How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation

How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation

iHeartGameDev

4 месяца назад

11,710 Просмотров

Learn how to program a custom state machine in C# and Unity in this brand new tutorial explaining the state machine I used for procedural animation!

This tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be!

This video is also a continuation of the procedural animation and environment interaction series on the channel. We'll build upon this state machine to bring our character to life!

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Interested in learning more about animating characters in Unity? Check out my growing series of tutorials:
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►TIMESTAMPS:
Intro: 0:00
Concrete State Machine Setup: 0:43
Abstract Middle-Layer: 3:57
Sharing data between states: 5:30
Concrete States Setup: 8:18
Question to the community: 11:00

#unity3d #designpatterns #gamedev

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#Programming_a_BETTER_State_Machine #How_to_program_a_state_machine #state_pattern #reusable_state_machine #abstract_state_machine #procedural_animation_in_unity #procedural_environment_interactions_in_unity #State_Machines_Explained #How_To_Program_in_Unity_3D #unity_3d_state_machine #unity_state_pattern #unity_state_machine_explained #state_machine_tutorial #how_to_use_state_machines #game_programming_patterns #iheartgamedev #How_to_Program_in_Unity #procedural_animation_unity
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