Комментарии:
Hard surface in zbrush everytime looks like shit. Noise everywhere
Ответитьlmao had to like after u showed that clip of the lines with the crazy cuts on it pure nightmare, zbrush it is for me than thanks!!!
ОтветитьAs a professional CAD designer I 100% agree with you. Z brush gives you so much more artistic freedom to explore which you need. You need to iterate 10-20 different shapes and cuts etc. Doing that in CAD is a pain in the ass. Doing that in blender is also a huge pain in the ass with thr whole topology bla bla, god I hated that soo much.
ОтветитьReally like the tutorial it is very good. But it's not for beginners as I couldn't get past or done an action because you got your own set of hotkeys that we couldn't see. Now I am stuck in one of the sections.
Ответитьa lot of this hard surface sculpting seems hostile to pen sculpting, as the variation in size/strength could unintentionally create asymmetry, would you recommend using mouse for this kind of sculpting?
ОтветитьJust came to say that your guide is super useful and eye opening! Thank you!
Ответитьand thats what a call a perfect markating technique and im definitely buying it
ОтветитьThe difference is CAD software such as F360 is designed to produce objects with precise dimensions so those objects can be manufactured into actual real world parts to those specifications. It would however be excellent if Zbrush had the ability to work to dimensions, like millimetres etc. I constantly find myself doing some things in F360 or another CAD app because I want a precision clean appearance, exporting, importing ect, frequently having issues as a result.
ОтветитьI love Zbrush, but I'm struggling to find a workflow that doesn't end with a retopology phase that leaves me spending days in the technical mess I was trying to avoid by using ZBrush in the first place. Does your course end with an object that can be properly implemented in a game engine like Unity with Game Ready Topology, or is this strictly a high poly sculpt?
ОтветитьDepends. Sculpt with million poly is not always usable everywhere. You always need retopology it to acceptable amount of polygon.
Blender with boxcutter and Mesh machine are really good. Zbrush is great for proof of concept, concepting or 3D printing.
oh my, this video hit different😂😍
ОтветитьWill there be a Volume 2?
Ответитьplasticity has made this workflow obsolete
Ответитьdo i have to worry about topology in zbrush?
ОтветитьVery non-precise though. It's honestly sloppy. "Yeah, kinda like that" isn't how I do things. An AI can do "yeah, kinda like that"
ОтветитьSold.
ОтветитьI am in junction. I love Zbrush but I always thought blenders is better for hardsurface and render. Clearly no competition in between for animation. But artistical research you called how Zbrush give that space I totally agree. Blender does not have it
ОтветитьI use gemvision matrix for hard surface (very easy an 100% accurate) and later export to zbrush
ОтветитьHow to texturing a rendered image of a video
ОтветитьI remember my Maya instructor who was convinced that you couldn't do hard surface in ZBrush. This was also just after 4R7. I did every single assignment that quarter in ZBrush just to prove him wrong. Boy did he hate me.
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