So I tried the  'game where you can parry nukes'... [V.A. Proxy Demo]

So I tried the 'game where you can parry nukes'... [V.A. Proxy Demo]

Dumpster Man Extra

7 месяцев назад

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@hanoli7933
@hanoli7933 - 13.12.2023 16:15

games nice so far i think but the frame keeps dropping on my pc when im too fast. hope this gets fixed

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@hanoli7933
@hanoli7933 - 13.12.2023 16:29

i like the sense of being lost in this strange and dangerous world, i do agree with everything else to be fair. movement on keyboard isnt good so cant wait to see them add controller into the game cuz currently i cant use my ps4 controller for example, more like i cant use the movement like glide for some reason. the parries feel nice but the battle feels super clunky and weightless, the choppy frames when in battle or movement feels really weird.

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@comfynarwhal
@comfynarwhal - 13.12.2023 22:52

I really think with a good bit more polishing it'll be one of the better games of 2024, which is when I'm assuming it'll be finished if it gets proper polish

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@firmin1258
@firmin1258 - 13.12.2023 22:56

bro adhd'd his way away from important mechanics, no wonder he was confused

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@maxgoldstein7202
@maxgoldstein7202 - 17.12.2023 20:39

I really like the vibe this game is going for, but besides BIG PARRY WAOW the combat didn't have a ton going for it, at least at the start. It took me a long ass time to figure out you could swap between the swords and use your energy(that you'd normally use for healing) to do charge attacks. The art direction is dope too, kind of a gritty, ground-down risk of rain 2 color palette, but the way the lighting works was sometimes disorienting in darker areas. Despite how confusing it sometimes is, I actually really like the massive, spacious areas; it makes you feel like what you actually are in the world - a tiny, insignificant cog in the midst of something much, much greater than you. It could certainly use a tad bit more signposting, though. Even just a basic map (a la Deep Rock Galactic's terrain scanner) or compass/waypoint system would do wonders. It kinda sucks that just looking at all the devlogs and clips of massive bossfights is a bit more interesting than actually playing the game. Not to mention the lack of tutorial; I thought for a good 15 minutes at least that the little square cage you're dumped into at the start was the extent of the demo, so I spent a good amount of time just running about and testing combos and such until I unceremoniously slammed my face into the wall and grabbed the ladder by accident. IK this is the first version of the demo, and it's still actively being worked on, but I don't think it does a very good job of selling the game. It's quite unpolished and a bit jank, has no way to change keybinds (and some issues with controller, though I haven't tested that out, only heard from other people), and seems a bit messy at first glance. I know that I'll stick with it, but I can't say that for the thousands of other people that this demo has potentially turned off.

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@slingshotperidot
@slingshotperidot - 18.12.2023 04:04

I played the demo today and the fundamentals of the game are very under-baked. I played on a controller and it felt terrible to move around (very slippery) and some buttons were very inconsistent especially the glide button after jumping. The lock on is atrocious, it would lock on to targets nowhere near the player character. I love the aesthetic and Nier/Metal Gear Rising gameplay feel the devs are going for, but it needs ALOT more time (maybe 2 to 3 years?) before an actual release. I can wait to parry nukes if it means the entire game is good.

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@theslugwhoknows
@theslugwhoknows - 21.12.2023 08:55

Im ngl, you got dogged on, i got 3 hours in this demo and the parry is very simple to understand, enemy swing, rightclick or whatever the parry button is for controller, its almost instant.

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@whaleborne1308
@whaleborne1308 - 22.12.2023 02:16

The combat and movement system definitely needs a lot of improvement, and I guess the direction is kind of not there? But I dont know, I kind of like finding stuff in the world without a lot of help.

I hope this game does get the time it needs to develop, rather than the developer rushing it to release with the hype. A good game will develop hype on its own, especially an indie game.

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@aoxolotls
@aoxolotls - 29.12.2023 17:30

I genuinely hate when people who are just bad at the game complain about how the game feels clunky. You somehow miss the most obvious paths in the world and say its the games fault when you get lost. You are bad at the combat and say its the games fault like you just don't know how to do the combat your just bad. I'm not saying that its flawless it has many problems at this point in time but you are just complaining because your just bad

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@user-yd5os2xp7d
@user-yd5os2xp7d - 31.12.2023 19:02

If i gotta say,i have the same opinion about V.A proxy.

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@Ribcut
@Ribcut - 04.01.2024 12:27

The "nuke parry" video was the only good part about this game honestly

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@chill_bloby
@chill_bloby - 15.01.2024 22:30

the exit in the setings menu haunts me

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@user-xu2bf2bs3f
@user-xu2bf2bs3f - 18.02.2024 23:52

I have to agree that this needs a tutorial. Even just teaching you basic stuff like where the health is and that you can change swords and a map or something man. It took me a while to get down the fighting mechanics, by trail and error, so I really think it would be better with more direction.

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@loonaless
@loonaless - 02.03.2024 21:16

Ok, this is kinda a big step from ultrakill, but since you can parry nukes in this game, im buying it.

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@beatcook
@beatcook - 04.03.2024 04:00

bro doesnt realize that you eventually get to parry the nuke if you get far enough in the demo. also you can parry the nuke in the demo if you get far enough :)

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@boogerman7880
@boogerman7880 - 24.03.2024 18:18

the dev is listening and is improving the combat and possibly might add more stuff that guides you on where to go. this game has so much potential and I hope it turns out how good im hoping it does. If the dev somehow screws up the game really bad I might actually cry

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@hoitem6500
@hoitem6500 - 30.03.2024 15:57

A bit late here, but I played the demo last night and I gotta say I understood how to play it in the end and really enjoyed it, but there needs to be more tutorials, especially when the mechanics are this complex.
Also more than just 3 hp would be nice. Maybe 6

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@michaelcarrig627
@michaelcarrig627 - 02.04.2024 05:10

Seems to be going for a Hyper Light Drifter qua PSX vibe.

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@D4rkM00n1
@D4rkM00n1 - 25.04.2024 11:27

This was painful to watch jesus...

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@kusanarakeoto325
@kusanarakeoto325 - 28.04.2024 19:31

Dude... PLLLSSS I want u to play the demo again... it got update to v2 which fix almost most of the issue with the combat

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@spencercorpuz
@spencercorpuz - 04.05.2024 09:04

How is this guy so bad at this game

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@RaidenPhotos
@RaidenPhotos - 06.05.2024 18:29

Lol *mid combat*. “Its so janky”
-not locked on to fast moving enemy and unable to track incoming attacks at all.

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@juanjose-qi1ks
@juanjose-qi1ks - 12.05.2024 23:05

Why I can't use the dodge roll or the Dron as deltha?

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@VAPUpdates
@VAPUpdates - 19.05.2024 01:30

Have you tried playing the update yet?

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@Krisorsomething.
@Krisorsomething. - 05.06.2024 22:09

Game feels mid to me not going to lie.

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@RandomizedYoutuber012
@RandomizedYoutuber012 - 10.07.2024 20:06

To learn the game I just went into the menu and looked at the buttons
The game was pretty easy from there

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