Комментарии:
In case you haven't seen the previous videos, here's what the color coordinated frames stand for:
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Red: Initial /First Frame
Green: Wind-up /Frame that prepares to launch into the King-Frame/Primary-Frame
Purple: Extension /frames that exaggerates and slows down the previous frame
Orange: King /Primary /Main frame of the animation
Blue: Recoil /Cool-down /Frame that absorbs momentum after the final action
Yellow: General Key-frame /Usually there to set specific poses at certain points in the animation.
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Hope that helps :)
First coment
Waiting to make some game effect
I appreciate this video, but it's 3 in the morning. Are you okay???
ОтветитьAbrigado!
Abrigadoooooooooooooooooo!
Yes
ОтветитьI'm interested in procedural animation, but I think that's more of a game specific thing, so instead: how about different keyframe interpolation?
ОтветитьThe last time I was this early, the tutorial was STILL FINISHED FIRST!
ОтветитьDo i need to watch the ad until the end for him to get money from it?
Ответитьwhat a god.
ОтветитьGreat, will u do a animation serie ? I was studying blender girl rig for the face and mouth rig, it's amazing, I just can't figured out at all how it works , I just simplify it and only can apply 4 animations for the rig right now (but it's working!), I saw the clamps but dunno too well I'll keep studying that tomorrow, so educative , thanks for sharing mate
ОтветитьCool!
ОтветитьMake a series on motion tracking
ОтветитьHow many times do u have to record untill everything fits in to 2 minutes xd
Ответитьim starting to love how if i google anything for blender your vids are coming up first now <3
ОтветитьKeep the momentum going dude ;)
Ответитьi moved a cube.
ОтветитьThanks for that!
ОтветитьAnother thing to remember is that all animation is just a series of still pictures played in a sequence. Technically, if you're good with posing for posters, you can be good with animation, and vise versa.
ОтветитьHow is he animating with those green and red circle and line thingies instead of the armature bones?
ОтветитьThank you for the tutorial !
Ответить2 videos in 2 days. what a treat.
ОтветитьI give up
ОтветитьI have yet to open Blender, but just love the videos you make. keep up the great work.
ОтветитьQuick question, how do you increase the momentum speed at certain keyframes? Specifically for Unity.
ОтветитьThat moment when you know its gonna be a great video so you leave a like before it even starts. Thx Dude
ОтветитьMan, you're feeding info faster than I can digest it. Let alone apply. I honestly don't think there's another Blender channel this productive. Thanks for another great video to eliminate our Blender illiteracy.
ОтветитьI love your channel and like you I was also spending years to learn all this things is awesome than now we have free software and free tutorials that are this good and we can actually spend the time working and not just learning. I am working on a free rig of my character for blender would love if you like to test it when is done
ОтветитьThenx I hope this to helps in my wean I make character for my video games
Ответитьwould you please make a tutorial to connect(fill the gap naturally) 2 reaey-made rigging motions?please?😃
ОтветитьThanks for showing that animation reference website in the beggining, will be very useful
ОтветитьAlways remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
HE Loves you! Come to HIM!🙂🙂🙂
That's a great way to think about it.
ОтветитьHow do u shape the model into ur character
ОтветитьYou're right, you don't need to conform to animation standards such as squash and stretch, though that's why this animation looks a bit off.
Ответитьbest blender channel
ОтветитьBros using zero suit samas animations ayyyy
ОтветитьBro sounds like the Penguin
Ответитьno help
ОтветитьAll I want From AI is to do these for me , bro it looks like it tooks forever to do this
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