OpenUSD instead of GLTF: Notes of the USD Roundtable at GDC 2024

OpenUSD instead of GLTF: Notes of the USD Roundtable at GDC 2024

Robin-Yann Storm

54 года назад

222 Просмотров

This is a video of an article. If you would rather read it at your own pace, you can find it here: https://rystorm.com/blog/usd-roundtable-gdc-notes-2024

The Toolsmiths Discord: https://thetoolsmiths.org/

The ASWF Slack: https://www.aswf.io/get-involved/

Remedy USD talk 1: https://gdcvault.com/play/1034236/Real-Time-World-Editing-Technology

Remedy USD talk 2: https://gdcvault.com/play/1034201/Building-Game-Worlds-with

The USD vehicle example assets on the ASWF GitHub: https://github.com/usd-wg/assets/tree/main/full_assets/Vehicles

00:00 Intro
00:59 Do studios mostly use USD for authoring, or only for interchange?
02:35 Why do you use USD, and how did you convince your studio to use USD?
06:06 What is everyone’s experience of run time vs edit time performance?
07:12 Extending USD: Who does it, and why?
08:46 What is something you wish you knew about USD before you used it?
09:57 USD has a movie stigma. How do folks deal with that?
10:37 USDz, who uses it, why, and does anyone use it for mobile platforms?
11:15 Outro

Тэги:

#OpenUSD #USD #Blender #Houdini #Unreal #Unity #Godot #ASWF
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Комментарии:

@Bew-Web
@Bew-Web - 27.11.2024 04:17

I have to say that I'm really happy to have found you. I just read your article on Medium, "I would like USD to succeed. What can help?" and I loved it because I'm giving USD another shot and, like you, I truly believe USD has to be literally universal haha. Well, I'm glad I found your content.

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