VOXELS VOLUMES AND VDBS!   Volume Meshing Workflows In Houdini for Beginners

VOXELS VOLUMES AND VDBS! Volume Meshing Workflows In Houdini for Beginners

Christopher Rutledge

5 лет назад

25,229 Просмотров

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@Ugly_Baby_Gaming
@Ugly_Baby_Gaming - 02.09.2023 19:02

for the uv's you could have a "first frame" mesh with uv's then use the other frames as a mold for the uv body to mold to keeping the uv's in place how stable this would be?? could be good for animating muscles on arms etc

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@polynightingale3969
@polynightingale3969 - 24.04.2022 03:20

Hi I am noob in Houdini and just wanted some help if you have time. I was actually trying to convert whitewater into almebic. Is this possible?? I have already tried convert vdb but that didn't solved the problem.

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@RR-kn1tg
@RR-kn1tg - 23.04.2022 12:28

i never try it. but intersting ... :)

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@ViralKiller
@ViralKiller - 16.10.2021 18:13

Hey man, one way to stick the UVs, would be to texture map the original low poly geo, 'peak' it to expand it out along the normals so it cages the volume animated model, then shrink wrap the textures onto the volume animated model using raytracing/min dist....

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@gregridd
@gregridd - 11.01.2021 18:30

really cool tips thanks

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@MOGILEX
@MOGILEX - 22.11.2020 02:05

Im 13 and i think this is really interesting

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@mustardofdoom
@mustardofdoom - 30.10.2020 07:55

I'm the inverse of your target audience. I work with voxels all day and use meshes less frequently. Helped me to understand many advantages of mixing and matching the two, so thank you for sharing.

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@PostolPost
@PostolPost - 29.10.2020 03:22

Man that's very detailed and very helpful, thank you!

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@LazyNinjass
@LazyNinjass - 18.08.2020 23:40

Why is this recommended? I’m a fireman and I never even went to college lol

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@davidbischi
@davidbischi - 28.06.2020 13:17

Is this approach suitable for animating CAM Animations (lathes or Mills) Stuff or would a different approach applicable for that?

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@lucastomaselli8674
@lucastomaselli8674 - 02.06.2020 07:16

Yoo really informative video! You popped up in my recommended and I recognized you from doing the art for Chuck's Chess Bling. I was his roommate lol... small world

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@GogoSmek
@GogoSmek - 21.05.2020 15:07

Regarding changing topology every frame and changing UVs, you could timeshift first frame of converted polygon mesh and then do point deform over animation, then just do UVs for point deformed mesh. That way you have stable UV mapping.

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@syxxg4liyf
@syxxg4liyf - 11.12.2019 23:34

Is it possible to vary the vdb voxel size across an object, for example using another volume or object as a reference for a falloff in voxel size, so I can have a controlled variation? I'm looking to achieve an aesthetic that has a variation in mesh thickness over a base mesh that has a uniform geometry?

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@ChrisXenos
@ChrisXenos - 07.08.2019 10:06

I don’t know how I found you but I love your content

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@jean-alexdube2704
@jean-alexdube2704 - 05.08.2019 01:16

your stuff is amazing dude. I'm really inspired after watching this

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@ghua
@ghua - 17.05.2019 16:20

really good video, inspirational.
could you please make a video how to easily and quickly (!!!) rig a basic character? something like your crocodile.
there are rigging tutorials for houdini but usually they are super complicated, making AAA rigs with all those advanced controllers and I would just like to create something quickly and easily :)


next step of course would be how to easily animate a character :D
best regards

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