Комментарии:
When i put the characterimage as a child of the dialogue line, it doesnt become active when i press play. please help
ОтветитьLove your tutorial! I tried modifying the Input.GetMouseButton(0) portion to Input.GetKeyDown(KeyCode.Return) but its not working even though there are no errors. Anyone have any ideas?
Ответитьfor the people having nullreference error:
create new ui/legacy/text
not text mesh (idk why it doesnt work but dont use text mesh use legacy text)
Thanks for the video man! Super detailed and helpful, love it!
Ответитьhey, I was wondering how I would make the Karma system for health
Ответитьthank you for wasting 50 minutes of my useless life watching this tutorial that doesn't even work
Ответитьi love tiby fox i never knew hes russian voice :D
Ответитьeh... it didn't work! dialog base class and already I'm stuck.... It's giving me a null exception. what??
ОтветитьMy texthoulder variable is NULL, how can I fix this
ОтветитьHelp
I'm currently testing the game and ended up getting these errors:
NullReferenceException: Object reference not set to an instance of an object
DialogueSystem.DialogueLine.Awake () (at Assets/Data/DialogueLine.cs:31)
NullReferenceException: Object reference not set to an instance of an object
DialogueSystem.DialogueHolder+<>c__DisplayClass1_0.<dialogueSquence>b__0 () (at Assets/Data/DialogueHolder.cs:21)
UnityEngine.WaitUntil.get_keepWaiting () (at <0ee480759f3d481d82ada245dc74f9fd>:0)
UnityEngine.CustomYieldInstruction.MoveNext () (at <0ee480759f3d481d82ada245dc74f9fd>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0ee480759f3d481d82ada245dc74f9fd>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
DialogueSystem.DialogueHolder:Awake() (at Assets/Data/DialogueHolder.cs:11)
Assets\Data\DialogueBaseClass.cs(29,56): error CS1061: 'string' does not contain a definition for 'GetMouseButton' and no accessible extension method 'GetMouseButton' accepting a first argument of type 'string' could be found (are you missing a using directive or an assembly reference?)
hey i downloaded ur unity package and i just copied and pasted the dialogue holder folder in the canvas of my scene but it didn't work any ideas on what the problem could be ?
ОтветитьWhy is it not the same to have everything in the same script?
ОтветитьHere with my small contribution, because now we use TextMeshPro:
Replace Text with TMP_Text in both scripts
omg what a great level this tutorial has, thanks for existing
ОтветитьGreat video! It helped a lot :D Thank you!
ОтветитьHey thanks so much for this video! Do you how would implement this using timeline? I want a certain dialogue to start at a certain point of the cutscene and only advance in the cutscene once the continue key is pressed.
Basically just like an undertale cutscene
It replaced my game scene it was almost complete. Now its all lost
Ответитьhi im getting this error
Assets\DialougueLine.cs(19,45):error CS1503: Arguement 2: cannot convert from 'TMPro.TextMeshPro' to UnityEngine.UI.Text'
Can someone please tell me what Ive done wrong and how to fix it
also Ive looked at opacity but my text isnt displaying so I think it has something to do with this