Undertale DIALOGUE|CUTSCENE in Unity (Episode 1)

Undertale DIALOGUE|CUTSCENE in Unity (Episode 1)

Pandemonium

4 года назад

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Wasbeer inc.
Wasbeer inc. - 18.10.2023 16:49

When i put the characterimage as a child of the dialogue line, it doesnt become active when i press play. please help

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Christopher Morris
Christopher Morris - 25.09.2023 20:14

Love your tutorial! I tried modifying the Input.GetMouseButton(0) portion to Input.GetKeyDown(KeyCode.Return) but its not working even though there are no errors. Anyone have any ideas?

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Neo
Neo - 23.08.2023 15:05

for the people having nullreference error:
create new ui/legacy/text
not text mesh (idk why it doesnt work but dont use text mesh use legacy text)

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Dirk Trash
Dirk Trash - 14.07.2023 08:32

Thanks for the video man! Super detailed and helpful, love it!

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Sean the command block engineer
Sean the command block engineer - 09.06.2023 08:02

hey, I was wondering how I would make the Karma system for health

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tha Foxy 🇮🇹
tha Foxy 🇮🇹 - 24.04.2023 12:32

thank you for wasting 50 minutes of my useless life watching this tutorial that doesn't even work

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LEECKITOONG
LEECKITOONG - 04.03.2023 00:06

i love tiby fox i never knew hes russian voice :D

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Wajeeha Iftikhar
Wajeeha Iftikhar - 24.02.2023 12:44

eh... it didn't work! dialog base class and already I'm stuck.... It's giving me a null exception. what??

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The Maskkid
The Maskkid - 20.02.2023 00:17

My texthoulder variable is NULL, how can I fix this

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Luc1dity
Luc1dity - 06.02.2023 10:20

Help

I'm currently testing the game and ended up getting these errors:

NullReferenceException: Object reference not set to an instance of an object
DialogueSystem.DialogueLine.Awake () (at Assets/Data/DialogueLine.cs:31)

NullReferenceException: Object reference not set to an instance of an object
DialogueSystem.DialogueHolder+<>c__DisplayClass1_0.<dialogueSquence>b__0 () (at Assets/Data/DialogueHolder.cs:21)
UnityEngine.WaitUntil.get_keepWaiting () (at <0ee480759f3d481d82ada245dc74f9fd>:0)
UnityEngine.CustomYieldInstruction.MoveNext () (at <0ee480759f3d481d82ada245dc74f9fd>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0ee480759f3d481d82ada245dc74f9fd>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
DialogueSystem.DialogueHolder:Awake() (at Assets/Data/DialogueHolder.cs:11)

Assets\Data\DialogueBaseClass.cs(29,56): error CS1061: 'string' does not contain a definition for 'GetMouseButton' and no accessible extension method 'GetMouseButton' accepting a first argument of type 'string' could be found (are you missing a using directive or an assembly reference?)

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Nerve
Nerve - 21.01.2023 21:03

hey i downloaded ur unity package and i just copied and pasted the dialogue holder folder in the canvas of my scene but it didn't work any ideas on what the problem could be ?

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A97
A97 - 19.01.2023 15:43

Why is it not the same to have everything in the same script?

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Programero
Programero - 19.01.2023 03:46

Here with my small contribution, because now we use TextMeshPro:
Replace Text with TMP_Text in both scripts

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Programero
Programero - 19.01.2023 02:03

omg what a great level this tutorial has, thanks for existing

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sunkenship
sunkenship - 09.12.2022 10:55

Great video! It helped a lot :D Thank you!

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Parasyte
Parasyte - 13.10.2022 23:26

Hey thanks so much for this video! Do you how would implement this using timeline? I want a certain dialogue to start at a certain point of the cutscene and only advance in the cutscene once the continue key is pressed.
Basically just like an undertale cutscene

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GP
GP - 20.09.2022 12:39

It replaced my game scene it was almost complete. Now its all lost

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Azrael Pfenning
Azrael Pfenning - 30.07.2022 05:22

hi im getting this error
Assets\DialougueLine.cs(19,45):error CS1503: Arguement 2: cannot convert from 'TMPro.TextMeshPro' to UnityEngine.UI.Text'
Can someone please tell me what Ive done wrong and how to fix it
also Ive looked at opacity but my text isnt displaying so I think it has something to do with this

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