skip many unnecessary steps such as re-assigning materials, exporting/re-importing etc. However, it's still an excellent tutorials, as always.

Ответить
@khaled014z
@khaled014z - 27.10.2022 01:15

Maybe its not a smart question, but why is it useful to rig a character with AccuRig then remapping a Mixamo animation to the character when Mixamo does automatic rigging anyways? Maybe I am failing to see why so if you can clarify that would be amazing! :)

Ответить
@rendcycle
@rendcycle - 29.10.2022 17:00

Awesome! Because of Auto-rig Pro & Quick Rig, I will just stick with Blender then for animation instead of getting iClone 8. I just can't find proper tutorials on retargeting in Character Creator 4 especially when the MOCAP source is from Unity. But with Auto-rig Pro & Quick Rig, they seem to have more support for third-party sources. I will use your affiliate link for Quick Rig. Thanks for the tutorial! :-)

Ответить
@jeisonvillalobos4280
@jeisonvillalobos4280 - 15.11.2022 21:23

If you can show how to rig wih accurig export for UE5 but take this fbx and edit some weights and export to UE5 to retargeting Mannequin aniations__? is this possible to do?

Ответить
@treasureimpact
@treasureimpact - 18.11.2022 14:02

WRONG IK DIRECTION FIX
For anyone having IK issues on the generated Rig where the left Arm IK is always bending in the wrong direction,
Move the IK target to the right location, press Ctrl + A and choose "Apply Pose as Rest Pose."

Seems simple, but this issue had been driving me crazy for the last few days😂😂
Hope it saves someone else the trouble.

P.S: You can apply this fix on any other rig generated with quick-rig where the Arm or Leg IK targets are facing the wrong direction.

Ответить
@daniela.n6277
@daniela.n6277 - 26.11.2022 20:38

My auto rig pro doesn't have the character creator accurig option. What version is this?

Ответить
@TheXzignstudio
@TheXzignstudio - 28.11.2022 11:06

Super great, love it.

Ответить
@lxic-bz8hf
@lxic-bz8hf - 01.12.2022 19:22

great tutorial, thank you 🙏🏻

Ответить
@MODEST500
@MODEST500 - 20.12.2022 08:29

Thank you CG dive !!!

Ответить
@defonten
@defonten - 14.01.2023 01:33

Great tut! Thanks a lot! The only thing I didn't quite get - why would I need creating the rig in AccuRIG for my character at all if I can create rig with AutoRigPro's tools directly in Blender?

Ответить
@anupamkumar4109
@anupamkumar4109 - 20.01.2023 20:03

Can I export the animation to unity

Ответить
@erikskywalker5331
@erikskywalker5331 - 30.01.2023 06:34

Nothing related to autorigs seems to work on Mac.

Ответить
@Banana28
@Banana28 - 05.02.2023 03:57

This is very very informative tutorial, this is what I wanted. Thank you!!

Ответить
@marianocamerlingo3509
@marianocamerlingo3509 - 08.02.2023 12:02

Hi, thank you for your valuable comment. I am planning to create a fitness/gym you tube channel with 3d animation. my aim would be to film whilst doing excercises and then transforming in 3d characters. would you be able to tell me what software i should use and what the process should be? thanks again, have a nice day

Ответить
@Mario543212
@Mario543212 - 13.02.2023 03:22

Everything worked but the character plays the animations with crossed arms after retargeting. I even set the mixamo armature rest pose to an A-Pose so it matches the character's rest pose (like you said at the end). Any ideas what the problem could be?

Ответить
@thedefaultcube1218
@thedefaultcube1218 - 19.02.2023 23:25

Dude you saved me with that last min comment about the arms crossed being an indicator of uatched rest poses. A pose and t pose. I didn't know that. THANK YOU

Ответить
@skyr-inf
@skyr-inf - 08.03.2023 18:09

Thank you for the tutorials, they are amazing. I love the chapters btw, it always moves quality up so much when people use it.

Ответить
@initiantanimator
@initiantanimator - 13.03.2023 14:34

Hi I am following this tutorial and facing CC_Base_Hip issue after retargeting animation.this bone seems to be freeze at a point.Please help me

Ответить
@Ansy
@Ansy - 17.03.2023 01:20

This video helped me a lot ! Thank you ! However, when I try to match existing Materials, it says : "character has no Json data" What is the problem ?

Ответить
@fictionhomedesigns
@fictionhomedesigns - 29.03.2023 13:10

Bro many many many many thanks to you bro 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏 bro till date i dont know how to retarget

Ответить
@Tominator2Hiro
@Tominator2Hiro - 12.05.2023 23:12

je t'aime, dude you litteraly helped so much, thanks for such a clean masterclass

Ответить
@byondent
@byondent - 08.06.2023 11:02

Thank you for all of you helpful tutorials. This is exactly what I needed. However when I retarget, the the arp character forearms bend back a little bit, like his arm is broken. Any help to fix this would be appreciated

Ответить
@prodev4012
@prodev4012 - 11.06.2023 14:16

Do you get better results by retargeting with auto rig pro compared to UE5s retargeter?

Ответить
@PCTAMILANGAMING
@PCTAMILANGAMING - 20.06.2023 11:29

I WOULD LIKE TO CONTACT YOU BRO

Ответить
@jryu619
@jryu619 - 27.06.2023 01:32

when i import from accurig my feet bones are crossed. any idea why this is?

Ответить
@erwinvillanueva4839
@erwinvillanueva4839 - 18.07.2023 04:09

When I enable multiple animations retargetting, and build bone list, I do not have the same source bones, ie 'mixamorig head'. Instead I am seeing, just a normal 'Head' -I am still able to import however I am not able to export the GlTF correctly. What am I doing wrong?

Ответить
@idk34891
@idk34891 - 25.07.2023 16:43

I don’t trust the source code and don’t want to spend 25+ dollars how else do I import it without these

Ответить
@vangistar7936
@vangistar7936 - 30.07.2023 16:34

Accu rig to mixamo animation i just just make them both rigify rigs and trasfer the animation data or..... import to the accu rig(when made to a rigify rig) then import the mixamo animation with the add on mixiamo to rigify.

Ответить
@HERLINSEN
@HERLINSEN - 18.08.2023 13:55

Please help 🥲 the animation is already redifined with the rest pose, but when i press the Re-Target , my model went side and squating... please helppp i dont know that todo DX

Ответить
@DeerDesigner-o2e
@DeerDesigner-o2e - 20.08.2023 21:02

best tutorial ever bro, THANKS SO MUCH!

Ответить
@MANASSHARMA221
@MANASSHARMA221 - 02.10.2023 20:09

color texture not comig

Ответить
@mkutayyilmaz
@mkutayyilmaz - 04.10.2023 11:42

I tried every import in last session of aouto rig mapping, from Fk to Ik or else, but my models arms are awkwardly remapping? Do you have a solution for this? Thank you.

Ответить
@davidffortesmeireles5328
@davidffortesmeireles5328 - 07.10.2023 00:37

very nice

Ответить
@jennifertashia4446
@jennifertashia4446 - 01.03.2024 05:17

this may be a stupid question but what if the character got capes or skirt that needs to rigged as well outside the main body. Can acuurig, quick rig do it for us or only for the base body and we need to rig the cape ourself?

Ответить
@voytopuesto
@voytopuesto - 17.04.2024 02:39

Any animation I try to re-target ends up with my character having twisted arms around the back... I might be missing something, please help would be very much appreciated.

Ответить
@unclewood1488
@unclewood1488 - 28.04.2024 06:36

Золотой ты мой человек наконец то я нашел то видео где мне могут внятно объяснить как сделать ретаргет на другой скелет спасибо

Ответить
@jamesashworth3133
@jamesashworth3133 - 24.05.2024 09:06

Didn't work for me ;s I don't understand why people use AccuRig. Every other way I've created rigs has given me better results.

Ответить
@3dmaniacs
@3dmaniacs - 26.05.2024 12:32

HELP ME! whhy is are the hands inverted!!! after i import mixamo animation all works well except the hands are inverted !

Ответить
@NandiniPutriRamadhianaOO
@NandiniPutriRamadhianaOO - 01.06.2024 01:15

Thank you for the tutorial, I quite understand Accurig by the way, I want to ask how to compress the FBX file so that the size is smaller because I can't add it because the file is bigger. I've tried online but it still can't help me.😢

Ответить
@shubhamfartade7105
@shubhamfartade7105 - 21.06.2024 12:30

how can we add face rig in this?

Ответить
@santoshshetty6174
@santoshshetty6174 - 09.09.2024 21:20

How to rig quardpad animal rig for unreal to get control rig with backward solver

Ответить
@LIFEisShort4016
@LIFEisShort4016 - 20.10.2024 11:07

Hi, I tried this method, but the FBX from AccuRig subdivides my mesh from 26k to 400k. How can I fix this? Thank you, by the way

Ответить