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Great points for sure. But I would also like to add that there are plenty of marketplace assets with game mechanics that can be used for this. Additionally, it is quite valuable to have game engine experience alongside level design experience, when it comes to smaller studios.
In terms of introducing people to level design concepts and principals, a level editor is certainly a great start. I started with Halo 3/Reach Forge before moving onto FarCry.
What would I do if I just like building cities and towns, changing the landscape, etc?
ОтветитьNah
Ответитьlove your in the mood for love poster! first thing that caught my attention
ОтветитьHey, I just find dying light 2 dev tools could make game map, are you think this is suitable for level design?
I have used the unreal and unity, I'm tired at make game mode.I just want to make a map then play.
For unity you can use probuilder to substitute for a level editor, its really good at making good levels even complex ones
ОтветитьYou say level design for the two engines are not well suited. Yes, that's right, it really takes time. One question would example blender be good as a level design? I've been using blender and unreal for 2 years and in that time I've found that level design can be created in blender faster than UE. if you talk to export import things, well, you have to take a look. What do you think about this?
ОтветитьIf you know anybody who is using tools like Hammer in 2023 for their game. You should interview them and ask them why they are using them over the more modern ones because to me to recommend tools like Hammer in 2023, especially with CS 2 around the corner, is absurd.
ОтветитьStep 1: open unreal engine
Step 2: create new project, select templates, select the template of the gamestyle of your choice (FPS, TP, Top-down, etc.)
Step 3: on the add button (should be on the top left side, sorry i haven't open unreal in months, im more on the 3D modeling side but im starting to learn level design) select geometry, there you have a collection of primitives you can play around with
Optional: there is also a grid type of system built-in unreal 5, never tried it myself but saw some tutorials and looks good enough.
So dont really need to spend time with the game programming and all that stuff, you can right out start prototyping levels in unreal without distractions
This is EXACTLY why we have started to watch prior UE “speed level design” videos and laughed our way out before they were halfway done- a scene does not a level make. Much less an actually playable one! 😂
Ответитьthis is why i love source so much
ОтветитьDo you think it's good for level designers to get an asset pack to work with to build their skills?
ОтветитьI 100% agree, i am trying to become a level Designer but apparently i am alone and have no friends or a team so i had to learn how to do blueprints in Unreal and make enough environmental art so that i can achieve what i can do as a Level designer. Apparently it cost me 3 years so far to get a good level of Blueprint coding and modeling, now i am on your channel to get my level designing started xD. I am also going on with my University aswell. Slowly Slowly winning the race hopefully. ❤️
ОтветитьProBuilder & GameTextures and Unity becomes a level editor, at least for architecture and space design.
ОтветитьWhat about using primitve 3D blocks for the level and a few Asset store package for the systems (FP or TP controller, inventory, shooting...).
Is it very different from using Hammer (I never tried it)?
Hey steve, is it a good idea to use FC5 editor (FarCry) ? I'm really bored with too many outdated and ugly uis 😅
ОтветитьIs it advisable or valid to make levels for existing "sample" games provided by those game engines? For example Lyra (UE5)
ОтветитьCool, but which level editor is there to practice level design?
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