Unreal and Unity aren't Level Editors

Unreal and Unity aren't Level Editors

Steve Lee (Level and Game Design)

2 года назад

14,640 Просмотров

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Kendall Wix
Kendall Wix - 05.11.2023 19:20

Great points for sure. But I would also like to add that there are plenty of marketplace assets with game mechanics that can be used for this. Additionally, it is quite valuable to have game engine experience alongside level design experience, when it comes to smaller studios.

In terms of introducing people to level design concepts and principals, a level editor is certainly a great start. I started with Halo 3/Reach Forge before moving onto FarCry.

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Belial Ren
Belial Ren - 23.10.2023 05:10

What would I do if I just like building cities and towns, changing the landscape, etc?

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What a save!
What a save! - 15.10.2023 05:47

Nah

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Elepunto
Elepunto - 19.09.2023 19:58

love your in the mood for love poster! first thing that caught my attention

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AnZhen Zhang
AnZhen Zhang - 19.09.2023 19:31

Hey, I just find dying light 2 dev tools could make game map, are you think this is suitable for level design?
I have used the unreal and unity, I'm tired at make game mode.I just want to make a map then play.

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sypho
sypho - 24.08.2023 03:55

For unity you can use probuilder to substitute for a level editor, its really good at making good levels even complex ones

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LoveLearn
LoveLearn - 13.08.2023 15:12

You say level design for the two engines are not well suited. Yes, that's right, it really takes time. One question would example blender be good as a level design? I've been using blender and unreal for 2 years and in that time I've found that level design can be created in blender faster than UE. if you talk to export import things, well, you have to take a look. What do you think about this?

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Adam Arzo
Adam Arzo - 10.08.2023 02:42

If you know anybody who is using tools like Hammer in 2023 for their game. You should interview them and ask them why they are using them over the more modern ones because to me to recommend tools like Hammer in 2023, especially with CS 2 around the corner, is absurd.

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CrusaderGabriel
CrusaderGabriel - 31.07.2023 19:48

Step 1: open unreal engine
Step 2: create new project, select templates, select the template of the gamestyle of your choice (FPS, TP, Top-down, etc.)
Step 3: on the add button (should be on the top left side, sorry i haven't open unreal in months, im more on the 3D modeling side but im starting to learn level design) select geometry, there you have a collection of primitives you can play around with
Optional: there is also a grid type of system built-in unreal 5, never tried it myself but saw some tutorials and looks good enough.
So dont really need to spend time with the game programming and all that stuff, you can right out start prototyping levels in unreal without distractions

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Casey Bennett
Casey Bennett - 17.07.2023 21:42

This is EXACTLY why we have started to watch prior UE “speed level design” videos and laughed our way out before they were halfway done- a scene does not a level make. Much less an actually playable one! 😂

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Echo
Echo - 05.07.2023 13:10

this is why i love source so much

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RashadZ
RashadZ - 28.02.2023 03:05

Do you think it's good for level designers to get an asset pack to work with to build their skills?

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BoostedGuy
BoostedGuy - 01.02.2023 00:22

I 100% agree, i am trying to become a level Designer but apparently i am alone and have no friends or a team so i had to learn how to do blueprints in Unreal and make enough environmental art so that i can achieve what i can do as a Level designer. Apparently it cost me 3 years so far to get a good level of Blueprint coding and modeling, now i am on your channel to get my level designing started xD. I am also going on with my University aswell. Slowly Slowly winning the race hopefully. ❤️

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redchurch
redchurch - 18.11.2022 20:21

ProBuilder & GameTextures and Unity becomes a level editor, at least for architecture and space design.

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Tryste
Tryste - 04.11.2022 21:01

What about using primitve 3D blocks for the level and a few Asset store package for the systems (FP or TP controller, inventory, shooting...).
Is it very different from using Hammer (I never tried it)?

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Fat Programmer
Fat Programmer - 07.06.2022 21:19

Hey steve, is it a good idea to use FC5 editor (FarCry) ? I'm really bored with too many outdated and ugly uis 😅

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Camilo Quintero
Camilo Quintero - 06.06.2022 21:02

Is it advisable or valid to make levels for existing "sample" games provided by those game engines? For example Lyra (UE5)

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THE INVISIBLE WARRIOR
THE INVISIBLE WARRIOR - 06.06.2022 20:15

Cool, but which level editor is there to practice level design?

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