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Post Video Update 14 Sep 17, an updated version of the olcConsoleGameEngine.h file has been uploaded that contains an attempted fix for console size changing on some systems. I'm unsure yet why a few viewers have had strange behaviour when sizing the console, but thanks to this great little community, we're one step closer to solving it.
ОтветитьJust amazing!!!
ОтветитьHow does this work without the associated .cpp file? Just curious because in my class we use the header file for the declarations and the associated .cpp file for definitions
Ответитьhow do you get the Win32 thing you use for the project?
Ответить@javidx9 this channel is a true discovery for beginners like me.... I have a (probably trivial) question : are threads used to let separately run graphic and audio? Let's say I don't want to have audio would it be possible to make the game loop running without using separate thread? Thanks and congrats for your great job!
ОтветитьI really wish I could get this to work
Ответитьcrash in Win10 codeblocks Mingw C++
ОтветитьHy, its is not working , it shiw many errors like atom, bool like in engune code ,it is not working do somthing plese ,give a suggestion 👍🏾
ОтветитьI'm new to all this stuff, so this may be a silly question, but, is it possible to use the olcConsoleGameEngine just for game controls & logic, and then something like DirectX 11 for visuals/graphics?
ОтветитьI find this really interesting. I've done a lot of work with the console in .NET, working with the console API directly, just like you're doing here. As such, I was able to port the olcConsoleGameEngine to C# (sans audio at the moment) with only minor changes to the interface.
ОтветитьOld video, but really well done. Are you a teacher?
ОтветитьThank you for sharing your code wisdom with us!
ОтветитьIn which of your videos do you create this engine?
Ответитьhow to use it on code::blocks?
Ответитьlol i was so stupid that this is impossible all thanks to javid for what i made my own console game engine like the one javid it is a little easy that this like 0.1% love you javid as always here is an like
Ответитьgreat explaination!
Ответитьthank you for the explanation! i stronlgy reccomend this channel to everyone who wants to leanr game programming and c++!!
ОтветитьHey I love your videos thank you ! I tried today finally to use your olc PGE but i have an error when i build it. saying that the png.h is not found.. what should i do ?
ОтветитьI'm curious how much flak you get for using Hungarian notation. I tend to use it as well after a few years on the Excel team at Microsoft.
Ответитьyou deserve more f*cking suscribers
ОтветитьI don't know if you answer comments, I hope you do... But is using a console THE way of making a window? Like when I start, let's say my IDE. Does the window it renders actually a console filled with character? Is it the same with 3D games? What about hardware acceleration, does it still use a console?
Ответитьthank you. you brought light into the darkness
Ответитьm_rectWindow = { 0, 0, (short)m_nScreenWidth - 1, (short)m_nScreenHeight - 1 };
Getting red squiggles infrount of both short saying invalid narrowing conversion from "int" to "short" how do i fix this?
Just thirty seconds in and I'm already grateful, thank you.
Ответитьwow I actually tried something like this a while ago and it sort of worked I could make screen width and height but and write any character to any x or y, but I wasn't even close to this. Also, it was in javascript so yeah... Good Work!
ОтветитьLots of little code blocks in the header file, Setting the window and buffer size and other good stuff. Thank you David.
ОтветитьPeople who don't know math, they won't be able to code because math build the logic in our minds.
Ответитьpretty sure wchar stands for "word character"(word as in 16bits), and not for "wide character"
ОтветитьHands down the best educational C++ channel thanks for the efforts you put in !
ОтветитьThank you so much for this video, and really all of your videos!
And yep, this was really useful!
wish that it was in code::blocks IDE
ОтветитьGreat coding and explanation.
Could I use it to generate a static testpattern in both SD and HD such as the Philips PM5544?
The hardest part would be generating the Multiburst which are sine waves at specific frequencies. Frame rate for the raster is 25fs.
Output as raw BGRA video via RTMP stream to use as my testpattern
Could it be done?
Roses are red,
Volets are blue,
and my brain goes brrrrrr
Definitely useful for some, including me! I've never written a line of code in c++ before so headers are fairly unfamiliar to me. Thank you for this hand-holding walkthrough, it is much appreciated.
ОтветитьPlease make videos on 3d graphics fundamentals
ОтветитьThanks for all your great work!! One suggestion, you could link this video wherever you use it. I had to find this video using google search. Have a great day!
Ответитьfinally
ОтветитьWill you make a video on how u created it too 😅
Ответитьyou did not show your little program example test of the console game engine, can't follow to have what you have at the end of the video.
For my defense this video is entitled Absolute Beginners Guide. But it is not, you just cut short and cuts off lots of stuff that really might help the absolute beginner. You just make things confusing and impossible to follow. This video is better for advanced coders.
One of the best coding channels out there! My personal fav for sure. Appreciate the time you put in to these,
ОтветитьIs elapsed time the same as delta time?
ОтветитьHello Sir, Can we make our own olcConsoleGameEngine header file. Please tell me about it?
ОтветитьHi, how would I implement a grid like effect using the olcPGE? Let me be more specific. I am learning a bit of ML and I need a GUI where the user can draw a digit on a 28x28 grid and, on the click of a button, the image draw is processed by NN and a digit prediction is outputted. So, what can I use in the PGE to achieve this (the user sensitive grid i mean, not the whole NN :) ?
ОтветитьIs there any help available on how to set it up on Code Blocks using MinGW ?
ОтветитьThank you for this video! You may think it redundant and a waste of time, but this taught me how to add header files in a way I actually understood.
ОтветитьAww it doesn't work on Linux? :(
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