Комментарии:
Thanks A lot for this tutorial Berk! I was looking for years now, to find exactly this technique! Specially because this is the main setup in Keyshot and I was always frustrated that it isn't the same in other programms. But now I know how to do it : ) !
Ответитьpritty easy and still effective, wow!
Ответитьbro result of these so realistic thanks man
ОтветитьNice tutor!!! Ty
Ответитьme inscrevi só por esse vídeo
ОтветитьIf I assign a new material with principled bsdf node to sole, there is a lightning difference between the sole and the sky. How did you balanced them?
ОтветитьHelpfull
ОтветитьNice workaround. Eevee really needs a transparent shadow catcher though.
ОтветитьThaaaanks!! 🫶👊
ОтветитьExcellent 👌 this has given me some good ideas of how to integrate HDR and 3D content together. Bravo
ОтветитьThis is fantastic, i've always wanted to make Gran Turismo styled HDRI scenes, but never quite knew how to execute it, until now. Thank you.
Ответитьbros a wizard
ОтветитьThere's got to be a plugin for this workflow
Thanks for the video albeit Berk
Definitely going to try this for my product renders. Thanks for making this tutorial!
ОтветитьMessed up right here, no further expectations 🥴🥴
ОтветитьSuggest a website for free race track hdri
ОтветитьMany many thanks! Love you!
ОтветитьThanks!! Useful tip. I have a question though for my use -
What if it's an interior scene and you have to place an object on say coffee table / bookshelf / side table, etc.? How do you flatten the bottom of the sphere then?
Taking it one step further, what if there are 2, 3 such surfaces at different heights? What is the solution then?
Our enyoiments have sfhear’s and bears and ssppearrs 😂😂
ОтветитьChange the noise threshold to 1.00 in Cycles. Renders way faster. Great video.
Ответитьwhy it is not just like as a basic feature like 1 click button, in vray it just 1 click option long ago
ОтветитьJesussss. This is how people do it lolll. Appreciate this! TY
ОтветитьWhat do you do when there are close up objects in the hdri map? I saw peoples' renders with a parking garage hdri that has many pillars and they have no distortion at all. I wonder if they recreate the pillars in 3D...
ОтветитьPlease include the short cuts you are using next time ..some of us are noobies🥲
ОтветитьWhy not just create a plane under the car and set it as a shadow catcher?
ОтветитьAfter 20 years, the good old projection hemisphere from Mental Ray or Vray 1.0 is still a secret trick… funny.
Ответитьcould I just invert the normals instead of setting the scale to negative?
Ответитьvery smart, thank you.
ОтветитьOh my gosh! How helpful. Thanks so much.
ОтветитьSomehow, the object reflection results are totally different between the HDRI world and the sphere. Also , when you go from flat to sphere, you get a completely different result. (All on the ground) Unless this problem can be solved, this method cannot be used universally. Thank you.
ОтветитьThanks!
ОтветитьKnk Turkceside gelsin bi bok anlamiom
Ответитьgreat
Ответитьhello, can we add motion blurr to hdri ?
Ответитьthank you for world texture hack. i wonder why did you change UV to Object in texture coordinate.
Ответить❤❤😘😘
ОтветитьHOW DID I NOT KNOW ABOUT THIS?????????? THANK YOUUU
ОтветитьWOW! I am working with Blender for years but I learned new thing tomorrow. Thanks!
ОтветитьVery informative but still dont get realistic ahadow
ОтветитьThnak you, very helpful video. I have a question though: When you create the sphere, I though it would "block" the environment from affecting the car. But you kept udjusting the sphere to match the lighting of the car. How can the car "see" the environment when it is fully covered by the spher?
Ответитьnice but how bout putting a shadow catcher plane under it?
ОтветитьWhere do you get the car model?
ОтветитьEvery single dome I create Has weird stripes, likke if the image was cut.
I'm literally spending days trying to figure that out
Is the car a renault concept?
Ответитьvery nice tutorial. Thank you so much!
ОтветитьFor the shadows of the car can you make a plane to work as a shadow catcher? or in this case it doesn't work like that?
Ответить🤣 abasically you have shown free method which is done by a paid plugin.. thanks a lot
ОтветитьYou have no idea what awesomities this has resulted in for me! Thanks soooo much!
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