Unity Shader Graph (URP)Terrain Shader

Unity Shader Graph (URP)Terrain Shader

Snubber

4 года назад

22,339 Просмотров

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@ktest444
@ktest444 - 25.06.2024 14:37

How do I set min and max height as I see those values are not available in the shader graph

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@diddleyy2759
@diddleyy2759 - 07.05.2024 10:19

How can we make this work on a sphere

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@JoginderPal-lg5iq
@JoginderPal-lg5iq - 28.03.2024 15:53

Thanks man... saved my lot of time

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@mehmetchad
@mehmetchad - 24.03.2024 20:10

i luv u bro

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@isolof
@isolof - 09.01.2024 20:04

how do you create/use the textures for the water/grass

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@while.coyote
@while.coyote - 04.09.2023 17:51

You should update this, it's very useful!

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@tutkutashkan8008
@tutkutashkan8008 - 11.04.2023 23:10

Thank you bro, learned a lot about shader graphs

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@Math429
@Math429 - 20.02.2023 01:57

Thank you for the tutorial!!! You did a great job.

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@speedle9190
@speedle9190 - 28.01.2023 14:12

You are an absolute LEGEND for making this! Thank you soooo much!

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@serek6048
@serek6048 - 08.11.2022 18:39

I can't use the (faloff) version, please help

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@uditshroff
@uditshroff - 01.09.2022 13:51

I was looking to do the same thing but didn't know where to start, sucks that the shadergraph doesn't support color and float arrays and no way to iterate on arrays either. I didn't completely understand the part where you used UVs to determine the blend of the textures, could you explain that in more detail. Thanks for the video!!!

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@totola2022
@totola2022 - 25.07.2022 16:41

If someone is wondering, why the MapPreview looks different shaded compared to the Playmode: The heightMap is the same, but the Mesh has a different absolute height, so the URP Shader is coloring the mesh with way more water.

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@totola2022
@totola2022 - 23.07.2022 14:30

For everybody working with Unity 2022: The Shader is renamed from "PBR" to "Lit" and instead of "Albedo" you will face "Base Color".

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@DarkMatterVisible
@DarkMatterVisible - 01.06.2022 23:05

This video is completely misleading, this is on a MESH not a Unity TERRAIN.

So sick of clickbait.

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@jung-zen
@jung-zen - 29.05.2022 23:57

This is EXACTLY what i've been looking for! Literally in the same situation as you. Thanks! Would you consider elaborating on this series a little more?

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@afterlifeyt9073
@afterlifeyt9073 - 05.05.2022 08:45

I made this shader, But its applying the changes on the x axis instead of the y axis. Anyone know why and how I can change this?

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@shojauddin2509
@shojauddin2509 - 23.04.2022 13:21

when i do it it just my mesh just turn into solid color, does any one know why?

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@vuxenn
@vuxenn - 05.04.2022 11:00

First thanks for help. When i'm trying to roam on my world with my character it falls down can u help me with this?

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@Bibesybeast
@Bibesybeast - 25.03.2022 21:25

I LOVE YOU!!!! YOU JUST SAVED MY FUCKING LIFE

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@VEOdev
@VEOdev - 20.03.2022 00:56

Edit > Render pipeline > Universal Render Pipeline > Upgrade materials to use URP , save your self 40min no need to create another shader

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@hddesenhos989
@hddesenhos989 - 04.03.2022 02:32

can you show how to add normal maps?

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@stickguy9109
@stickguy9109 - 02.03.2022 17:56

Thanks for this tutorial man. It kinda sucked when watching tutorial and writing my first shader in CG only to realize that URP only supports shader graph or hlsl. I wish surface shaders were available in urp too the way Sebastian set things up was very nice and organized

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@Sapper-mq2ur
@Sapper-mq2ur - 31.01.2022 21:16

Exactly what I was looking for! Thank you soooo much!
Also really nicely explained and easy to follow. Great job!

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@cristianjuarez1086
@cristianjuarez1086 - 01.01.2022 00:15

this is A MESH, not a terrain

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@rogerrabbit351
@rogerrabbit351 - 27.11.2021 20:44

Been looking for a video like this for a while. Really appreciate it.

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@kotcstudios
@kotcstudios - 24.10.2021 23:25

Awesome! Your video dealth with my exact situation. Months ago I used Sebastians tutorials to create my own Mesh Generator. I tweaked this thing so much and created my own hard coded shaders for it, it was coming along great! I ran into a problem when I was looking at using a hybrid splat texture system of my own making and I just couldn't get it working. I decided to switch to URP and shader graph since I was doing more shader programming than anything else.

Switching to URP broke everything. I was so digusted I switched to Unreal for 12 hours, lol. I just couldn't do it though, I had to come back, I have too much work completed on this project already.

You are a God send for someone like me who never used shader graphs before. Its actually hilarious that you created this video due to having the same exact issue as me!
Thank you very much! You are awesome!

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@TraceTaRace
@TraceTaRace - 04.10.2021 11:11

Thanks you so much !

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@bhanukadasanayaka3457
@bhanukadasanayaka3457 - 22.09.2021 09:12

Thank You very much

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@thegreencat7515
@thegreencat7515 - 03.07.2021 20:30

THANK YOU SO MUCHHHHHHHHH

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@oloffagerstam
@oloffagerstam - 28.06.2021 16:56

Great tutorial, thank you for this!

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@michaelmcveigh9534
@michaelmcveigh9534 - 08.05.2021 20:35

all of this branching seems no good. I noticed in Sebastian's shader code he is not using any conditional statements. Why didn't you just implement his shader code as a graph?

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@idite-na-hui
@idite-na-hui - 07.05.2021 22:24

Btw, how did you make a pathfinding on generated terrain chunks?

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@idite-na-hui
@idite-na-hui - 07.05.2021 17:34

Thanks man, much appreciated!

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@daslolo
@daslolo - 05.04.2021 03:21

what happens when you turn on
fog?

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@jaune_orange
@jaune_orange - 06.03.2021 19:56

Hi Game Slob! I was on Lague's tutorial, most of it was working great for me except that I cant save my mesh with its material into a prefab, so I can export the terrain to a different project. Is this possible to do, or do I need the entire project? Thanks and cheeers!

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@ghostshooter34
@ghostshooter34 - 05.03.2021 00:29

thank you for making this!

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@thomlaurent
@thomlaurent - 07.02.2021 20:03

I see no Unity Terrain, just a mesh which can't be used with terrain features :/

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@armandkuka9293
@armandkuka9293 - 11.01.2021 01:32

Hi Snubber,
thanks for sharing that with tyhe community. On top of what you said about UVs, your solution also give more freedom to use procedural textures. So keep it up with good stuff like this.
Cheers!!

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@atmos2766
@atmos2766 - 29.12.2020 14:29

MY GOD ! Thank you so much I was looking for this for two days !!!

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@GameSlobsUK
@GameSlobsUK - 19.11.2020 14:52

First video and you solved a problem that has been vexing me for about a week. You are a life saver and you deserve lots of subs and likes. Well done.

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@dmitriylebedkin1844
@dmitriylebedkin1844 - 20.09.2020 16:56

I have been looking for such kind of solution for hours having reached Lague's Landscape Generator episode 16. I accidentally found a thread on forum.Unity where you posted this solution. Thanks a lot - now I may study your work without messing up with shader HLSL language.

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@moineaurobin
@moineaurobin - 18.09.2020 23:11

Really awesome !

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@kietly7083
@kietly7083 - 14.09.2020 10:45

Thank you very much

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@-vanitas5229
@-vanitas5229 - 31.08.2020 09:59

Thank you !

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@MindbendStudios
@MindbendStudios - 09.08.2020 04:41

Thank you for this introduction to shaders! It's amazing, I was looking for this exact same fix for Sebastian's awesome Terrain generator scripts! :)

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@cintixstudio
@cintixstudio - 27.07.2020 13:14

Really nicely done. You did a great job of showing howto use the shader system.

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