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for the uv's you could have a "first frame" mesh with uv's then use the other frames as a mold for the uv body to mold to keeping the uv's in place how stable this would be?? could be good for animating muscles on arms etc
ОтветитьHi I am noob in Houdini and just wanted some help if you have time. I was actually trying to convert whitewater into almebic. Is this possible?? I have already tried convert vdb but that didn't solved the problem.
Ответитьi never try it. but intersting ... :)
ОтветитьHey man, one way to stick the UVs, would be to texture map the original low poly geo, 'peak' it to expand it out along the normals so it cages the volume animated model, then shrink wrap the textures onto the volume animated model using raytracing/min dist....
Ответитьreally cool tips thanks
ОтветитьIm 13 and i think this is really interesting
ОтветитьI'm the inverse of your target audience. I work with voxels all day and use meshes less frequently. Helped me to understand many advantages of mixing and matching the two, so thank you for sharing.
ОтветитьMan that's very detailed and very helpful, thank you!
ОтветитьWhy is this recommended? I’m a fireman and I never even went to college lol
ОтветитьIs this approach suitable for animating CAM Animations (lathes or Mills) Stuff or would a different approach applicable for that?
ОтветитьYoo really informative video! You popped up in my recommended and I recognized you from doing the art for Chuck's Chess Bling. I was his roommate lol... small world
ОтветитьRegarding changing topology every frame and changing UVs, you could timeshift first frame of converted polygon mesh and then do point deform over animation, then just do UVs for point deformed mesh. That way you have stable UV mapping.
ОтветитьIs it possible to vary the vdb voxel size across an object, for example using another volume or object as a reference for a falloff in voxel size, so I can have a controlled variation? I'm looking to achieve an aesthetic that has a variation in mesh thickness over a base mesh that has a uniform geometry?
ОтветитьI don’t know how I found you but I love your content
Ответитьyour stuff is amazing dude. I'm really inspired after watching this
Ответитьreally good video, inspirational.
could you please make a video how to easily and quickly (!!!) rig a basic character? something like your crocodile.
there are rigging tutorials for houdini but usually they are super complicated, making AAA rigs with all those advanced controllers and I would just like to create something quickly and easily :)
next step of course would be how to easily animate a character :D
best regards